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Jacois
Joined: 05 Sep 2004 Posts: 398
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Posted: Wed Mar 26, 2008 7:54 am Post subject: What is "Q"? Answer is right here. |
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After several hearfelt attempts, we have a winner in Coboney....
T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.
Perfect. The only real problem is memory work, for the times you use it during your upkeep, then you have to really think about whether or not it was used when it's your opponents end step.
The reason I started this thread (and the last) and the reason I called my initial thread "What is Q?", is because I believe Q will make this much easier.
Prodigal Wizard 1UU
Creature - Human Wizard
Q : Deal 1 damage to target creature or player
1/1
So I ask again, what is Q? Q is a half tap. If the creature is untapped, you can turn it 45 degrees instead of the full 90 for it's effect. If the card is half-tapped, you can halftap it again to make it fully tapped. This opens up design space, as well as clearing up space in the text box.
What do you think? |
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Jorbes
Joined: 14 Feb 2006 Posts: 246 Location: Netherland
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Posted: Wed Mar 26, 2008 8:48 am Post subject: |
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IMO, half tapping a card is gonna create a big big mess (in casual games at least)
Note that i am not saying I dont like it or that you're wrong about Q (btw, I think you are but i have no idea myself, so i'll just agree with you instead )
This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.
I wonder how MWS would handle this though...  |
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Jacois
Joined: 05 Sep 2004 Posts: 398
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Posted: Wed Mar 26, 2008 8:59 am Post subject: |
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| Jorbes wrote: |
This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.
I wonder how MWS would handle this though...  |
I wonder how MWS will handle it as well. Maybe that's why MODO version 3 is delayed. |
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Mirror_Image
Joined: 15 Mar 2006 Posts: 7
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Posted: Wed Mar 26, 2008 9:40 am Post subject: |
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| Jacois wrote: | | Jorbes wrote: |
This will force players to clearly arrange their permanents.
You see a lot of half-assed tapping in casual play rooms like the public library, it annoys me somewhat, so this could finally create some inner peace.
I wonder how MWS would handle this though...  |
I wonder how MWS will handle it as well. Maybe that's why MODO version 3 is delayed. |
Simply put a note "Q" or "Half-Tapped" or something on that permanent and everybody would know what it means... MWS does not need any special development to handle it. |
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cloysterd
Joined: 24 Jan 2007 Posts: 47
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Posted: Wed Mar 26, 2008 10:33 am Post subject: |
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| Is this just speculation or do you have some reason to think that Q is a tap-twice thing? |
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Ronnan
Joined: 08 May 2005 Posts: 139
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Posted: Wed Mar 26, 2008 11:59 am Post subject: |
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T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.
this wont let you respond while its on stack |
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Jacois
Joined: 05 Sep 2004 Posts: 398
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Posted: Wed Mar 26, 2008 12:03 pm Post subject: |
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| Ronnan wrote: | T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.
this wont let you respond while its on stack |
Yeah, I didn't want to get too technical, thx though. |
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Avata
Joined: 03 Dec 2006 Posts: 356
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Posted: Wed Mar 26, 2008 12:26 pm Post subject: |
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No.
WotC works pretty hard to keep extra bookkeeping out of the game, and this just screams extra bookkeeping. |
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only-3
Joined: 25 Feb 2008 Posts: 54
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Posted: Wed Mar 26, 2008 12:43 pm Post subject: Re: What is "Q"? Answer is right here. |
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| Jacois wrote: | After several hearfelt attempts, we have a winner in Coboney....
T: ~ deals 1 damage to target creature or player. If this is the first time you played this ability since the beginning of your last upkeep untap ~.
Perfect. The only real problem is memory work, for the times you use it during your upkeep, then you have to really think about whether or not it was used when it's your opponents end step.
The reason I started this thread (and the last) and the reason I called my initial thread "What is Q?", is because I believe Q will make this much easier.
Prodigal Wizard 1UU
Creature - Human Wizard
Q : Deal 1 damage to target creature or player
1/1
So I ask again, what is Q? Q is a half tap. If the creature is untapped, you can turn it 45 degrees instead of the full 90 for it's effect. If the card is half-tapped, you can halftap it again to make it fully tapped. This opens up design space, as well as clearing up space in the text box.
What do you think? |
Not mind blowing enough to be "Q" and quite honestly never gonna happen its not even that good of an idea. |
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Noname1
Joined: 20 Jul 2007 Posts: 7
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Posted: Wed Mar 26, 2008 1:28 pm Post subject: |
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| tapping counter clock-wise seems like a better solution but still pretty bad i think |
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Jorbes
Joined: 14 Feb 2006 Posts: 246 Location: Netherland
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Posted: Thu Mar 27, 2008 1:36 am Post subject: |
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| Noname1 wrote: | | tapping counter clock-wise seems like a better solution but still pretty bad i think |
or maybe a 270 degree tap?  |
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Ggerg
Joined: 04 Sep 2005 Posts: 202
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Posted: Thu Mar 27, 2008 3:07 am Post subject: |
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0: deal 1 play this ability only once per turn
T: deal deal one
or
0: deal 1 play this ability only once per turn, and only during your turn
T: deal 1
...i think that's about as close as you can get. |
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djww19
Joined: 15 Mar 2005 Posts: 396
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Posted: Thu Mar 27, 2008 9:49 am Post subject: |
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Honestly, I don't think that's what Q is. Like Avata said, WOTC like to keep it simple. It would become too much work on the players.
Have they confirmed it's an actual ability? I heard one rumor floating around that Q dealt with the hybrid colorless mana cycle that was around, like Beseech the Queen (2/B 2/B 2/B). |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 868
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Posted: Thu Mar 27, 2008 11:09 am Post subject: |
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the "half tap" ability would require many words on each card using it.
I am sure that isn't it.
It surely isn't something that would allow free spells of some sort. They have screwed up with those abilities many times now - they should have learned...
The most successful mechanic they have created for some time, is the equip ability of artifacts. Equipment. They are part of the normal mtg world now.
What about Fortresses?
Name: Wooden Watchtower
Type: Artifact Creature - Fortress
Casting cost: 2
Rarity: Common
Power/Thoughness: 0/4
Text:
Defender
Creatures that are attached to Wooden Watchtower get +0/+2.
2: Attach target creature you control to Wooden Watchtower. Play this ability only when you could play a sorcery.
(Creatures that are attached to an untapped Fortress cannot be the target of spells or abilities an opponent controls. Whenever a creature that is attached to a Fortress attacks, unattach it.)
another example card:
Name: Castle Phyrexia
Type: Legendary Artifact Creature - Fortress
Casting Cost: 5
Power/Thoughness: 1/8
Rarity: Rare
Text:
Defender
2: Attach target creature you control to Castle Phyrexia. Play this ability only when you could play a sorcery.
3: Regenerate target creature you control that is attached to Castle Phyrexia.
Tap: Put a 1/1 black Skeleton creature into play.
The only thing that doesn't quite fit the theme of a siege or battle, is that they are creatures. An alternative would be to make them more similar to Planeswalkers. That they come into play with a certain amount of counters which are removed by combat damage or the redirection of burn.
Name: Castle Phyrexia
Type: Legendary Artifact - Fortress
Casting Cost: 5
Rarity: Rare
Text:
Castle Phyrexia comes into play with 8 Fortress counters.
Pay 2 life, Tap: put a Fortress counter on Castle Phyrexia.
2: Attach target creature you control to Castle Phyrexia.
3: Regenerate target creature you control that is attached to Castle Phyrexia.
Remove a Fortress counter, Tap: put a 1/1 black Skeleton creature into play.
(Creatures attached to an untapped Fortress cannot be the target of spells or abilities an opponent control. When a creature that is attached to a Fortress attacks, unattach it.)
(The Fortress counters is dealt with the same way as the Planeswalker's counters; Players may either attack the opponent or the fortress, non-combat damage can be redirected to a fortress, and resolved damage removes that many Fortress counters. If a fortress has 0 Fortress counters, it is put into the graveyard.)
This way, Wrath of God doesn't destroy a building. |
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only-3
Joined: 25 Feb 2008 Posts: 54
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Posted: Thu Mar 27, 2008 11:50 am Post subject: |
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| Vedrfolner has a great idea. But I still think nobody will guess it untill we actually see it. Shadowmoor previews start on monday, who knows we might find out then. |
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