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LD Poll



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

Better LD Color?
Red
71%
 71%  [ 10 ]
Black
7%
 7%  [ 1 ]
Green
21%
 21%  [ 3 ]
Total Votes : 14

Author Message
Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Mon Mar 17, 2008 11:18 am    Post subject: LD Poll Reply with quote

In today's T2, i wish to make LD work. maybe not fully LD but a variant. now my question is what is teh better color for LD, Black, green or red?

For red you have things like : Avalanche riders, cryoclasm, detrivore, boom/bust

for black you have: smallpox and rain of tears

red has more, but black has a back drop of better spot removal. (nameless inversion, eyeblinding)

i know what you are thinking, why not RB and use the best of both worlds:

well i wanna try something new
.
Then you have to bring it green: creeping mold and mwonvuldi

Green is alittle slow on the LD side, so i don't know about that

what do you all think is the better LD Color?
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YWNightmare



Joined: 31 Aug 2004
Posts: 40

PostPosted: Mon Mar 17, 2008 11:34 am    Post subject: Reply with quote

with green you have birds and elfs though...
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Mon Mar 17, 2008 11:36 am    Post subject: Reply with quote

YWNightmare wrote:
with green you have birds and elfs though...


but is trading mana excel equal for more LD
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YWNightmare



Joined: 31 Aug 2004
Posts: 40

PostPosted: Mon Mar 17, 2008 11:39 am    Post subject: Reply with quote

In this T2 the fastest you got is rain of tears, both green and red best LD is 4cc (not counting cryoclasm that is a SB card) so if i would try to make a LD i would go RG (like always) with birds accel, maybe trolls and vipers.
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Richterk



Joined: 20 May 2007
Posts: 11

PostPosted: Mon Mar 17, 2008 12:37 pm    Post subject: Reply with quote

RB LD is ridiculously good.

4 x Avalanche Riders
4 x Rain of Tears
3 x Makeshift Mannequin
4 x Thoughseize
3 x Nameless Inversion
2 x Damnation
3 x Shriekmaw
3 x Demolish
2 x Greater Gargadon
3 x Augur of Skulls
3 x Stupor
2 x Bogardan Hellkite

4 x Graven Cairns
4 x Auntie's Hovel
3 x Sulfurous Springs
2 x Terramorphic Expanse
2 x Molten Slagheap
4 x Mountain
5 x Swamp

A buddy of mine plays this deck at FNM and it's SO hard to beat it. It's very competitive. You use black for the early LD and hand disruption, then use red's pure power to win the game (often it's Gargadon and shriekmaw FTW). Hellkite is a nice rounding card. This deck does amazing against aggro, and if it draws okay, it stomps UW Reveillark.


Last edited by Richterk on Mon Mar 17, 2008 1:36 pm; edited 4 times in total
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Mon Mar 17, 2008 12:57 pm    Post subject: Reply with quote

t2 is too fast right now for ld to be viable
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Delicious



Joined: 08 Jun 2007
Posts: 883

PostPosted: Mon Mar 17, 2008 1:32 pm    Post subject: Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [10E] Shivan Reef
8 [10E] Island (2)
6 [LRW] Mountain (3)
4 [TSP] Terramorphic Expanse

// Creatures
4 [TSP] Riftwing Cloudskate
4 [TSB] Avalanche Riders
4 [FUT] Venser, Shaper Savant

// Spells
3 [TSP] Ancestral Vision
3 [LRW] Cryptic Command
3 [10E] Mind Stone
4 [10E] Boomerang
4 [PLC] Boom/Bust
4 [TSP] Wipe Away
4 [CS] Rune Snag
1 [10E] Pithing Needle

// Sideboard
SB: 3 [10E] Pyroclasm
SB: 3 [TSP] Sulfurous Blast
SB: 3 [10E] Flashfreeze
SB: 2 [10E] Pithing Needle
SB: 2 [TSB] Tormod's Crypt
SB: 2 [PLC] Fury Charm

here is something i through together for fun. it some suprisingly well against aggro post/SB with all the boardwipers.
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Mon Mar 17, 2008 1:43 pm    Post subject: Reply with quote

That list is missing three very key cards. Icefall + Avalanche Riders = Good, Grim Harvest + Avalanche Riders = Good, Shriekmaw + Grim Harvest = Good, and Augur of Skulls + Grim Harvest = GOOD. Mind Stone for the turn three LD is good. Also Void is crazy good. I would run that in the main for sure as it can kill all of the Artifact mana that your opp may play.

I would run it into a Recover deck with Shriekmaw, Avalanche Riders, Augur of Skulls and Grim Harvest as the centerpiece of the deck. Even if you take from Extirpate or Tormod's Crypt splash damage from the side it still would be work without the Recover. Ask your friend to try this out. Sideboard would be upto your local meta.

// Lands
4 [LRW] Auntie's Hovel
4 [10E] Sulfurous Springs
4 [FUT] Graven Cairns
3 [TSP] Swamp (1)
3 [TSP] Mountain (1)
2 [PLC] Urborg, Tomb of Yawgmoth
2 [TSP] Molten Slagheap
2 [TSP] Urza's Factory

// Creatures
4 [FUT] Augur of Skulls
4 [TSB] Avalanche Riders
4 [LRW] Shriekmaw
4 [TSP] Greater Gargadon

// Spells
4 [CS] Grim Harvest
4 [LRW] Nameless Inversion
4 [10E] Pyroclasm
4 [10E] Rain of Tears
4 [CS] Icefall
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Tue Mar 18, 2008 4:00 am    Post subject: Reply with quote

Creating a lock with land destruction has never been viable. What LD is good at, is disrupting and slowing down the opponent. It is tempo advantage, nothing else. Discard is the same.

A LD deck starts out by destroying lands, then using that tempo advantage to win the game.

4 Nihilith
2 Tombstalker
3 Shriekmaw
4 Avalanche Riders
4 Augur of Skulls

4 The Rack

4 Damnation
4 Stupor
4 Smallpox
4 Nameless Inversion

4 Graven Cairns
4 Sulfurous Springs
1 Urborg, Tomb of Yawgmoth
14 Swamp

SB:

4 Cryoclasm
4 Rain of Tears
3 Pyroclasm
4 Thoughtseize

This is an update to a deck I had a little success with a time ago. It is very good at creating a tempo advantage with land destruction and discard. I stopped playing it because it became more and more like a BR creature kill deck when aggro took over for all the control decks.

The idea is that Rack discard's weakness: the opponent holding lands in hand to avoid Rack damage, is impossible when I destroy their lands. In some games I felt like it was of no consequence whether they played their cards or kept them in hand. Both situations were to my advantage. They would play cards and I was thinking - good, now there are less cards to discard. And then I would cast Damnation. They would keep cards in their hand playing one by one threat. "Good, my discard will now net me even more tempo advantage" and I would wait for the right opportunity to empty their hand (i.e until I had both an Augur and Stupor).

The problem was decks that ignored both discard and land destruction. There are many such decks now. The problems of LD and Discard are the same as for this deck.
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