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Wizards for Ext



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks

Shackles vs. Threads
Shackles
70%
 70%  [ 7 ]
Threads
30%
 30%  [ 3 ]
Total Votes : 10

Author Message
beanbungo



Joined: 09 Oct 2005
Posts: 66

PostPosted: Wed Jan 16, 2008 10:33 pm    Post subject: Wizards for Ext Reply with quote

Wizards 4 Ext - suggestions would be appreciated

4x Patron Wizard
4x Dark COnfidant
4x Meddling Mage
3x Trinket Mage
2x Venser
3x Sensei's Top
3x Counterbalance
2x Engineered Explosives
1x Tormod's Crpyt
1x Pithing Needle
2x Umezawas Jitte
3x Spell Snare
3x Stifle
3x Counterspell
1x Smother
4x Polluted Delta
4x Flooded Strand
4x Watery Grave
4x Hallowed Fountain
x Island

SB

4x Exirpate (cuz leyline scoops to chain of vapor)
3x Vedalken Shackles / Threads (or both, suggestions)
4x Duress
1x Echoing Truth
3x Yixilid Jailer
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Maltabus



Joined: 10 Jan 2005
Posts: 53

PostPosted: Thu Jan 17, 2008 12:22 am    Post subject: Reply with quote

Add 1x Riptide Laboratory to the main, somehow.
Cut the number of Dual lands, so you don't start the game at 12.
Add 1x Aether Spellbomb to the main for tempo gains against doran style decks.
Remove Extirpate from the board, it's not as good against Dredge as it looks. Play Leyline (you have counterspells for chain) and replace duress with Thoughtseize. Cut Spell snare for Maindeck Threads or shackles, depending on your meta, as your deck wants to play threats on it's own turn early before relying on counter/top late game. Make more 4x, and less 3xs.
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twodioz



Joined: 27 Sep 2005
Posts: 78

PostPosted: Thu Jan 17, 2008 9:35 am    Post subject: Reply with quote

This was the wizards from T8 of the Boston PTQ.
See if it helps.

Maindeck:

Artifacts
2 Chrome Mox
1 Engineered Explosives
1 Pithing Needle
1 Sensei's Divining Top
1 Tormod's Crypt
4 Vedalken Shackles

Creatures
4 Dark Confidant
3 Meddling Mage
4 Patron Wizard
2 Sage Of Epityr
3 Stormscape Apprentice
3 Trinket Mage

Instants
4 Counterspell

Legendary Artifacts
2 Umezawa's Jitte

Legendary Creatures
2 Venser, Shaper Savant

Sorceries
3 Vindicate

Basic Lands
5 Island
1 Plains
2 Swamp

Lands
1 Bloodstained Mire
2 Flooded Strand
1 Godless Shrine
2 Hallowed Fountain
3 Polluted Delta
1 Riptide Laboratory
2 Watery Grave

Legendary Lands
1 Academy Ruins

Sideboard:
1 Engineered Explosives
1 Meekstone
1 Tormod's Crypt
1 Tombstalker
2 Threads Of Disloyalty
3 Hurkyl's Recall
3 Spell Snare
3 Stifle
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R3wind



Joined: 24 Jul 2006
Posts: 927

PostPosted: Thu Jan 17, 2008 1:00 pm    Post subject: Reply with quote

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beanbungo



Joined: 09 Oct 2005
Posts: 66

PostPosted: Thu Jan 17, 2008 1:56 pm    Post subject: Reply with quote

might just be my opinion but i think spell snare rocks a lot of decks, especially a counterspell to which they cant play their own spell snare back at urs, but as far as Rewinds comment on the infiltrator, yea he is amazing, but what to take out, the only thing i would want to take out would be the trinket mages, which would then lead to taking out the counterbalance top thing, which would give me room to maindeck threads/shackles if need be...riptide is a must i just forgot about that random onslaught land that actually does something in this deck lol
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Delicious



Joined: 08 Jun 2007
Posts: 464

PostPosted: Thu Jan 17, 2008 1:56 pm    Post subject: Reply with quote

The Fink!!

*bows*

edit: i really feel the white could be taken out of this deck. but at the same time, it takes out the meddling mage and a 3-kill for E.E. and also a big player vindicate
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R3wind



Joined: 24 Jul 2006
Posts: 927

PostPosted: Thu Jan 17, 2008 2:08 pm    Post subject: Reply with quote

Making the room is easy.

-2 Sensei's Divining Top
-1 Engineered Explosives
-1 Smother
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lennin
Guest





PostPosted: Thu Jan 17, 2008 2:15 pm    Post subject: Reply with quote

i love how people think u cant run counter top w/o trinket mages
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Delicious



Joined: 08 Jun 2007
Posts: 464

PostPosted: Thu Jan 17, 2008 4:41 pm    Post subject: Reply with quote

countertop without trinket mage is like being the new guy at prison

you are pretty much screwed
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lennin
Guest





PostPosted: Thu Jan 17, 2008 5:25 pm    Post subject: Reply with quote

so ur saying next level blue is bad? it doesnt play trinket mage
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Thorns



Joined: 16 Aug 2006
Posts: 848
Location: Rath

PostPosted: Thu Jan 17, 2008 5:44 pm    Post subject: Reply with quote

Trinket Mage fetches more than just SDT, but he ain't necessary for the "combo", he just makes it a lot more consistent. Besdies, he happens to be a wizard.
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toguppy



Joined: 03 Sep 2004
Posts: 298

PostPosted: Sun Jan 20, 2008 8:15 pm    Post subject: Reply with quote

perhaps consider that new milling wizard that costs 2? or even using any of the morningtide/lorwyn dudes.... summon teh school??? the tokenm generator when it taps? allthough the miller is more counterspells Very Happy
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R3wind



Joined: 24 Jul 2006
Posts: 927

PostPosted: Sun Jan 20, 2008 9:05 pm    Post subject: Reply with quote

You can get a Zur's Weirding stlye lock with Tefri and Maralen of the Mornsong. Just keep tutoring for wizards and beat for small amounts of damage for the win. Jitte would be a huge player in the damage race. Also card advantage would also be very big for the deck.
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Jimb0v



Joined: 07 Aug 2005
Posts: 1

PostPosted: Tue Jan 22, 2008 2:22 pm    Post subject: Reply with quote

Mirror entity is a beating in this deck.
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