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| Shackles vs. Threads |
| Shackles |
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70% |
[ 7 ] |
| Threads |
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30% |
[ 3 ] |
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| Total Votes : 10 |
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beanbungo
Joined: 09 Oct 2005 Posts: 61
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Posted: Wed Jan 16, 2008 10:33 pm Post subject: Wizards for Ext |
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Wizards 4 Ext - suggestions would be appreciated
4x Patron Wizard
4x Dark COnfidant
4x Meddling Mage
3x Trinket Mage
2x Venser
3x Sensei's Top
3x Counterbalance
2x Engineered Explosives
1x Tormod's Crpyt
1x Pithing Needle
2x Umezawas Jitte
3x Spell Snare
3x Stifle
3x Counterspell
1x Smother
4x Polluted Delta
4x Flooded Strand
4x Watery Grave
4x Hallowed Fountain
x Island
SB
4x Exirpate (cuz leyline scoops to chain of vapor)
3x Vedalken Shackles / Threads (or both, suggestions)
4x Duress
1x Echoing Truth
3x Yixilid Jailer |
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Maltabus
Joined: 10 Jan 2005 Posts: 53
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Posted: Thu Jan 17, 2008 12:22 am Post subject: |
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Add 1x Riptide Laboratory to the main, somehow.
Cut the number of Dual lands, so you don't start the game at 12.
Add 1x Aether Spellbomb to the main for tempo gains against doran style decks.
Remove Extirpate from the board, it's not as good against Dredge as it looks. Play Leyline (you have counterspells for chain) and replace duress with Thoughtseize. Cut Spell snare for Maindeck Threads or shackles, depending on your meta, as your deck wants to play threats on it's own turn early before relying on counter/top late game. Make more 4x, and less 3xs. |
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twodioz
Joined: 27 Sep 2005 Posts: 66
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Posted: Thu Jan 17, 2008 9:35 am Post subject: |
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This was the wizards from T8 of the Boston PTQ.
See if it helps.
Maindeck:
Artifacts
2 Chrome Mox
1 Engineered Explosives
1 Pithing Needle
1 Sensei's Divining Top
1 Tormod's Crypt
4 Vedalken Shackles
Creatures
4 Dark Confidant
3 Meddling Mage
4 Patron Wizard
2 Sage Of Epityr
3 Stormscape Apprentice
3 Trinket Mage
Instants
4 Counterspell
Legendary Artifacts
2 Umezawa's Jitte
Legendary Creatures
2 Venser, Shaper Savant
Sorceries
3 Vindicate
Basic Lands
5 Island
1 Plains
2 Swamp
Lands
1 Bloodstained Mire
2 Flooded Strand
1 Godless Shrine
2 Hallowed Fountain
3 Polluted Delta
1 Riptide Laboratory
2 Watery Grave
Legendary Lands
1 Academy Ruins
Sideboard:
1 Engineered Explosives
1 Meekstone
1 Tormod's Crypt
1 Tombstalker
2 Threads Of Disloyalty
3 Hurkyl's Recall
3 Spell Snare
3 Stifle |
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R3wind
Joined: 24 Jul 2006 Posts: 884
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Posted: Thu Jan 17, 2008 1:00 pm Post subject: |
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beanbungo
Joined: 09 Oct 2005 Posts: 61
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Posted: Thu Jan 17, 2008 1:56 pm Post subject: |
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| might just be my opinion but i think spell snare rocks a lot of decks, especially a counterspell to which they cant play their own spell snare back at urs, but as far as Rewinds comment on the infiltrator, yea he is amazing, but what to take out, the only thing i would want to take out would be the trinket mages, which would then lead to taking out the counterbalance top thing, which would give me room to maindeck threads/shackles if need be...riptide is a must i just forgot about that random onslaught land that actually does something in this deck lol |
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Delicious
Joined: 08 Jun 2007 Posts: 425
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Posted: Thu Jan 17, 2008 1:56 pm Post subject: |
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The Fink!!
*bows*
edit: i really feel the white could be taken out of this deck. but at the same time, it takes out the meddling mage and a 3-kill for E.E. and also a big player vindicate |
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R3wind
Joined: 24 Jul 2006 Posts: 884
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Posted: Thu Jan 17, 2008 2:08 pm Post subject: |
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Making the room is easy.
-2 Sensei's Divining Top
-1 Engineered Explosives
-1 Smother |
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lennin Guest
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Posted: Thu Jan 17, 2008 2:15 pm Post subject: |
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| i love how people think u cant run counter top w/o trinket mages |
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Delicious
Joined: 08 Jun 2007 Posts: 425
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Posted: Thu Jan 17, 2008 4:41 pm Post subject: |
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countertop without trinket mage is like being the new guy at prison
you are pretty much screwed |
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lennin Guest
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Posted: Thu Jan 17, 2008 5:25 pm Post subject: |
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| so ur saying next level blue is bad? it doesnt play trinket mage |
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Thorns
Joined: 16 Aug 2006 Posts: 832 Location: Rath
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Posted: Thu Jan 17, 2008 5:44 pm Post subject: |
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| Trinket Mage fetches more than just SDT, but he ain't necessary for the "combo", he just makes it a lot more consistent. Besdies, he happens to be a wizard. |
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toguppy
Joined: 03 Sep 2004 Posts: 297
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Posted: Sun Jan 20, 2008 8:15 pm Post subject: |
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perhaps consider that new milling wizard that costs 2? or even using any of the morningtide/lorwyn dudes.... summon teh school??? the tokenm generator when it taps? allthough the miller is more counterspells  |
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R3wind
Joined: 24 Jul 2006 Posts: 884
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Posted: Sun Jan 20, 2008 9:05 pm Post subject: |
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| You can get a Zur's Weirding stlye lock with Tefri and Maralen of the Mornsong. Just keep tutoring for wizards and beat for small amounts of damage for the win. Jitte would be a huge player in the damage race. Also card advantage would also be very big for the deck. |
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Jimb0v
Joined: 07 Aug 2005 Posts: 1
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Posted: Tue Jan 22, 2008 2:22 pm Post subject: |
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| Mirror entity is a beating in this deck. |
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