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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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denvermagic
Joined: 03 Jan 2008 Posts: 21
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Posted: Wed Jan 16, 2008 10:00 am Post subject: EDH? |
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| Anyone want to get together and play some EDH. List your general and your IRC nick. |
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ishocrone
Joined: 16 Mar 2006 Posts: 39
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Posted: Wed Jan 16, 2008 10:03 am Post subject: |
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| edh ?? |
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Jacois
Joined: 05 Sep 2004 Posts: 427
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Posted: Wed Jan 16, 2008 10:18 am Post subject: |
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| EDH? |
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lennin Guest
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Posted: Wed Jan 16, 2008 10:19 am Post subject: |
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| elder dragon highlander |
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denvermagic
Joined: 03 Jan 2008 Posts: 21
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CMA-Flippi Administrator
Joined: 19 Mar 2005 Posts: 449 Location: Weiterstad
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Posted: Wed Jan 16, 2008 12:19 pm Post subject: EDH rules for magic-league |
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Elder Dragon Highlander (EDH)
The rules for EDH on magic-league are as follows:
!! note: these are not official yet. For reference, use the Guides/Formats section !!
(1) Deck construction:
1. Players must choose a legendary creature as the "General" for their deck.
2. Decksize is exactly 100 (99 + the general).
3. The general's mana cost dictates what mana symbols may appear on cards in the deck. A deck may not generate mana outside it's colours; anything which would generate mana of an illegal colour generates colourless mana instead.
4. With the exception of basic lands, no two cards in the deck may have the same english name.
5. Unless stated otherwise, EDH is played with vintage legal cards.
6. No sideboard/wishboard is allowed.
7. Additionally to the format's banned/restricted list, the following cards are banned:
Balance, Test of Endurance, Beacon of Immortality
Worldgorger Dragon,
Ancestral Recall, Sway of the Stars, Upheaval, Time Walk,
Yawgmoth's Bargain,
Panoptic Mirror, Crucible of Worlds, Black Lotus, Moxen (Jet,Emerald,Sapphire, Ruby, Pearl)
Coalition Victory,
Library of ALexandria
(2) Play rules:
1. If a player suffers 21 points of combat damage from a single general, they lose. This is an additional state based effect, similar to poison counters, but separate and specific to each general. This damage cannot be healed or undone, even if the creature is removed from play temporarily. Damage done by a creature under someone else's control is still counted towards the 21 point limit for that creature and defender.
2. All generals are removed from the game at the start of the game (before drawing opening 7).
3. While a general is removed from the game, it may be played. As an additional cost to play your general this way, you must pay {2} for each previous time you have played it this way.
4. If a general would be put into a graveyard from anywhere, it's owner may remove it from the game instead. (This is a replacement effect.. the creature never goes to the graveyard and will not trigger abilities on going to the graveyard)
5. Players begin the game with 40 life.
(3) Additional rules:
1. Karakas's ability does not return a General to its owner's hand. (Hero's Demise can still destroy it.)
2. Rune Tail, Kitsune attendant flips when his controller's life total is 60 or higher.
3. If a general would be shuffled into library from the rfg zone, it's not shuffled to library instead. (Riftsweeper)
(edited these rules for magic-league play.
Original source http://csclub.uwaterloo.ca/~geduggan/EDH_rules.html, Gavin Duggan) |
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Lenin
Joined: 23 Jan 2007 Posts: 33
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Posted: Sat Jan 26, 2008 3:37 pm Post subject: |
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YES!!! I was waiting loong for a topic like that.
Sign me up!.
Chat room nic= Lenin
Gerneral = Hokori |
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