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Pernicious Shenanigans



 
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Tritemio



Joined: 11 Jan 2006
Posts: 34

PostPosted: Wed Jan 16, 2008 7:05 am    Post subject: Pernicious Shenanigans Reply with quote

Why if i destroy ,with Pernicious Deed, Boggart Shenanigans and some other goblins Boggart Shenanigans make me damage?
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lennin
Guest





PostPosted: Wed Jan 16, 2008 7:13 am    Post subject: Reply with quote

yes
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Tritemio



Joined: 11 Jan 2006
Posts: 34

PostPosted: Wed Jan 16, 2008 7:17 am    Post subject: Reply with quote

A: Why?
R: Yes!

what means?
Confused
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lennin
Guest





PostPosted: Wed Jan 16, 2008 7:27 am    Post subject: Reply with quote

sry ur english isnt that good and i understand if its not ur first language i misread the question. the reason the shennaningans deals damage is that when u blow up deed the shennanigans sees the other goblins going to graveyard as it goes to the graveyard and thus its triggered ability goes on stack.
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Hardtrack



Joined: 10 Aug 2005
Posts: 287

PostPosted: Wed Jan 16, 2008 7:44 am    Post subject: Reply with quote

All nonland permanents are put in the graveyard at the same time, but 'see' each other go. So they will still all trigger of each other. The same would go for Grave Pact, for instance.
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Conkisstador



Joined: 08 Sep 2004
Posts: 265

PostPosted: Wed Jan 16, 2008 7:45 am    Post subject: Reply with quote

when any spell or ability resolves, it creates a modifier. in the case of pernicious deed, there's a destroy bubble on everything it hit. boggart shenanigans sees this destroy bubble on all of its goblins. everything goes to the graveyard as pernicious deed finishes resolving. then, anything that was waiting to go on the stack, goes on the stack. boggart shenanigans saw for example 4 goblins die, so the effect triggers even though the enchantment was killed.

make sense?
it works the same for permanents coming into play. say you use hypergenesis and put out pandemonium. then i put out angel of despair, with a trigger waiting to target pandemonium, then you put out 13/13, then i pass, then you put out 7/7.
even tho the angel of despair wanted to kill the pandemonium, everything has to come into play the the 'same time' for hypergenesis.
pandemonium will trigger for 20 and despair will trigger. the pandemonium will die but still it deals 20 damage.

hope everything is clear.
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Hardtrack



Joined: 10 Aug 2005
Posts: 287

PostPosted: Wed Jan 16, 2008 1:07 pm    Post subject: Reply with quote

Conkisstador wrote:
when any spell or ability resolves, it creates a modifier. in the case of pernicious deed, there's a destroy bubble on everything it hit. boggart shenanigans sees this destroy bubble on all of its goblins. everything goes to the graveyard as pernicious deed finishes resolving. then, anything that was waiting to go on the stack, goes on the stack. boggart shenanigans saw for example 4 goblins die, so the effect triggers even though the enchantment was killed.

What are you talking about? There is no such thing as a 'destroy bubble' or a 'modifier'. I have no idea what you are trying to say, but I'm quite sure it's nowhere in the Comprehensive Rules.

Conkisstador wrote:
it works the same for permanents coming into play. say you use hypergenesis and put out pandemonium. then i put out angel of despair, with a trigger waiting to target pandemonium, then you put out 13/13, then i pass, then you put out 7/7.
even tho the angel of despair wanted to kill the pandemonium, everything has to come into play the the 'same time' for hypergenesis.
pandemonium will trigger for 20 and despair will trigger. the pandemonium will die but still it deals 20 damage.

And no, Hypergenesis does not put everything into play at the same time. Everything comes into play during the resolution of the Hypergenesis, yes, but one after another. The card is quite specific about that. If you would put out Pandemonium last the creatures would not trigger it.
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