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Magic-League.com Forums of Magic-League: Free Online tcg playing; casual or tournament play.
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SoyCool
Joined: 19 Dec 2007 Posts: 31
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Posted: Thu Jan 03, 2008 11:55 pm Post subject: Dralnu du Bust |
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1 Dralnu, Lich Lord
1 Tombstalker/Seige-gang Commander
2 Teferi, Mage of Zhalfir
4 Mulldrifter
4 Shriekmaw
4 Damnation
1 Eyeblights ending
1 Pyroclasm
1 Snapback
3 Mystical Teachings
4 Boom // Bust
1 Evacuation
1 Mind Stone
4 Prismatic Lens
4 Coalition Relic
1 Swamp
1 Urza's Factory
4 Mountain
2 Terramorphic Expanse
4 River of Tears
2 Tolaria West
8 Island
1 Graven Cairns
SB: 3 Lash Out
SB: 3 Pithing Needle
SB: 1 Browbeat
SB: 3 sulfur elemental
SB: 3 Pyroclasm
SB: 2 Detritivore
Considering removing crucible, at times its slightly win-more (although the terramorphic deck thinning is tech).
Game-plan: Sulfur elemental for early beats, tutorable, split second MUC beater, blocker AND removal. Accel the early game with all the artifacts and remove creatures when needed - always pyroclasm birds. Boom is synergestic with terramorphic (sac in resp). Draw cards with mulldrifter.
Mid-Late game: Tutor for creatures (removal/bounce if one needs to buy a turn, and note, lightning axe is there for Doran/Goyf), tutor teferi, bust, sit back on artifacts, tutor for more stuff, play more removal, flashback LD, bounce and removal with dralnu(Card advantage), win.
T4 teachings, T5 Evacuation/Teferi, T6 boom//bust
Play a game or two and tell me what you think.
Last edited by SoyCool on Sat Jan 05, 2008 6:09 pm; edited 4 times in total |
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styx^
Joined: 17 Mar 2005 Posts: 66
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Posted: Fri Jan 04, 2008 12:17 am Post subject: |
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| and for what exactly do you play teachings? for sulfur elemental, teferi and a bunch of stupid random cards? |
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SoyCool
Joined: 19 Dec 2007 Posts: 31
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Posted: Fri Jan 04, 2008 12:19 am Post subject: |
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| styx^ wrote: | | and for what exactly do you play teachings? for sulfur elemental, teferi and a bunch of stupid random cards? |
That win. It allows me to play less of cards and keep equal efficiency. Keeps my game stronger, goes into evacuation, and fetches any creature with teferi. It's CA. Read the post... |
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Kniver
Joined: 16 Jan 2007 Posts: 16
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Posted: Fri Jan 04, 2008 12:31 am Post subject: |
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Definitely interesting idea..
could work.. what if they dmg dralnu before you play boom?
I'd suggest maybe throwing in pact of negation, drop sulfur into sb
I'd remove crucible, and do something with the one of's maybe 3 teferi instead of one, you want more consistency with numbers, less chance of getting card when you want it if only one of, maybe because of tutor, 2 teferi would suffice, 3 pyroclasm, 2 tombstalker because you can boom then play him fairly easily, evacutation is better in sb, instead run damnation then the creatures are gone so you don't have to rid them later on when they come back from evacuation and you have better chance vs aggro, bogardan is good for late game, can change sides in an instant vs some aggro, think twice is better than mulldrifter in this deck, only in my opinion because it's faster and gives you something cheap to play when you play your artifacts, here's the decklist I came up with, it seems to work, I need to make some adjustments yet, and come up with a sb, but maybe you can feed off my decklist, or totally disregard it, whichever works:
// Lands
4 [CS] Snow-Covered Swamp
4 [CS] Snow-Covered Mountain
4 [CS] Snow-Covered Island
3 [10E] Terramorphic Expanse
1 [PLC] Urborg, Tomb of Yawgmoth
2 [FUT] River of Tears
1 [TSP] Dreadship Reef
1 [TSP] Molten Slagheap
2 [TSB] Gemstone Mine
// Creatures
1 [TSP] Dralnu, Lich Lord
3 [TSP] Bogardan Hellkite
3 [LRW] Shriekmaw
2 [FUT] Tombstalker
2 [TSP] Teferi, Mage of Zhalfir
// Spells
4 [10E] Shock
4 [TSP] Think Twice
4 [FUT] Coalition Relic
4 [TSP] Prismatic Lens
4 [PLC] Damnation
3 [TSP] Mystical Teachings
4 [PLC] Boom/Bust |
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SoyCool
Joined: 19 Dec 2007 Posts: 31
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Posted: Fri Jan 04, 2008 1:07 am Post subject: |
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| Kniver wrote: | Definitely interesting idea..
could work.. what if they dmg dralnu before you play boom?
I'd suggest maybe throwing in pact of negation, drop sulfur into sb
I'd remove crucible, and do something with the one of's maybe 3 teferi instead of one, you want more consistency with numbers, less chance of getting card when you want it if only one of, maybe because of tutor, 2 teferi would suffice, 3 pyroclasm, 2 tombstalker because you can boom then play him fairly easily, evacutation is better in sb, instead run damnation then the creatures are gone so you don't have to rid them later on when they come back from evacuation and you have better chance vs aggro, bogardan is good for late game, can change sides in an instant vs some aggro, think twice is better than mulldrifter in this deck, only in my opinion because it's faster and gives you something cheap to play when you play your artifacts, here's the decklist I came up with, it seems to work, I need to make some adjustments yet, and come up with a sb, but maybe you can feed off my decklist, or totally disregard it, whichever works:
// Lands
4 [CS] Snow-Covered Swamp
4 [CS] Snow-Covered Mountain
4 [CS] Snow-Covered Island
3 [10E] Terramorphic Expanse
1 [PLC] Urborg, Tomb of Yawgmoth
2 [FUT] River of Tears
1 [TSP] Dreadship Reef
1 [TSP] Molten Slagheap
2 [TSB] Gemstone Mine
// Creatures
1 [TSP] Dralnu, Lich Lord
3 [TSP] Bogardan Hellkite
3 [LRW] Shriekmaw
2 [FUT] Tombstalker
2 [TSP] Teferi, Mage of Zhalfir
// Spells
4 [10E] Shock
4 [TSP] Think Twice
4 [FUT] Coalition Relic
4 [TSP] Prismatic Lens
4 [PLC] Damnation
3 [TSP] Mystical Teachings
4 [PLC] Boom/Bust |
You're perhaps correct w/ sulfur elemental and teferi. I don't think running 3 teferi is good, 2 with tutor at most is a good amount.
Dralnu shouldn't be getting burned, as you don't play him till bust (probably EOT Dralnu, next turn, flashback bust). Snapback is also there for that same reason.
Call me crazy, but I prefer Evacuation over damnation in this deck. It's tutorable, it can be flashbacked to save your creatures, and it can be used to re-use various CiP creatures in the deck. IMO, run damnation if you need to, but cut shock down to 2 at most, or simply go with pyroclasm.
The original list plans for a complete lockdown and total control. So I skip on bogardan to make room for more game-sealing and working with various weaknesses.
Storage lands definitely look useful, especially for holding back lands and busting.
Pact seems useful, I like the looks of it.
Thanks for the contribution. |
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r3wind
Joined: 24 Jul 2006 Posts: 1252
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Posted: Fri Jan 04, 2008 2:30 am Post subject: |
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I have played like 15 differant Teachingz decks and Damnation is better then Evacuation. Evacutation is still good as a Teachingz target. I would run 4 Damnation and one Evacuation as a tutor target.
Also you still do not really play very good one of's in your build. Skred is way better the Shock. Lightning Axe is really bad. I would play one Dead/Gone in that slot. Also one Ancient Grudge in the main would help a lot.
Sulfur + Teachings is really good in a control meta. I have tested it and works well.
Gemstone Mine has no place in a deck as mana hungery as. Teachingz. You would be better off with something differant. That takes me to my last comment. Why would want to blow up all the lands in a deck as mana hungery as Teachingz. All that would do is give aggro a reset to turn one for them... |
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Distance
Joined: 26 Jul 2006 Posts: 78
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Posted: Fri Jan 04, 2008 4:15 am Post subject: makeshift mannequin |
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| I think Makeshift Mannequin is a great possible one-of. You can fetch it w/ teachings, and you can resurrect Dralnu with no repercussions if they burn him. |
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lennin Guest
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Posted: Fri Jan 04, 2008 4:16 am Post subject: |
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| this is a really bad teachings deck, no grim harvest, your only card draw is mulldrifter, no way to abuse dralnu, like wtf |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 2145
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Posted: Fri Jan 04, 2008 7:09 am Post subject: |
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You have no way of getting Crucible to combo with a Bust. You have no counterspells. You have a difficult mana-base. Dralnu doesn't work without mana. Meanwhile aggro beats you while you are defenseless.
Your deck thrives in the 6+ mana area. You plan to go to zero.
I mean... this is really really bad. It doesn't matter which cards you put in the deck. As long as you want Dralnu + Bust, the deck is fucked. First, there is the colour issue, then there is the stab-yourself issue.
Seriously. Dralnu is a lock himself if you have 3-4 counterspells in the graveyard. You don't need anything else.
This is what a Dralnu deck should look like:
1 Dralnu
1 Arcanis
2 Teferi
1 Guile
1 Venser
3 Shriekmaw
2 Pact of Negation
2 Remove Soul
4 Rune Snag
3 Faerie Trickery
3 Cryptic Command
1 Tendrils of Corruption
4 Nameless Inversion
3 Think Twice
1 Makeshift Mannequin
2 Tidings
2 Mystical Teachings
4 Desert
3 Dreadship Reef
4 Underground River
4 Secluded Glen
2 Urborg
7 Island
4 Damnation
2 Remove Soul
3 Pithing Needle
1 Extirpate
1 Trickbind
4 Thoughtseize / 4 Bottle Gnomes / Sower of Temptation / etc
In my eyes, this looks a lot more like a Dralnu deck. |
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Jacois
Joined: 05 Sep 2004 Posts: 721
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Posted: Fri Jan 04, 2008 7:20 am Post subject: |
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Yeah, this deck is all over the place, and Dralnu looks like he was tagged on at the last minute.
You need at least 1 Evacuation. I assumed the idea was to Evac at EOT, untap and bust, but I'm not even sure if you realize that play. :S |
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lennin Guest
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Posted: Fri Jan 04, 2008 7:59 am Post subject: |
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| y is there 1 pyroclasm wtf |
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Spyx
Joined: 31 Oct 2004 Posts: 1031
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Posted: Fri Jan 04, 2008 10:07 am Post subject: |
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Expanse does not combo with Bust.
You play Bust (goes on the stack)
In response you activate Expanse (goes on the stack on top of Bust)
Expanse resolves, you search a land
Bust resolves, the land you searched is destroyed
You failed
Would only work if bust was an instant. |
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lennin Guest
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Posted: Fri Jan 04, 2008 10:26 am Post subject: |
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| it combos with boom tho |
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SoyCool
Joined: 19 Dec 2007 Posts: 31
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Posted: Fri Jan 04, 2008 4:06 pm Post subject: |
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R3wind - Lightning axe is too useful vs high-toughness creatures, especially Doran.
Vedrfolner - Play it, it works more smoothly than you think, I've been building decks long enough to know exactly the deck's strengths and weaknesses - the mana base is not one of them.
No, not 0 mana - Coalition relics alone may be considered 2, that plus 5 other artifact mana is 10 alt sources with card-draw.
Your strategy is a completely different take. It's a good build, no doubt, but it's simply a different build, with different strs and weaknesses.
Jacois - Uuh, dralnu was "tagged" in, because he makes the Bust-beats more "I win" on the spot.
Lennin - Birds and Elves - CA
Spyx - I've heard otherwise, perhaps you're right.
Mannequin sounds like a good idea. Deff useful with the CiP creatures too.
3 damnation, 1 Evacuation sounds like a better plan. |
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r3wind
Joined: 24 Jul 2006 Posts: 1252
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Posted: Fri Jan 04, 2008 7:57 pm Post subject: |
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Condemn, Eyeblight's Ending, and Skred are way better then Lightning Axe. Eyeblight's Ending is also on color. You need to try one of them. The card disadvanage built into Lightning Axe is really bad. It would be ok if you ran Think Twice or maybe Haakon+Inversion. That is way to fragile for my tastes.
Skred or Eyeblight's Ending are better to remove Doran and other big dudes. |
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