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Hank333
Joined: 23 Oct 2006 Posts: 213 Location: San Antoni
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Posted: Thu Jan 03, 2008 2:04 pm Post subject: morningtide and extended |
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has anyone else thought of the fact that the day morningtide is released, it becomes legal. This is going to shift the extended metagame in a vary strange way.
Big ones so far at mutavault and negate. And perhaps even maralen of the mornsong will make an impact in extended.
WHAT A PAIN IN MY ASS!!! extended is complicated enough as it is, lets add another set to it in the middle of the season!
Well anyways, it should be fun. |
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lennin Guest
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Jacois
Joined: 05 Sep 2004 Posts: 453
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Posted: Thu Jan 03, 2008 2:43 pm Post subject: |
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| lennin wrote: | http://www.wizards.com/default.asp?x=judge/resources/sfrextended
legal the 20th what are you talking about. |
It's legal on the release date. There was a change of policy because players wanted to play with their new cards. |
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lennin Guest
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Posted: Thu Jan 03, 2008 2:49 pm Post subject: |
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| thats fucking stupid altho it shouldnt change much |
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BusDriver
Joined: 28 Jan 2006 Posts: 132
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Posted: Thu Jan 03, 2008 2:59 pm Post subject: |
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that's pretty smart
peeps need to buy alot of boosters fast then! |
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lennin Guest
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Posted: Thu Jan 03, 2008 3:14 pm Post subject: |
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| wizards does so much marketing scams its ridiculous, altho soon theyre going to run out of money because they give so much away at gps and pts but they do make a lot from modo, soon the hall of fame will have a lot of people in it and wizards will lose money from the players club |
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ant900
Joined: 11 Oct 2004 Posts: 2477 Location: somewhere
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Posted: Thu Jan 03, 2008 3:19 pm Post subject: |
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| lennin wrote: | | wizards does so much marketing scams its ridiculous, altho soon theyre going to run out of money because they give so much away at gps and pts but they do make a lot from modo, soon the hall of fame will have a lot of people in it and wizards will lose money from the players club |
wizards is not stupid, they know how much money they are giving away and taking in |
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Lynolf
Joined: 25 Aug 2007 Posts: 240
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Posted: Thu Jan 03, 2008 4:04 pm Post subject: |
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Don't listen to what lennin says. The day he answers nicely about someone or something is the day when tarmogoyf is going to be banned from magic forever.  |
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Ginksigerg
Joined: 28 Apr 2007 Posts: 19
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Posted: Thu Jan 03, 2008 4:53 pm Post subject: |
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| yea man know smart person is oging to just give more money then they are recieving! jeez! |
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kendiggy
Joined: 30 Nov 2004 Posts: 366 Location: not here
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Posted: Thu Jan 03, 2008 5:23 pm Post subject: |
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Mutavault
Land Rare
{T}: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Landstill anyone? We now have at least three playable man-lands a mono-blue landstill deck can use. Unfortunately, there is no Daze to back it up, but still, it's going to be played. You know it is. It's landstill. Pros love it.
Shard Volley
r
Instant Common
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
"Let the mountain’s teeth pierce our oppressors"
Lightning Bolt anyone? Can you say "Synergy with Tarmogoyf?" Aggro decks don't care! What were they thinking? You could have made this card cost two mana and it would still be played as a four-of! You could have said sacrifice two lands and it would be played as a two-of finisher! Remember Fireblast? And this is gonna be in type two! This card is nucking futs!
I don't know about you guys, but I'm gonna go out on a limb here and say extended is gonna see a big makeover when the pros get their hands on that land. |
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Craze
Joined: 30 Jan 2005 Posts: 5347 Location: Indiana, U
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Posted: Thu Jan 03, 2008 7:57 pm Post subject: |
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| Shard Volley has little synergy in extended with goyf. Most every deck gets a land in the graveyard turn 1 thanks to those 1 life search lands(forget the name for em) |
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Avata
Joined: 03 Dec 2006 Posts: 372
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Posted: Thu Jan 03, 2008 9:05 pm Post subject: |
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Also, no it would not be played as a four of even at 2 mana.
The amazing thing about fireblast was that it cost 0 mana to play. This meant that you could do silly things like attack with ball lightning, lightning bolt, fireblast, fireblast on turn 4 for 17 damage. This card is not fireblast - it's lightning bolt with a drawback. It might see some play, but probably not much as long as rift bolt and incinerate are t2 legal. As for extended, it's even less relevant there. |
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lennin Guest
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Posted: Thu Jan 03, 2008 9:29 pm Post subject: |
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| i have said good things about people actually and shard valley isnt that good i would play incinerate over it any day of the week bc land = good. |
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Tidus-
Joined: 27 Oct 2004 Posts: 300
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Posted: Fri Jan 04, 2008 5:14 am Post subject: |
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| I thought that they only became standard legal on release date and legal in other formats at a later date |
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djww19
Joined: 15 Mar 2005 Posts: 396
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Posted: Fri Jan 04, 2008 8:30 am Post subject: |
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"Format
* Extended-constructed format
* The Morningtide™ expansion is not legal for use in the Extended format until February 1, 2008. Events held prior to this date will not use the Morningtide expansion.
* Deck lists are required
"
Ok, as we see here, Morningtide is legal as of 1 Feb, 2008.
As for its impact in extended, I don't see anything incredibly groundbreaking coming into play. There might be a few cards added to lists, but that's about it. No new archetypes on the horizon. |
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