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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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dg01
Joined: 22 Jun 2006 Posts: 74
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Posted: Wed Dec 26, 2007 2:26 am Post subject: my u/g tempo deck for ptq season |
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Hi,i'm not a fan of extended(will probably be after rotation),but i feel that this forming meta may just be what a counter/creature deck(like TSP block ug)needs to work.
The basis of the deck is efficient creatures with equipment to win on board fights,and counters to backup the spell war.Almost all creatures have the possibility of giving card advantage.
// Lands
4 [DIS] Breeding Pool
4 [ON] Windswept Heath
4 [ON] Wooded Foothills
5 [TSP] Forest (2)
3 [TSP] Island (1)
// Creatures
4 [BOK] Ninja of the Deep Hours
4 [FUT] Tarmogoyf
4 [RAV] Birds of Paradise
4 [10E] Troll Ascetic
4 [ON] Ravenous Baloth
4 [FD] Eternal Witness
// Spells
4 [RAV] Remand
4 [FD] Condescend
4 [7E] Counterspell
4 [DS] Sword of Fire and Ice
// Sideboard
SB: 4 [10E] Pithing Needle
SB: 4 [GP] Repeal
SB: 3 [FUT] Venser, Shaper Savant
SB: 4 [TSP] Krosan Grip
Ninja goes well with turn 1 bird,witness,and unblocked critters in general,bird allows to drop turn 2 creature and keep a counter in hand,baloth comes in to stop the early aggros,and be a decent fat.Resolved swords usually seal the game(imo more than jitte),and turn 1 bird,turn 2 sword is actually a good play.
The needles and grip is sb are fairly obvious,and the repeal/venser come in against those early drops that need to be removed to give you breathing space.
At i'm finding those 12 counters really comfortable,condescend is often an hard counter and very nice card selection in an aggro,counterspell is just as good as it is.
What i would like to fit in,would be:
Phantom centaurs(very strong vs both aggro and blackish controls relying on putrefy/mortify/smother),also prevent opponent's jitte counters if blocking,and near immortal with a sword on.[note,probably post MT it would become Chamaleon Colossus]
Stifle
Spell snare
Finally,would witness better be replaced by the trinket mage engine in your opinion? |
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Blah234
Joined: 19 Nov 2005 Posts: 125
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Posted: Wed Dec 26, 2007 3:33 am Post subject: |
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| Seeing as you only run 20 land, I doubt there will be a lot of times early game where you will be able to play a creature and still have mana for a counter. Only having 4 Birds won't make much of a difference. |
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Ggerg
Joined: 04 Sep 2005 Posts: 399
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Posted: Wed Dec 26, 2007 4:30 am Post subject: |
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| i definitely vote for Trinket Mage in place of witness, and Phantom Centuar in place of Baloth...maybe find room for one or two balloths, but centaur is better vs aggro...and they're both about the same vs control. |
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diablo2666
Joined: 18 Aug 2007 Posts: 8
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Posted: Wed Dec 26, 2007 5:43 am Post subject: |
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| Maybe u play Higure 2 times or the blue shoal. the blue shoal allows u to tap out for baloth for exmpale. The opponent hen think : ha wrath and i win! no u have ninja + shoal =) and when its not very effecitve, it is at least very funny^^ |
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Spyx
Joined: 31 Oct 2004 Posts: 835
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Posted: Wed Dec 26, 2007 8:47 am Post subject: |
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ninja is terrible in your current build. ohran viper would be much better. if you want to play with ninja then I would suggest adding red.
something like this would come to mind (rough build, untested)
// Lands
4 [DIS] Breeding Pool
4 [GP] Stomping Ground
4 [GP] Steam Vents
4 [ON] Wooded Foothills
2 [ON] Windswept Heath
1 [TSB] Pendelhaven
1 [UNH] Mountain
3 [UNH] Forest
// Creatures
4 [R] Kird Ape
4 [RAV] Birds of Paradise
4 [BOK] Ninja of the Deep Hours
4 [10E] Llanowar Elves
4 [FUT] Tarmogoyf
3 [GP] Rumbling Slum (can be phantom centaur)
// Spells
3 [SOK] Thoughts of Ruin
4 [RAV] Remand
4 [9E] Mana Leak
3 [BOK] Umezawa's Jitte |
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