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Noremac
Joined: 24 Oct 2005 Posts: 97
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Posted: Thu Dec 20, 2007 1:46 am Post subject: |
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| Renn Daven is quite simply terrible. |
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Craze
Joined: 30 Jan 2005 Posts: 5325 Location: Indiana, U
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Posted: Thu Dec 20, 2007 2:27 am Post subject: |
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Planeswalker 1UURR
+1: Gain control of target creature with converted mana cost 2 or less until the end of the turn. It has haste until the end of the turn.
-3: Gain control of target non-creature permanent until the end of the turn.
-6: Switch control of all permanents you control and a target opponent controls until the end of the turn. Untap all creatures switched this way, they gain haste until the end of the turn.
Starting loyalty counters: 3
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Planeswalker 1WWBB
+2: Sacrifice a land and a creature.
-1: Target opponent sacrifices a land or a creature.
-xxx: Each opponent sacrifices X lands, X creatures, discards X cards, and losses X life. You gain X life.
Starting loyalty counters: 2 |
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Fr0sty
Joined: 16 Nov 2007 Posts: 3
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Posted: Thu Dec 20, 2007 3:15 am Post subject: |
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| Noremac wrote: | | Renn Daven is quite simply terrible. |
Thanks, fag!  |
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Ggerg
Joined: 04 Sep 2005 Posts: 316
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Posted: Thu Dec 20, 2007 4:20 am Post subject: |
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ha, well it is.
craze: -xxx for a one sided deathcloud? so, u have to wait 5 turns and sac 10 permanents to make then sac 3? |
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MTGmanLA
Joined: 31 Dec 1969 Posts: 87
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Posted: Thu Dec 20, 2007 4:21 am Post subject: |
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Uber Tutor GU1 (Gold Planeswalker ftw)
+1 Search your library for a creature or land card, shuffle your library, then put that card on top of it.
-1 Search your library for a instant or sorcery card, shuffle, put that card on top.
-6 Search your library for an instant, sorcery, creature, and land and put them into your hand. Shuffle you library.
Starting Loyalty: 3 |
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Lynolf
Joined: 25 Aug 2007 Posts: 212
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Posted: Thu Dec 20, 2007 5:52 am Post subject: |
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I think you people are forgetting something: the last ability of a planeswalker is supposed to be an "ultimate ability" which means that it is an ability that when you play it, victory is almost certainly yours. For example, I've never seen someone using the "ultimate ability", and not win the game. That's one of the features that makes them so cool.
I'm not saying that your ideas are bad. Just have in count that when creating your own planeswalker, it's last ability must be a "You win the game" ability.  |
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Black_Dog
Joined: 29 Sep 2006 Posts: 161
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Posted: Thu Dec 20, 2007 6:13 am Post subject: |
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Plainswalker: 3 Colorless
+1 Put a 2/2 Assembly Worker Artifact Creature in play with T: Target Assembly Worker gets +1/+1 until End of Turn
-2 Untap all Artifacts you Control
-X Add X to your mana pool. Use this mana only to cast Artifact spells or to use on Artifact Abilites.
Starting Loyalty 5
i like this one. Not too powerful but useful. |
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Jayzus
Joined: 02 Nov 2005 Posts: 25
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Posted: Thu Dec 20, 2007 8:39 am Post subject: |
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Planeswalkers do NOT need an "ultimate ability", even though this whole generation had them. I believe the only official criterion they've laid down (if any) is that the PW should be able to win the game by themselves somehow. . .here's an example of that, that doesn't use an "ultimate".
Little God of Aggro-Control
GRU
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
+2: Target creature gains shroud until the beginning of your next turn.
-2: Deals 4 damage to target creature or player
3 |
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KeySam
Joined: 14 Oct 2005 Posts: 494
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Posted: Thu Dec 20, 2007 9:26 am Post subject: |
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I hate permission
1GG
+1 Target player cant play spells this turn
-1 Prevent all combat damage that would be dealt till your next turn.
-5 Put a 3/3 creatzre into play for each land you control
Starting Loayalty 2 |
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Arcadis
Joined: 07 Dec 2007 Posts: 5
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Posted: Thu Dec 20, 2007 9:38 am Post subject: |
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That's a lil broken....
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Acid_Christ
Joined: 28 Aug 2004 Posts: 431
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Posted: Thu Dec 20, 2007 11:48 am Post subject: |
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| Arcadis wrote: | That's a lil broken....
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Lets take Liliana and break her. |
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Blah234
Joined: 19 Nov 2005 Posts: 125
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Posted: Thu Dec 20, 2007 1:24 pm Post subject: |
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Some of these are just garbage (most of Craze's ones are crap) and some are broken. Jayzus, how do YOU know that every PW shouldn't have an ultimate. We only have 5 PW to go by and all 5 of them have ultimates. There is nothing that implies that the ultimate isn't part of being a PW.
Furthermore, that Volmor thing would not get printed in a million years.
Drop it, go to 6 and grave Hellkite #1. Next turn, go to 8 and grave Hellkite #2, then next turn remove all but one and deal 20? A little too broken. |
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MilanG[GER]
Joined: 10 May 2006 Posts: 58
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Posted: Thu Dec 20, 2007 1:45 pm Post subject: |
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| KeySam wrote: | @Craze you forgot you may play them without paying their mana coast. Other then that i like it very mutch.
@AVata Vs control it may win you the game but its very risky, the risk just getting it bounced or destroy is pretty high, i dont think its at all to good. The thing is its too risky cause it says (if you hold any bounce kill spell i lose). If you play any creature with power 2 i lose, if you play a creature with power 1 i probably also lose. (of course it depends on the control deck but what deck doesnt have an bounce spell or a cheap creature it can play or a planeswalker kill spell). |
so you just board it in
alot of decks couldn't handle it in time
would never get printed |
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SOAD
Joined: 12 Jul 2005 Posts: 226 Location: In my Comp
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Posted: Thu Dec 20, 2007 2:32 pm Post subject: |
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I'd like to get some kind of UG machine.
2UUG
+2: Tap target permanent, untap another target permanent.
-3: [name] deals 4 damage to target creature or player and 2 damage to you.
-10: Target players takes two extra turns aftet this one.
Starting loyalty [4].
or
4UR
+1: Return target permanent to its owner's hand.
-3: Gain control of target creature until end of turn.
-9: Gain control of 3 target permanents. (This effect doesn't end at end of turn).
Starting Loyalty [6] |
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Fr0sty
Joined: 16 Nov 2007 Posts: 3
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Posted: Thu Dec 20, 2007 6:56 pm Post subject: |
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This might be slightly broken now, but here's a change to Renn. I still think the first ability would be great on a planeswalker.
+1 and your opponent can't do anything for the rest of your turn? No end of turn effects, no spells during combat, e.t.c.? Hell, no counterspells for your combo? It's actually broken as hell.
The second ability is better now. I don't know how it will work without a "until end of turn" restriction, but -3 is fair for the ability.
Basically it's built so that if you only use the first ability, on turn 9 you win the game no matter what, assuming no mana acceleration is used.
It's broken, obviously. It'd make a brilliant UG deck. |
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