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Dragon Stompy



 
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Heikki



Joined: 16 Mar 2005
Posts: 16

PostPosted: Mon Dec 17, 2007 7:36 pm    Post subject: Dragon Stompy Reply with quote

Got the idea from worlds legacy deck.

Here's the list:


16 Snow-Covered Mountain
3 Ghost Quarter

4 Arc-Slogger
4 Rakdos Pit Dragon
4 Magus of the Moon
4 Gathan Raiders
3 Simian Spirit Guide

4 Chrome Mox
4 Seething Song
4 Rite of Flame
4 Chalice of the Void
3 Blood Moon
3 Umezawa's Jitte

SB:

4 Tormod's Crypt
4 Shattering Spree
2 Pithing Needle
4 Empty the Warrens
1 Blood Moon

Before this I had +3 Trinisphere, +1 Simian Spirit Guide, +1 Mountain and -4 Rite of Flame, -1 Blood Moon main. Sideboard was 2 Blood Moon, 4 Crypt, 4 Spree, 3 Pyroclasm and 2 Needle. I have no idea which version is better.

Most of my games have been with the Trinisphere version.

Affinity, Cbalance (6-1 against that Fortier's deck), Ideal, and basically any deck with a high number of non basics are easy matchups. Boros, Gaea Zoo etc. seem to be pretty even. Different builds of Rock seem to range from easy to hard. Only played against ichorid game 1 which is nearly unbeatable.

One problem is with the nonbasics, I have tried rings (with fetches obv), quarters, caverns and even mouth of ronom. Not happy yet, any ideas there?


Last edited by Heikki on Wed Dec 19, 2007 10:32 am; edited 2 times in total
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Mon Dec 17, 2007 7:47 pm    Post subject: Reply with quote

The deck is a little unfocused. What is Chalice of the Void usually set to? It seems it hurts your deck more than anything else. I would play more land and less rituals and 3 Wildfire. Overall, I would run more burn, and it would help a little game 1 against Ichorid. Try Incinerate, Char and Lava Dart in the deck.

I don't quite understand what you mean when you say you're having problems with nonbasics.
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Engrishskill



Joined: 15 Jan 2007
Posts: 400

PostPosted: Mon Dec 17, 2007 7:51 pm    Post subject: Reply with quote

Testing is testing, so if it treats you well, go for it.

Dragon stompy's biggest elements of success is the fact it run city of traitors and ancient tomb, so it can dump serious shit out really fast. I am not confident that the rakdos pit dragon really fits well into a 1.x adaptation.

Considering when you will be playing a lot of your cards, chalice might not help you that much...the beauty of dragon stompy is it gets whatever out on turn one and then follows it up with a nice chalice by turn three or less. That doesn't work for you here.

Also, add the other spirit guide back, considering all the speed you lose with your inability to use the double colourless lands that the deck uses in 1.5.
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Heikki



Joined: 16 Mar 2005
Posts: 16

PostPosted: Mon Dec 17, 2007 9:13 pm    Post subject: Reply with quote

Thorns wrote:
I don't quite understand what you mean when you say you're having problems with nonbasics.


I meant my own lands. I want to play some non basics but can't decide which help me the most.

I play chalice for 1 or 2. For 1 only stops rite (which I didn't use before) and for 2 only stops jitte. So it doesnt hurt me too much.

Rakdos Pit Dragon has been good in testing. Several times I have done 14 dmg with it turn 3 or 16 turn 4.
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Mon Dec 17, 2007 9:27 pm    Post subject: Reply with quote

How's Forgotten Cave for you? It's card draw you might need in the late game, or first few turns where you can't drop anything. Otherwise I think Keldon Megaliths could have their place in here, maybe as a 2-of. Not the best card, but certainly a tool.
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gushatog



Joined: 19 Jan 2007
Posts: 63

PostPosted: Mon Dec 17, 2007 9:32 pm    Post subject: Reply with quote

it's called dragon stompy
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Black_Dog



Joined: 29 Sep 2006
Posts: 165

PostPosted: Tue Dec 18, 2007 1:58 am    Post subject: Reply with quote

Dragon Stompy works in 1.5 not because of creatures, chalice or any of that crap. The only reason its worth playing is that you can potentially 8 land screwing cards in the MD. Blood Moons and its cousin Magus of the Moon. Since everyone loves to flaunt dual lands in that format, a 1st Turn Blood Moon or Magus is usually GG for whatever deck its up against.

As anyone whose tested it in full, it has issues with consistency and if you're up against a mono colored deck (usually being aggro) you're hosed if they built with a smart curve of 2-3. And you don't have FoW which was what makes Faerie Stompy worth playing.

i dunno the format of Ext but i'd guess that w/o Tomb's and City of Traitors it sort of lacks its punch. Worth testing though, but i'd run 4 simians cause this deck is all about speed with less than 20 lands.
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Heikki



Joined: 16 Mar 2005
Posts: 16

PostPosted: Tue Dec 18, 2007 8:31 am    Post subject: Reply with quote

Black_Dog wrote:
Dragon Stompy works in 1.5 not because of creatures, chalice or any of that crap. The only reason its worth playing is that you can potentially 8 land screwing cards in the MD. Blood Moons and its cousin Magus of the Moon. Since everyone loves to flaunt dual lands in that format, a 1st Turn Blood Moon or Magus is usually GG for whatever deck its up against.


That's even more true in extended. In legacy good players usually tend to play more basics because of wastelands.. Got the idea after world's results, first I watched extended ptq top 8 decks and then legacy decks. Those ptq top 8 decks have alltogether 48 basics out of 177 lands. Very Happy

Consistency is a problem, that's a fact. Missing tombs and cities really hurts. However it's very possible to play 3cc spells first turn anyhow.

Thorns: Lands that come in to play tapped are no option.
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Engrishskill



Joined: 15 Jan 2007
Posts: 400

PostPosted: Tue Dec 18, 2007 12:23 pm    Post subject: Reply with quote

I would almost consider ignite memories instead of warrens just because a lot of decks will have ways to deal with 1/1's because of ritual/fecundity goblins, but you're testing, not me. Just a thought.
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Black_Dog



Joined: 29 Sep 2006
Posts: 165

PostPosted: Tue Dec 18, 2007 1:15 pm    Post subject: Reply with quote

Yeah i tested Dragon Stompy for about a Month in RL and toyed around here with it. I ran it a bit different though opting to run Form of the Dragon in the MD as a back up against aggro. I don't even know if thats legal in .ext but I'm a fan of it, though w/o city's and tombs its rough to cast.

If red had some better 3-5 CC costing creatures Dragon Stompy would steamroll. Arc Slogger is sorta OK, Flaming Kavu needs something else out, Razorcore's great but 5CC, etc.

Anyway. Test and good luck.
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Mzum



Joined: 04 Sep 2004
Posts: 2

PostPosted: Wed Dec 19, 2007 11:31 am    Post subject: Reply with quote

I've been playing around with stompy some, and its on a short list of things i'd like to take to a ptq. I opted for more mana denial.

14 Mountain
4 Ghost Quarter

4 Arc-Slogger
4 Rakdos Pit Dragon
2 Magus of the Moon
4 Gathan Raiders
4 Simian Spirit Guide

4 Chrome Mox
4 Seething Song
4 Blood Moon
4 Incinerate
4 Trinisphere
4 Pillage

How's the Sb for you been working out? Instead of Empty the warrens/pithing , I'm trying Pyroclasm + Sulfurous Blast.
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