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Final Fantasy



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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FusionFire



Joined: 18 Jan 2006
Posts: 221

PostPosted: Wed Dec 12, 2007 6:23 am    Post subject: Final Fantasy Reply with quote

I recently began working on a new 1.x deck (im tired of spending money on a constantly changing T2 environment) that I have titled Final Fantasy. It revolves around using Final Fortune on a Iso -Scepter with either platinum Angel or angels grace on another scepter to get infinite turns. Yes I know Chant is better long run, but I want something people don't expect and have Orims as a back up. My question is, "Has anyone messed around with this idea" and if so what are your suggestions. So far I am using basic no-stick decks slightly altered to run 3 FF and 3 Angels grace with 2 P.Angels for late game. Ideas, suggestions?
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lennin
Guest





PostPosted: Wed Dec 12, 2007 6:40 am    Post subject: Reply with quote

this seems horrible
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Thorns



Joined: 16 Aug 2006
Posts: 851
Location: Rath

PostPosted: Wed Dec 12, 2007 9:23 am    Post subject: Reply with quote

It doesn't matter though, as soon as someone sees a Scepter, they'll do all they can to disrupt your game plan. Whether it be Krosan Grip, Duress, Cabal Therapy, Ancient Grudge, etc...

I can totally see this happening:
You: Activate 'Sochron with Fortune.
Opponent: Sure. Krosan Grip your Scepter with Angel's Grace on upkeep.

Confused
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Avata



Joined: 03 Dec 2006
Posts: 372

PostPosted: Wed Dec 12, 2007 1:24 pm    Post subject: Reply with quote

The important thing is that this is not unexpected. The method you're using - Final Fortune - might seem new, but it's using a card people are already used to - Iscochron Scepter. People will have plenty of disruption for the card, so it's not like you can rely on surprising anyone with this kill.
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Shooter



Joined: 11 Mar 2005
Posts: 66

PostPosted: Wed Dec 12, 2007 1:37 pm    Post subject: Reply with quote

this used to be a tier1 deck in ext, but tinker was valid Smile
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kendiggy



Joined: 30 Nov 2004
Posts: 366
Location: not here

PostPosted: Wed Dec 12, 2007 6:57 pm    Post subject: Reply with quote

I believe Oath of Druids was involved in the deck somewhere as well.
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cmc



Joined: 11 Mar 2007
Posts: 15

PostPosted: Wed Dec 12, 2007 9:47 pm    Post subject: Reply with quote

teferi seems important in order to protect the scepters. However, you might be better off running scepter-chant at that point.
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Erebus-



Joined: 26 Nov 2006
Posts: 94

PostPosted: Wed Dec 12, 2007 11:18 pm    Post subject: Reply with quote

All I can recommend is you play more around the lines of Tron with Platinum Angel and Pact of Negation. Its a Vintage deck actually that plays 3 Angels, 4 Pacts, and a couple others, but Scepter, why go with an inferior gameplan when you could just play the better deck?
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