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Dark mana ramp



 
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blub



Joined: 20 Nov 2007
Posts: 6

PostPosted: Wed Nov 21, 2007 12:47 pm    Post subject: Dark mana ramp Reply with quote

Qty ED Name Cost Type Rarity Color
// Lands
2 TSP Urza's Factory Land - Urza's U Lnd
4 10E Treetop Village Land U Lnd
1 TSB Pendelhaven Legendary Land R Lnd
2 TSP Fungal Reaches Land U Lnd
2 8E Mountain Basic Land - Mountain C Lnd
3 TSP Forest Basic Land - Forest C Lnd
2 6E Karplusan Forest Land R Lnd
4 LOR Vivid Thicket Land U Lnd
2 10E Llanowar Wastes Land R Lnd
1 R Swamp Land C Lnd
1 PLC Urborg, Tomb of Yawgmoth Legendary Land R Lnd
//\\
// Creatures
3 TSB Wall of Roots 1G Creature - Plant Wall R G
2 10E Siege-Gang Commander 3RR Creature - Goblin R R
3 TSP Bogardan Hellkite 6RR Creature - Dragon R R
3 TSP Spectral Force 3GG Creature - Elemental Spirit R G
1 CS Panglacial Wurm 5GG Creature - Wurm R G
//\\
// Spells
4 PLC Harmonize 2GG Sorcery U G
2 10E Loxodon Warhammer 3 Artifact - Equipment R Art
4 FUT Coalition Relic 3 Artifact R Art
3 TSP Search for Tomorrow 2G Sorcery C G
3 LOR Profane Command XBB Sorcery R B
3 IA Incinerate 1R Instant C R
3 LOR Garruk Wildspeaker 2GG Planeswalker - Garruk R G
2 PLC Damnation 2BB Sorcery R B
//\\
// Sideboard
2 PLC Detritivore 2RR Creature - Lhurgoyf R R
4 LOR Eyes of the Wisent 1G Tribal Enchantment - Elemental R G
4 PLC Sulfur Elemental 2R Creature - Elemental U R
2 TSP Krosan Grip 2G Instant U G
3 10E Pyroclasm 1R Sorcery U R[/list]
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tfunk1940



Joined: 28 Feb 2007
Posts: 70

PostPosted: Wed Nov 21, 2007 2:37 pm    Post subject: Reply with quote

u should probably add hostility and more guys.
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Engrishskill



Joined: 15 Jan 2007
Posts: 628

PostPosted: Wed Nov 21, 2007 3:39 pm    Post subject: Re: Dark mana ramp Reply with quote

blub wrote:

// Lands
2 TSP Urza's Factory
4 10E Treetop Village
1 TSB Pendelhaven
2 TSP Fungal Reaches
2 8E Mountain
3 TSP Forest
2 6E Karplusan Forest
4 LOR Vivid Thicket
2 10E Llanowar Wastes
1 R Swamp
1 PLC Urborg, Tomb of Yawgmoth
//\\
// Creatures
3 TSB Wall of Roots
2 10E Siege-Gang Commander
3 TSP Bogardan Hellkite
3 TSP Spectral Force
1 CS Panglacial Wurm
// Spells
4 PLC Harmonize
2 10E Loxodon Warhammer
4 FUT Coalition Relic
3 TSP Search for Tomorrow
3 LOR Profane Command
3 IA Incinerate
3 LOR Garruk Wildspeaker
2 PLC Damnation
//\\
// Sideboard
2 PLC Detritivore
4 LOR Eyes of the Wisent
4 PLC Sulfur Elemental
2 TSP Krosan Grip
3 10E Pyroclasm


Include a blurb, you nice guy**.

Why is the deck better with black, matchups etc.

Way to fuck it up.

Everyone knows what the cards do, what colour they are and what sets they bare from. Hell, some people would probably be able to you all the artists too.

TMI

Welcome to the community, you nice guy**.

-- this post has been edited by CMA-Flippi
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2145

PostPosted: Wed Nov 21, 2007 5:07 pm    Post subject: Reply with quote

3 instants in a deck is not enough unless you prevent him from casting spells somehow (Land Destruction, Discard etc). Your deck is based on the assumption that Siege-Gang Commander and Bogardan Hellkite plus some wurms can't be handled by the opponent. This is probably a wrong assumption. You need less didelidadelidu and more oooomph.
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Revik



Joined: 25 Oct 2006
Posts: 136

PostPosted: Wed Nov 21, 2007 6:21 pm    Post subject: Reply with quote

Nice edits Flippi, you nice guy**.
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toguppy



Joined: 03 Sep 2004
Posts: 317

PostPosted: Wed Nov 21, 2007 9:44 pm    Post subject: Reply with quote

look the one thing i can point out here is that if your going to run panglacial wurm... run terramorphc expanse...

if your running mana ramp the profane commands do provide a nice kill/reanimation. the problem there is that you wont want to reanimate anything.


ok wtf is up with the numbers of your cards... you want to be seeing certain cards turn 1 and onwards... when you want them. if your running no more than 3 of a card such as wall of roots or search for tomorrow.

possibly consider running sopmething over spectral force as you cant really use it.. as far as im concerned its going to be a 4life pt swing every turn as you have no way to untap it besides every 2nd turn.
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Revik



Joined: 25 Oct 2006
Posts: 136

PostPosted: Thu Nov 22, 2007 12:19 pm    Post subject: Reply with quote

Which brings up a point:

Spectral force + scryb ranger works, and it's good mana ramp if you have any sort of llanowar elves or BoP
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lennin
Guest





PostPosted: Thu Nov 22, 2007 12:46 pm    Post subject: Reply with quote

wats the point of adding black, it doesnt even rly make the deck that much better vs aggro which regular mana ramp already beats
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blub



Joined: 20 Nov 2007
Posts: 6

PostPosted: Fri Nov 23, 2007 1:47 pm    Post subject: hm Reply with quote

i dont want to play anything litlle like llanwar elves or scryb ranger because of damnation and pyroclasm, Revik..

and against aggro the ramp should win wth the pyroclasm or what sorts of aggro did you mean?!??.

terramorphic expanse+wurm seems to be good, thx!

and.. i just wanted to add black because profane command is much better than disintegrate..

(sry for any mistkaes, I'M GERMAN!!, not english or american)

Thx for all these comments...
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aldaryn



Joined: 02 Sep 2004
Posts: 501

PostPosted: Fri Nov 23, 2007 2:47 pm    Post subject: Reply with quote

It isn't typical mana ramp, but have you seen Shouta Yasook'a deck from GP Krakow? It will give you some ideas, I hope. I thought it was cool but it feels like it needs card draw (Harmonize?)

http://www.wizards.com/default.asp?x=mtgevent/gpkra07/blog2#8

It's called "Brave Phoenix" on the page
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blub



Joined: 20 Nov 2007
Posts: 6

PostPosted: Fri Nov 23, 2007 2:53 pm    Post subject: Reply with quote

sry, but i think the brave phoenix isnt a ramp, is it?!?...
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2145

PostPosted: Fri Nov 23, 2007 3:48 pm    Post subject: Reply with quote

The whole point of mana ramp is to do big stuff quick, and that "Brave Phoenix" do.
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