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Fodder Launch VS Bounce


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sf111



Joined: 15 Nov 2007
Posts: 1

PostPosted: Thu Nov 15, 2007 5:07 pm    Post subject: Fodder Launch VS Bounce Reply with quote

So what's going on is my friend and I are playing a casual game of magic, and we've gotten down to the last turn and we run into a serious problem that no one in the room can solve:

I have five health left and he has 7 cards left in his library, and he uses Fodder Launch, sacrificing his 1/1 Red Goblin token on my Sygg, River Guide, now, if I were to use Sygg's ability on himself for Pro-Black, would that save me? It's believed it would save Sygg but kill me. So instead i propose to tap my Surgespanner for my Drowner of Secrets' ability to mill his library for one, pay two for Surgespanner's ability and bounce Sygg, removing the target for Fodder Launch. Now, if the target for Fodder Launch is removed, does Fodder Launch just fizzle and have no effect, going to the graveyard? Or does he get to pick a new target? Or does Fodder Launch go back to his hand?

Halp!

-sf111
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Craze



Joined: 30 Jan 2005
Posts: 5325
Location: Indiana, U

PostPosted: Thu Nov 15, 2007 5:13 pm    Post subject: Reply with quote

if you made Sygg pro black ir to Fodder Launch then it wouldn't kill you, because Fodder wouldn't have a target and instead would fizzle.
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ronjeremyjr



Joined: 28 Mar 2006
Posts: 42

PostPosted: Thu Nov 15, 2007 7:23 pm    Post subject: Reply with quote

Right, Fodder Launch would be countered due to lack of a legal target. This means the whole spell is countered, and your Sygg would live and you would take no damage.
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sc4rs



Joined: 23 Mar 2006
Posts: 389

PostPosted: Fri Nov 16, 2007 10:14 am    Post subject: Reply with quote

In both instances, the spell would fizzle. If a spell has only one target (which, if you read Fodder Launch carefully, it does, because the second part says "that creature's controller") and that target becomes illegal at any point between the time the spell is cast and the spell resolves, then the spell will fizzle entirely and do nothing.

For example, if he tried to Repeal Sygg instead, and you either gave it pro-blue or bounced it yourself, he wouldn't get to draw a card from Repeal. Same deal.
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Gorbadoc



Joined: 29 Oct 2007
Posts: 56

PostPosted: Fri Nov 16, 2007 12:28 pm    Post subject: Reply with quote

sc4rs wrote:
If a spell has only one target (which, if you read Fodder Launch carefully, it does, because the second part says "that creature's controller") and that target becomes illegal at any point between the time the spell is cast and the spell resolves, then the spell will fizzle entirely and do nothing.

I think you check the game state for legal targets only twice: when the spell is first played, and when the spell attempts to resolve. It doesn't matter what happened in the interim if the target is once again legal when the spell resolves. For example, if I cast a "target creature you control" spell on one of my creatures, but before it resolves we have a tug-of-war over it with Rootwater Matriarchs, I think my spell still resolves as long as it's still the same creature and it's once more under my control.
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sc4rs



Joined: 23 Mar 2006
Posts: 389

PostPosted: Fri Nov 16, 2007 2:09 pm    Post subject: Reply with quote

Whenever a creature changes control or leaves play, it is treated as a new object. Therefore, the spell would still fizzle, as it has "lost" its original target, because it sees the creature that just came under your control from your opponent's control as a different creature.

The same thing happens with Momentary Blink, which is why spells that target creatures will fizzle if you Blink the creature, despite the fact that the creature is a legal target when the spell is cast AND when the spell resolves.

You are correct that the game only checks for legality twice. The spell won't fizzle until the targets are checked the second time and it doesn't see the original object in play. Thus, you can Remand your spell that would be countered upon resolution to save it.

Please don't confuse people with an incorrect interpretation of the rules. If you're starting a rules answer with "I think," look it up or keep it to yourself. You'll just confuse people if you're wrong.
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Gorbadoc



Joined: 29 Oct 2007
Posts: 56

PostPosted: Fri Nov 16, 2007 2:22 pm    Post subject: Reply with quote

I did look it up. The "I think" was because the procedure for a spell going through doesn't explicitly say that a target can toggle validity; it just lists two times when you have to check.

And you're wrong; change of control does not reset a creature's status. Of course, many abilities and effects have the caveat that a creature must have been under your control since the beginning of your turn (aka summoning sickness), but that's a different rule.
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ant900



Joined: 11 Oct 2004
Posts: 2473
Location: somewhere

PostPosted: Fri Nov 16, 2007 2:39 pm    Post subject: Reply with quote

sc4rs wrote:
Whenever a creature changes control or leaves play, it is treated as a new object. Therefore, the spell would still fizzle, as it has "lost" its original target, because it sees the creature that just came under your control from your opponent's control as a different creature.


when a creature changes control it is not treated as a new object, only when it changes zones
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Avata



Joined: 03 Dec 2006
Posts: 370

PostPosted: Fri Nov 16, 2007 2:55 pm    Post subject: Reply with quote

Edit: NM, ant beat me to it.
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Acid_Christ



Joined: 28 Aug 2004
Posts: 426

PostPosted: Sat Nov 17, 2007 5:21 am    Post subject: Reply with quote

I believe if the Launch said something like "target creatures gets -5/-5 and (this) deals 5 damage to target player" you would have died because it has two targets (only needs one to resolve). Thats probably why they thought you would be dead.
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Urza_



Joined: 21 Dec 2006
Posts: 5

PostPosted: Sat Nov 17, 2007 8:45 am    Post subject: Reply with quote

Acid_Christ, it really doesn't hurt to read a card before posting a reply.

And because Fodder Launch has only one target it will fizzle if that target becomes illegal at resolution.
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lennin
Guest





PostPosted: Sat Nov 17, 2007 8:54 am    Post subject: Reply with quote

wats wrong with wat acid posted
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tcook589



Joined: 26 Oct 2005
Posts: 44

PostPosted: Sat Nov 17, 2007 9:22 am    Post subject: Reply with quote

if you read the card, you'd know.

Fodder Launch - 3B
Tribal Sorcery - Goblin

As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature’s controller.

The spell only has one target. If the target is not legal when the spell resolves, then the spell is countered.
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ant900



Joined: 11 Oct 2004
Posts: 2473
Location: somewhere

PostPosted: Sat Nov 17, 2007 9:25 am    Post subject: Reply with quote

tcook589 wrote:
if you read the card, you'd know.

Fodder Launch - 3B
Tribal Sorcery - Goblin

As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature’s controller.

The spell only has one target. If the target is not legal when the spell resolves, then the spell is countered.

then you two must have mis read his post

Acid_Christ wrote:
I believe if the Launch said something like "target creatures gets -5/-5 and (this) deals 5 damage to target player" you would have died because it has two targets (only needs one to resolve). Thats probably why they thought you would be dead.

he was explaining why the OP might has misinterpreted the card
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Thorns



Joined: 16 Aug 2006
Posts: 809
Location: Rath

PostPosted: Sat Nov 17, 2007 9:31 am    Post subject: Reply with quote

Urza_ wrote:
Acid_Christ, it really doesn't hurt to read a card before posting a reply.

And because Fodder Launch has only one target it will fizzle if that target becomes illegal at resolution.


tcook589 wrote:
if you read the card, you'd know.

Fodder Launch - 3B
Tribal Sorcery - Goblin

As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature’s controller.

The spell only has one target. If the target is not legal when the spell resolves, then the spell is countered.


Now if you read what Acid wrote, you'd see how you're arguing against thin air.

Acid_Christ wrote:
I believe if the Launch said something like "target creatures gets -5/-5 and (this) deals 5 damage to target player" you would have died because it has two targets (only needs one to resolve). Thats probably why they thought you would be dead.


Notice how he used IF to denote an example?

EDIT: Ant beat me to it...
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