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Gorbadoc
Joined: 29 Oct 2007 Posts: 56
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Posted: Wed Nov 07, 2007 12:35 am Post subject: Phage the Untouchable |
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I'm trying to figure out if it's possible to kill an opponent by plopping Phage the Untouchable into play under his control. Suppose I have the following under my control:
In Hand:
Phage the Untouchable
Changeling Titan
Momentary Blink
In Play:
2x Elvish Piper
Shapesharer
Any changeling creature owned by my opponent but under my control (for example, a Sower of Temptation victim hit with Amoeboid Changeling's first ability)
Available Mana:
G, 2U, G, 1W
I play Phage using an Elvish Piper. Phage comes into play, and the "You lose" effect goes on the stack for me.
In response, I use my Shapesharer to turn my opponent's changeling into a copy of Phage. I let this effect resolve.
In response (and before the "you lose" effect resolves), I play Changeling Titan with my other Elvish Piper.
Titan comes into play, and I champion the Phage copy (which belongs to my opponent).
In response to the copy being removed from the game (in other words, I let everything resolve to the point where "You lose" is about to resolve), I Momentary Blink my Changeling Titan.
Titan pops out of and back into existence, causing the Phage clone to come into play under my opponent's control (because he still owns it).
Since a Phage the Untouchable copy just came into play under my opponent's control, the "You lose" effect goes onto the stack for him, and resolves before the "You lose" effect resolves for me.
I know this isn't very practical, but does it work? And if not, why not? Thanks!
Edit: I thought of using Momentary Blink on the Phage copy directly, but I think that would restore it to whatever creature it was originally. |
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UntapUpkeep
Joined: 09 Sep 2004 Posts: 13
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Posted: Wed Nov 07, 2007 1:51 am Post subject: |
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When the copy is removed from the game, it comes back as whatever creature it is, not the copy.
Removing from the game removes everything from the card. All effects, local enchantments, counters, etc are removed when it leaves the game.
Whenever it comes back into play, it's new, like it was just cast. |
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ajvanadri
Joined: 26 Apr 2006 Posts: 46
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Posted: Wed Nov 07, 2007 5:14 am Post subject: |
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Unless I misunderstand, your championing a creature controled by your opponent.
This cant be done, and also UntapUpkeep is correct, when the copy is removed from game, it "forgets" all status changes it had (taped, character defining traits that were granted ect.) and acts as if it just came into play for the first time when it comes back |
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kendiggy
Joined: 30 Nov 2004 Posts: 366 Location: not here
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Posted: Wed Nov 07, 2007 5:39 am Post subject: |
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| Um, when you use Shapesharer to change your opponent's changeling into a copy of Phage, the changeling and Phage die as a state-based effect, before you can do anything else. They will both be legendary Phages. |
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ransom3
Joined: 01 Oct 2007 Posts: 142
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Posted: Wed Nov 07, 2007 7:20 am Post subject: |
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| Also, his copy of Phage that you created never comes into play. It's already in play. If you champion it, it won't return to play as Phage, it will return as a new copy of whatever it was before you used Shapesharer's ability. This combo is extremely clunky and I don't think it could ever be used effectively (maybe 1 out of 100 games). |
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lennin Guest
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Posted: Wed Nov 07, 2007 8:36 am Post subject: |
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| this doesnt work bc u cant champion his creature, among other things which were said |
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Gorbadoc
Joined: 29 Oct 2007 Posts: 56
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Posted: Wed Nov 07, 2007 10:03 am Post subject: |
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| The Rules wrote: | 502.72. Champion
502.72a Champion represents two triggered abilities. “Champion an [object]” means “When this permanent comes into play, sacrifice it unless you remove another [object] you control from the game” and “When this permanent leaves play, return the removed card to play under its owner’s control.”
502.72b The two abilities represented by champion are linked abilities as defined by rule 217.7d.
502.72c A permanent is “championed” by another permanent if the latter removes the former from the game as the direct result of a champion ability. |
Says you can champion anything you control, and that it returns under its owner's control. Unlike the rulings on Momentary Blink, it doesn't say anything else happens to it (neither restoration to original state nor otherwise). Rule 217.7 ("Removed from the Game") doesn't say anything about status alterations, either. Find me the rule that would cause a championed elf to lose his +1/+1 counters on returning to play, and I'll believe that this doesn't work.
Common sense (I know, always a bad idea in Magic) says getting championed by an Elf Lord won't remove your counters any more than it will cure you of explosive diarrhea (in fact, one would expect the championing creature to contract any ailments the championed creature had).
You are misunderstanding, Ajvanadri; like I said, the creature that I turn into a copy BELONGS to my opponent, but I CONTROLLED it before starting the combo. It's a horribly convoluted (attempted) combo, so I can understand how you got confused.
Good point about the Legendary status, Kendiggy. While Shapesharer's copy ability is still on the stack, I'd have to get the original Phage out of play somehow. This should make the copy form correctly; according to the rulings on Shapesharer: | Shapesharer Rulings wrote: | | 10/1/2007 If the targeted creature becomes an illegal target but the targeted Shapeshifter doesn't, the Shapeshifter will still become a copy of the object. The effect will use the illegal target's current copiable characteristics if it's still in play, or its last known copiable characteristics if it has left play. | My inclination is this: remove Momentary Blink from the combo, and replace it with a permanent that lets you sacrifice creatures at will. That should let you boink the original Phage while the shapeshift is on the stack. Later, you can use that same sacrifice ability to get rid of the Titan Champion.
Switching to a sacrifice ability also bases the combo's execution entirely on activated abilities-- no spells to be countered once it's set up. Of course, you'd still need a Phage and a Champion in hand and two Pipers, a Shapesharer, one or two Amoeboid Changelings, a charm effect, and a sacrifice ability in play. Oh, and 2GGU plus any mana needed for the sacrifices. (The second Amoeboid Changeling would allow you to give the copy Phage all creature types so "Champion an elf" would work if that's the champion you had in hand).
Last edited by Gorbadoc on Wed Nov 07, 2007 10:26 am; edited 1 time in total |
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lennin Guest
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Posted: Wed Nov 07, 2007 10:18 am Post subject: |
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| just because u shapesharer an opps creature doesnt mean you control it, and the creature does lose any counters or if it was a copy of anything after being championed, because its considered a differentcopy of the card, even though its the same card |
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Gorbadoc
Joined: 29 Oct 2007 Posts: 56
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Posted: Wed Nov 07, 2007 10:41 am Post subject: |
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| Lennin wrote: | | just because u shapesharer an opps creature doesnt mean you control it, | I know. If it did, I wouldn't have listed a charm ability such as Sower of Temptation among the requirements. Read, think, reread and rethink to figure out the bits you don't understand, THEN respond.
| Quote: | | and the creature does lose any counters or if it was a copy of anything after being championed, because its considered a differentcopy of the card, even though its the same card | Maybe, but not according to any of the rules I found on the matter (again, read and think before you respond). I'm not saying you're incorrect. Rather, I'm saying that if you are correct, I would like to know why. Your post is thoroughly unhelpful; the critical factor is what the rules say, not what some guy with crummy reading comprehension skills thinks of the rules. Cite the pertinent rule or hush. |
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lennin Guest
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Posted: Wed Nov 07, 2007 10:49 am Post subject: |
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| 9/25/2006 When Momentary Blink resolves, the creature is removed from the game, then immediately returned to play. The game sees the returning card as a different permanent from the one that left play. Any counters, Auras, and so on are removed. Any spells or abilities targeting the creature no longer target it. |
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Gorbadoc
Joined: 29 Oct 2007 Posts: 56
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Posted: Wed Nov 07, 2007 11:08 am Post subject: |
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Better, but that's a ruling, not a rule. It would serve the same purpose if they bothered to cite the rules when they issued that ruling, but they didn't.
Edit:
Found it. It's under the Zones rules: | Quote: | | 217.1c An object that moves from one zone to another is treated as a new object. Effects connected with its previous location will no longer affect it. There are four exceptions to this rule: (1) Effects that change the characteristics of an artifact, creature, enchantment, or planeswalker spell on the stack will continue to apply to the permanent that spell creates. (2) Abilities that trigger when an object moves from one zone to another (for example, “When Rancor is put into a graveyard from play”) can find the object in the zone it moved to when the ability triggered. (3) Prevention effects that apply to damage from an artifact, creature, enchantment, or planeswalker spell on the stack will continue to apply to damage from the permanent that spell becomes. (4) Permanents that phase out or in “remember” their earlier states. See rule 217.8c. |
The copy of Phage doesn't qualify as any of those exceptions.
Last edited by Gorbadoc on Wed Nov 07, 2007 11:23 am; edited 1 time in total |
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thedarkness
Joined: 13 Jul 2006 Posts: 460
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Posted: Wed Nov 07, 2007 11:13 am Post subject: |
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Leaves Play
A permanent leaves play when it moves from the in-play zone to any other zone (see rule 410.10c) or when its owner leaves the game (see rule 600.4a).
If a token leaves play, it ceases to exist. This is a state-based effect. See rule 420.5.
If a permanent leaves play and later returns to play, it’s treated as an entirely new permanent with no “memory” of anything from its former existence. (Phasing is an exception to this; see rule 502.15, “Phasing.” Permanents that phase out also don’t trigger any comes-into-play or leaves-play abilities.)
A permanent leaves play when it moves from the in-play zone to any other zone
This includes the Removed From Game zone.
If a permanent leaves play and later returns to play, it’s treated as an entirely new permanent with no “memory” of anything from its former existence.
So when the shapesharer'd creature returns to play, it is what its text says it is, and any pertinent "as this object comes into play" and "when this object comes into play" abilities on the original card will go on the stack if applicable. |
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Gorbadoc
Joined: 29 Oct 2007 Posts: 56
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Posted: Wed Nov 07, 2007 11:28 am Post subject: |
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| That debunks my plan, too. Thanks for all the criticisms! |
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Questar
Joined: 30 May 2007 Posts: 54
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Posted: Thu Nov 08, 2007 12:40 am Post subject: |
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| was that a troll? |
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