Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Help me make this competive



 
Reply to topic    Magic-League.com Forum Index -> Vintage (T1) Decks
Author Message
ajvanadri



Joined: 26 Apr 2006
Posts: 47

PostPosted: Sun Nov 04, 2007 6:52 pm    Post subject: Help me make this competive Reply with quote

This is a casual deck I made a while ago, possible turn 3 wins with it. and I want to make it competitive

Kobold Krunch

Creatures (24)

4 Kobolds of kher keep (0 cost creature)
4 Crookshanks Kobolds (0 cost creature)
4 Crimson Kobolds (0 cost creature)
4 Cloudstone curio (bounce engine for kobolds)
4 Auriok Champion (infi life once you get your kobold engine online)
4 Soul Warden (infi life once you get your kobold engine online)

Spells (17)

4 Genesis Chamber (Infi 1/1 myrs with kobold engine online)
4 Skull clamp (helps you dig for the curio since every creature is x/1)
4 Grapeshot (infi storm count from kobold engine)
4 disenchant (since I play this purely as a casual deck)
1 mass hysteria (again since this is casual, lets me swing for the win if I dont draw grapeshot)

Land (19)

4 terramorphic expanse (mana fixing)
10 plains
5 mountains


the combo works when you have at worst 1 kobold in hand 1 kobold in play and a Cloudstone Curio on the feild. Since Curio allows you to return a creature you control when ever another creature comes into play under your control, you play a 0 mana kobold, and bounce another 0 mana kobold with Genesis Chamber you net 1 myr token a cycle, with either Soul Warden of Auriok Champion you net 1 life a cycle, and of course every cycle adds 1 to your storm count, allowing for a very large grapeshot.

As this deck is casual, I dont have a side board and am main decking disenchant, please feel free to help me in making this a competitive deck
Back to top
Conkisstador



Joined: 08 Sep 2004
Posts: 265

PostPosted: Sun Nov 04, 2007 8:28 pm    Post subject: Reply with quote

well first off u can paly this in 1.5 legacy... so i'll keep comments to that format.

obviously terramorphics could be dual in nature. then u dont ened numbers like those for lands and could stick to main colors. basically you need curio, so you should run 4 serum powder so u can get to it. simian spirit guide x4 can take the spot of 2 lands and 2 spells. this will also help with casting grapeshot. running 2x gemstone caverns can help curio killa turn earlier... u have plenty of cards that are excess fat so it wont be hard to pitch for it. next best thing to search for curio with would be street wraith.

11 kobold
4 grapeshot
4 curio
4 serum powder
2 street wraith
4 simian spirit guide
13 'wins' via engine

2 gemstone caverns
-as many duals as you can get that dont come into paly tapped
-plains

this should kill faster and more consistent, while barely knicking your wallet
Back to top
lennin
Guest





PostPosted: Sun Nov 04, 2007 8:34 pm    Post subject: Reply with quote

u have no way to draw into ur combo, and ur combo takes up ur whole deck with like no way to search, it will never be competitive u have no room for draw or disruption
Back to top
ajvanadri



Joined: 26 Apr 2006
Posts: 47

PostPosted: Sun Nov 04, 2007 9:07 pm    Post subject: Reply with quote

Conkisstador wrote:
well first off u can paly this in 1.5 legacy... so i'll keep comments to that format.


Actually, unless skull clamp was unbanned recently, it cant be played 1.x I was looking at that earlyer
but I still will take a look at the sugestions you gave me, thx

Lennin wrote:
u have no way to draw into ur combo, and ur combo takes up ur whole deck with like no way to search, it will never be competitive u have no room for draw or disruption


Dur skull clamps..... you can leave now...
Back to top
lennin
Guest





PostPosted: Sun Nov 04, 2007 9:22 pm    Post subject: Reply with quote

ok plz play this deck vs me in a t1 tournament be my guest
Back to top
Spyx



Joined: 31 Oct 2004
Posts: 835

PostPosted: Sun Nov 04, 2007 9:24 pm    Post subject: Reply with quote

force of will / drain on curio and you lose
Back to top
thedarkness



Joined: 13 Jul 2006
Posts: 487

PostPosted: Sun Nov 04, 2007 9:34 pm    Post subject: Reply with quote

Skullclamp is banned in Legacy. This is a vintage-only deck.
Back to top
KeySam



Joined: 14 Oct 2005
Posts: 534

PostPosted: Mon Nov 05, 2007 5:24 am    Post subject: Reply with quote

i would cut down some of the uneeded winconditions and add more 0 creatures(yea i know it sounds weird). Then add glimpse of nature so you can draw into your combo peaces. With curio you can draw your deck....
Back to top
Conkisstador



Joined: 08 Sep 2004
Posts: 265

PostPosted: Mon Nov 05, 2007 7:17 am    Post subject: Reply with quote

notice that i did not include skullclamp in my decklist for you...

the only car din deck that makes this vintage is skullclamp... so drop clamp and play other search instead obviously to make it legacy.

if it's vintage then naturally you want moxen in place of lands, but it seems to me you are building on a budget... not just for magic-league... and still, my list works

this deck will be much more competitive in legacy and just run serum powder, etc.


but my synopsis is that you are already fixed on what you want... a skullclamp deck. run foodchain goblins or sumthing like that... a deck that can win without one card by turn 4. clamp will be even better in that deck and u have efficient creatures that block slivers and deal 20 very quickly.
Back to top
FR33BALLA247



Joined: 14 Oct 2007
Posts: 156

PostPosted: Mon Nov 05, 2007 11:20 am    Post subject: Reply with quote

KeySam wrote:
i would cut down some of the uneeded winconditions and add more 0 creatures(yea i know it sounds weird). Then add glimpse of nature so you can draw into your combo peaces. With curio you can draw your deck....


took the words right out of my mouth. except, play brainfreeze over grapeshot. much MUCH better, you also make the deck WU so you can sideboard/maindeck any sort of draw to make it better and any disruption you could think of.
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Vintage (T1) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy