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M4ks
Joined: 24 Apr 2006 Posts: 86
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Posted: Thu Sep 13, 2007 12:52 pm Post subject: RB x spell |
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I've recently had an idea for a burn spell in a post Ravnica environment and thought to share the idea to get some feedback and ideas.
Here it is:
Death Flame
XRRR
Spend only black mana on X.
Death Flame deals damage to target creature or player equal to 2 times X.
I personally believe the drawback is heavy enough to ensure that the card isn't broken and at the same time the lack of dual lands in post ravnica t2 format will make sure that people don't "cheat" the color requirements. I am in fact aware of the presence of urborg, however decks that are able to get 3 red up will have trouble either drawing the urborgs, or finding discard outlets if they were to include all 4 copies in hopes of hitting one naturally.
Thoughts and opinions appreciated |
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Spyx
Joined: 31 Oct 2004 Posts: 680
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Posted: Thu Sep 13, 2007 1:16 pm Post subject: |
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| That's a nice card you made. it's pretty balanced as well. |
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ebbitten
Joined: 01 Jan 2007 Posts: 26
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Posted: Thu Sep 13, 2007 1:38 pm Post subject: |
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| Very balanced, although i'm not sure which deck would really want to mess with its mana base enough to get a slightly better blaze. |
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GoodFella
Joined: 03 Sep 2006 Posts: 18
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Posted: Thu Sep 13, 2007 1:45 pm Post subject: |
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make it that it gains life for each point of damagae dealt and reduce to XRR and you got yourself a descent and playable card so it reads:
Consuming Flame XRR
Sorcery
Spend only black mana on X.
Consuming flame deals 2 times x damage to target creature or player and you gain 2 times x life. |
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jared
Joined: 14 Jul 2006 Posts: 12
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Posted: Thu Sep 13, 2007 2:20 pm Post subject: |
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| it's balanced enough until i play urborg... |
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GoodFella
Joined: 03 Sep 2006 Posts: 18
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Posted: Thu Sep 13, 2007 2:29 pm Post subject: |
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| And we all kno how busted 2 card combos that need comitment to two colours and need 6+ mana to drain 6-8 dmg are right jared? |
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M4ks
Joined: 24 Apr 2006 Posts: 86
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Posted: Thu Sep 13, 2007 2:43 pm Post subject: |
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| Quote: | | Very balanced, although i'm not sure which deck would really want to mess with its mana base enough to get a slightly better blaze. |
It is not really a slightly better blaze, the RRR version will do 4 dmg at 5 mana similar to blaze, at 8 mana you would be doing 10 dmg and at the 11 mana that demonfire needs to accomplish this you will be doing 16. The need to alter your mana base is what makes the card non-broken however I doubt it is just a "slightly better blaze" when considering raw power.
Last edited by M4ks on Thu Sep 13, 2007 2:44 pm; edited 1 time in total |
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M4ks
Joined: 24 Apr 2006 Posts: 86
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Posted: Thu Sep 13, 2007 2:43 pm Post subject: |
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| GoodFella, didn't see you at the nats ptq? you're never around nowadays, you know andrew tink-a-kee won nats? wonder if he will stop working at 401 now. |
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Avata
Joined: 03 Dec 2006 Posts: 124
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Posted: Thu Sep 13, 2007 4:12 pm Post subject: |
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On the one hand, graven cairns still exists, so it's not *that* hard to swing the cost in a r/b deck by any means.
what balances it though, is the cost when it becomes a strong choice.
4 mana = 2 dmg for this, 3 for demonfire
5 mana = 4 dmg for this, 4 for demonfire
6 mana = 6 dmg for this, 5 for demonfire
So you're paying six mana before demonfire is the inferior choice, and even then, you're only doing six damage. I'd try something like this, perhaps:
Bad Drain Life Fireball
XRRR
Deal X damage to target creature or player. For each black mana spent to pay this spells cost, you gain one life and target opponent loses one life.
This gives the spell added functionality, in that you could pay BBBRRRRR to deal 5 damage and make the opponent lose three life, killing a creature or going for 8 to the dome, etc.
Otherwise, the only way to truly use this as a full strength X spell is
to have 3 red sources exactly, and the rest black. |
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Toshi
Joined: 16 Oct 2004 Posts: 20
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Posted: Fri Sep 14, 2007 8:37 am Post subject: |
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| The first version was beautiful there was no reason to change it. Adding life game is just rediculous. The flavor of the card was captured perfectly the first time, and it IS playable. |
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M4ks
Joined: 24 Apr 2006 Posts: 86
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Posted: Fri Sep 14, 2007 12:22 pm Post subject: |
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Thank you Toshi,
Looking over the replies, it seems to me the card would be unbelievably powerful if it did the same thing and drained life and I have no wish to nerf it in power just to add the funcionality of the life gain. The card was originally designed as a finisher and life gain does not particularly play well with the effect of winning the game. Furthermore the flavor of investing three red mana and additional black mana DOES go well with doing more damage than usual (red spell base with black magic fueling the dmg) however not so much with actually draining life (once more red spell base) |
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