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Feature List & Feature Request


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Reply to topic    Magic-League.com Forum Index -> Go beta
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Samyueru



Joined: 16 Aug 2006
Posts: 16

PostPosted: Tue Aug 14, 2007 12:51 pm    Post subject: Reply with quote

In Solitaire mode, you can't cahnge your opponents life total, and when you uptap all of your permanants their's untap too. The life thing is really annoying, and every permanent untapping instead of just your own is a little annoying. Could these issues be fixed?
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Tue Aug 14, 2007 1:13 pm    Post subject: Reply with quote

Samyueru wrote:
In Solitaire mode, you can't cahnge your opponents life total, and when you uptap all of your permanants their's untap too. The life thing is really annoying, and every permanent untapping instead of just your own is a little annoying. Could these issues be fixed?


Yep, they will


The life thing will go via the life icon in the player panel
The Untap thing will either get a top-menu button, or a popup menu thing or maybe something else, need to think about that one...
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etha



Joined: 24 May 2007
Posts: 6

PostPosted: Wed Aug 15, 2007 6:47 am    Post subject: looking at your own morphs Reply with quote

I can look at my own morph only if I enable peek which enables my opponent to look too.
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Wed Aug 15, 2007 7:38 am    Post subject: Re: looking at your own morphs Reply with quote

etha wrote:
I can look at my own morph only if I enable peek which enables my opponent to look too.


I'll come up with a better system for this.

Probably allow peek by default for morph cards and let players set peekable for other face down cards, this because you may not always be allowed to look at a face down card you control (dont think the card that does that has been printed yet, but you can't be sure it wont be)

If you set peekable however, it should not be the case your opponent can also then peek at this card.
Your teammates (in 2HG) should be able to peek at cards you can peek at.
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Rathje



Joined: 30 Apr 2007
Posts: 9

PostPosted: Wed Aug 15, 2007 6:18 pm    Post subject: Reply with quote

I was hoping to make a deck for Shu, Wu, and Wei, but Portal: Three Kingdoms cards aren't available for use. Are there any plans to include them, or are they just not main-steam enough?
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Thu Aug 16, 2007 12:54 am    Post subject: Reply with quote

Rathje wrote:
I was hoping to make a deck for Shu, Wu, and Wei, but Portal: Three Kingdoms cards aren't available for use. Are there any plans to include them, or are they just not main-steam enough?


I'll get back at this as soon as I get home from work, I'll explain how to create a "custom masterbase" with the press of a button.
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Rathje



Joined: 30 Apr 2007
Posts: 9

PostPosted: Thu Aug 16, 2007 12:54 pm    Post subject: Reply with quote

Thanks, Jorbes. You truly are the king of kings.
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Thu Aug 16, 2007 2:36 pm    Post subject: Reply with quote

Ok, a few things i've made

1.) A complete data.zip file with Portal Three Kingdoms
Extract to your /data folder, overwrite the other files.

http://www.project-go.net/downloads/data.zip

2.) A Howto on how to add sets to the sets.data file

http://www.project-go.net/cgi-bin/howto_sets_add.cgi

3.) A Howto on how to create a cards.data database file from this sets.data file

http://www.project-go.net/cgi-bin/howto_database_create.cgi

This should do the trick, if not, I'll be reading this forum daily.
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rabidwarsong



Joined: 21 Feb 2007
Posts: 4

PostPosted: Sat Aug 18, 2007 10:22 am    Post subject: Reply with quote

Are we going to be able to have an odd number of people play multiplayer in a soon-to-come version?
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Sat Aug 18, 2007 11:29 am    Post subject: Reply with quote

rabidwarsong wrote:
Are we going to be able to have an odd number of people play multiplayer in a soon-to-come version?


not a soon-to-come version, but yes, the code allows for it.

the main changes are on the server, where the main idea is to have 1 person create a table, allowing others to join (either with password or not). Then that player would press "close table" locking the amount of players and after that the players can press the "start game" button, synchronizing the decks and whatnot.

this should become available after we revise the "rejoin-after-disconnect" procedure, as of now, all players need to rejoin in order to keep all players synced properly, but in the future it should be possible to just wait for the "disconnectee" to rejoin.

ps: The next version is scheduled for the Lorwyn release weekend, so it'll be a while.
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venom_aa



Joined: 08 Sep 2004
Posts: 61

PostPosted: Tue Aug 28, 2007 9:38 am    Post subject: Reply with quote

Hmm..is there a way to move zones on screen or maybe resize?, i kinda of have a little screen so i can only see the upper part of my hand. If not please add one
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Wed Aug 29, 2007 4:08 am    Post subject: Reply with quote

venom_aa wrote:
Hmm..is there a way to move zones on screen or maybe resize?, i kinda of have a little screen so i can only see the upper part of my hand. If not please add one


Yes, it is possible to change the position of hand/grave/rfg zones and it's also possible to change the size of the cards in each zone seperatly (this way for example, you can have huge cards in hand and smaller ones in other zones)

I will make a tutorial when I have time. Untill then, you might want to explore the Theme Edit Mode (you can activate it via the Themes menu).
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reaverxalson



Joined: 31 Aug 2007
Posts: 1

PostPosted: Fri Aug 31, 2007 12:33 pm    Post subject: Reply with quote

Is there any way to run the host under Linux?
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KrovikanMist



Joined: 02 Feb 2007
Posts: 67

PostPosted: Mon Oct 01, 2007 6:57 pm    Post subject: Reply with quote

whats a macro?
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Jorbes



Joined: 14 Feb 2006
Posts: 187
Location: Netherland

PostPosted: Tue Oct 02, 2007 12:40 am    Post subject: Reply with quote

KrovikanMist wrote:
whats a macro?


there could be multiple definitions for it, but the one used for online gaming and stuff would be something like this:

Suppose you want to take multiple actions in a row.
If you would do have to repeat this sequence over and over, you could create a macro that would do this with the press of a button.

Suppose I create a macro for the beginning of a game, i could make it do this:

Say: Hi!
Say: Good luck.
Action: Roll 20-side dice.

or you can create a macro that draws 7 cards for you or whatever it possible / needed.

All with the press of 1 button.

Macro's are a way to make this easier to repeat.

(at my job, macro's are pieces of code that are used by many many programs, therefor editting a single macro, changes a ton of program codes, but that's a whole other story)
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