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Samyueru
Joined: 16 Aug 2006 Posts: 16
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Posted: Tue Aug 14, 2007 12:51 pm Post subject: |
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| In Solitaire mode, you can't cahnge your opponents life total, and when you uptap all of your permanants their's untap too. The life thing is really annoying, and every permanent untapping instead of just your own is a little annoying. Could these issues be fixed? |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Tue Aug 14, 2007 1:13 pm Post subject: |
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| Samyueru wrote: | | In Solitaire mode, you can't cahnge your opponents life total, and when you uptap all of your permanants their's untap too. The life thing is really annoying, and every permanent untapping instead of just your own is a little annoying. Could these issues be fixed? |
Yep, they will
The life thing will go via the life icon in the player panel
The Untap thing will either get a top-menu button, or a popup menu thing or maybe something else, need to think about that one... |
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etha
Joined: 24 May 2007 Posts: 6
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Posted: Wed Aug 15, 2007 6:47 am Post subject: looking at your own morphs |
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| I can look at my own morph only if I enable peek which enables my opponent to look too. |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Wed Aug 15, 2007 7:38 am Post subject: Re: looking at your own morphs |
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| etha wrote: | | I can look at my own morph only if I enable peek which enables my opponent to look too. |
I'll come up with a better system for this.
Probably allow peek by default for morph cards and let players set peekable for other face down cards, this because you may not always be allowed to look at a face down card you control (dont think the card that does that has been printed yet, but you can't be sure it wont be)
If you set peekable however, it should not be the case your opponent can also then peek at this card.
Your teammates (in 2HG) should be able to peek at cards you can peek at. |
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Rathje
Joined: 30 Apr 2007 Posts: 9
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Posted: Wed Aug 15, 2007 6:18 pm Post subject: |
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| I was hoping to make a deck for Shu, Wu, and Wei, but Portal: Three Kingdoms cards aren't available for use. Are there any plans to include them, or are they just not main-steam enough? |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Thu Aug 16, 2007 12:54 am Post subject: |
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| Rathje wrote: | | I was hoping to make a deck for Shu, Wu, and Wei, but Portal: Three Kingdoms cards aren't available for use. Are there any plans to include them, or are they just not main-steam enough? |
I'll get back at this as soon as I get home from work, I'll explain how to create a "custom masterbase" with the press of a button. |
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Rathje
Joined: 30 Apr 2007 Posts: 9
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Posted: Thu Aug 16, 2007 12:54 pm Post subject: |
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| Thanks, Jorbes. You truly are the king of kings. |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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rabidwarsong
Joined: 21 Feb 2007 Posts: 4
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Posted: Sat Aug 18, 2007 10:22 am Post subject: |
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| Are we going to be able to have an odd number of people play multiplayer in a soon-to-come version? |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Sat Aug 18, 2007 11:29 am Post subject: |
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| rabidwarsong wrote: | | Are we going to be able to have an odd number of people play multiplayer in a soon-to-come version? |
not a soon-to-come version, but yes, the code allows for it.
the main changes are on the server, where the main idea is to have 1 person create a table, allowing others to join (either with password or not). Then that player would press "close table" locking the amount of players and after that the players can press the "start game" button, synchronizing the decks and whatnot.
this should become available after we revise the "rejoin-after-disconnect" procedure, as of now, all players need to rejoin in order to keep all players synced properly, but in the future it should be possible to just wait for the "disconnectee" to rejoin.
ps: The next version is scheduled for the Lorwyn release weekend, so it'll be a while. |
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venom_aa
Joined: 08 Sep 2004 Posts: 66
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Posted: Tue Aug 28, 2007 9:38 am Post subject: |
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| Hmm..is there a way to move zones on screen or maybe resize?, i kinda of have a little screen so i can only see the upper part of my hand. If not please add one |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Wed Aug 29, 2007 4:08 am Post subject: |
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| venom_aa wrote: | | Hmm..is there a way to move zones on screen or maybe resize?, i kinda of have a little screen so i can only see the upper part of my hand. If not please add one |
Yes, it is possible to change the position of hand/grave/rfg zones and it's also possible to change the size of the cards in each zone seperatly (this way for example, you can have huge cards in hand and smaller ones in other zones)
I will make a tutorial when I have time. Untill then, you might want to explore the Theme Edit Mode (you can activate it via the Themes menu). |
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reaverxalson
Joined: 31 Aug 2007 Posts: 1
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Posted: Fri Aug 31, 2007 12:33 pm Post subject: |
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| Is there any way to run the host under Linux? |
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KrovikanMist
Joined: 02 Feb 2007 Posts: 107
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Posted: Mon Oct 01, 2007 6:57 pm Post subject: |
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| whats a macro? |
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Jorbes
Joined: 14 Feb 2006 Posts: 277 Location: Netherland
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Posted: Tue Oct 02, 2007 12:40 am Post subject: |
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| KrovikanMist wrote: | | whats a macro? |
there could be multiple definitions for it, but the one used for online gaming and stuff would be something like this:
Suppose you want to take multiple actions in a row.
If you would do have to repeat this sequence over and over, you could create a macro that would do this with the press of a button.
Suppose I create a macro for the beginning of a game, i could make it do this:
Say: Hi!
Say: Good luck.
Action: Roll 20-side dice.
or you can create a macro that draws 7 cards for you or whatever it possible / needed.
All with the press of 1 button.
Macro's are a way to make this easier to repeat.
(at my job, macro's are pieces of code that are used by many many programs, therefor editting a single macro, changes a ton of program codes, but that's a whole other story) |
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