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ichorid/dredge in 1.5



 
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
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Hawkins



Joined: 17 Oct 2005
Posts: 71

PostPosted: Wed Jul 04, 2007 1:31 pm    Post subject: ichorid/dredge in 1.5 Reply with quote

I have been playing this deck the last 2 weeks in a local 1.5 tourney and have gone 7-1 in those last 2 weeks.

4 ichorid
4 golgari grave troll
4 stink-weed imp
1 golgari thug
4 hapless researcher
4 putrid imp
2 flame kin zealot
3 street wraith
4 narcomeba

4 bridge from below

4 cabal therapy

4 careful study
3 breakthrough
3 dread return

4 blue fetch
4 underground sea
1 tropical island
3 cephild colosium

sideboard
4 pithing needle
4 reverant silence
1 dragon's breath
2 sutured ghoal
1 riftstone portal
3 unmask

The changes i want to make are i think there should be something better than hapless researcher i think i'm gonna get rid of 2 of them and add a cephild colosium and a breakthrough. also in the board i want to add 2 echoing truth and get rid of one unmask and riftstone portal.

if im missing something huge let me know, but i do want this deck to run off of one mana and dont wanna add things like zombie infestation and pyschatog. but i always like advise.
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BattleofWits



Joined: 03 Jun 2006
Posts: 210

PostPosted: Wed Jul 04, 2007 2:23 pm    Post subject: Reply with quote

No Mental Note?
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Ironicus



Joined: 08 Jan 2006
Posts: 101

PostPosted: Wed Jul 04, 2007 2:29 pm    Post subject: Reply with quote

the deck can be good, but you need to be more consistant. Your version can be more explosive, but you need more draw engine.
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Eldar



Joined: 27 Nov 2006
Posts: 260
Location: Rochester

PostPosted: Wed Jul 04, 2007 6:45 pm    Post subject: Reply with quote

I have to admit this list is awful for the cards you have at your disposal. You don't need to go the reanimation route with this deck. I'm assuming your fetches are deltas not strands and if that is the case add a volcanic island or badlands to search for and put a couple anger in instead of zealots. Also you should be running evasion. Luckily for you wonder fits this requirement. Last time I checked ashen ghoul was also available in legacy and he might be great in here too. Don't forget you can also use the psychatog route for a win as well. And with psychatog comes beserk if you so choose. Narcomoeba can be cut for anything in this regard as it is useless if you choose not to run a build based around dread return otherwise it is fine. I feel that tolarian winds or zombie infestation or mental note also are better than researcher. If you want to build a turbo version of this deck dark rituals and lotus petals can also be added. These are just a few options but the choice is up to you.

I'm curious as what your matchups were in those 8 matches especially the one you lost to.
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Hawkins



Joined: 17 Oct 2005
Posts: 71

PostPosted: Thu Jul 05, 2007 12:48 pm    Post subject: Reply with quote

the match i lost to was to a grow type deck i couldn't get going then he dropped a pernious deed and i couldn't really get the token plan going. plus tarmogoyf's are really fast vs. dredge. the match-ups i have beaten are goblins, fish, threshold, 2 death and taxes type decks, belcher, and a clasm deck.

There is a guy that plays the version with tolarian winds and zombie infestation and pyschatog but he just gets rolled because combo is too fast for him. Also most of his outlets cost 2 mana so they usually have a daze or force for it.

mental note is a very nice option though i will have to test it. it would prolly be lots better then hapless researcher.

thanks for the input.
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Black_Dog



Joined: 29 Sep 2006
Posts: 20

PostPosted: Tue Jul 17, 2007 3:03 am    Post subject: Reply with quote

this version is sort of silly. It's not as explosive as the manaless 1.5 version, nor is it as competitive as froggoid variants (slower but far far more consistant).

Ichorid is deh bee's knee's in Type 1.

in 1.5 its like gobs but you need a brain to build/play it.
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Die_t



Joined: 18 Jul 2007
Posts: 13

PostPosted: Wed Aug 08, 2007 1:41 pm    Post subject: ashen Reply with quote

What about Ashen Ghoul. Ghoul with Ichord usually means game in one turn, sometimes two.
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Black_Dog



Joined: 29 Sep 2006
Posts: 20

PostPosted: Wed Aug 08, 2007 11:46 pm    Post subject: Reply with quote



Last edited by Black_Dog on Sun Aug 12, 2007 6:46 pm; edited 1 time in total
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Black_Dog



Joined: 29 Sep 2006
Posts: 20

PostPosted: Wed Aug 08, 2007 11:47 pm    Post subject: Reply with quote

yeah I run Ashen Ghoul. Its more of a Turn 3 to 4 kill with an occasional turn 2. Slower but far more consistant than the Bridge/Nacro/Flame version and hasn't lost to that version in swiss so far. Runs into problems with stupid decks that tech Jotun Grunt like Fish if I pull a weak draw and get my engine countered, thus coming out far too slow.

1 Bridge is enough and the Cabal Therapy + Dread Return + Laq Champ more to my tastes and offers an alternate way to deal damage rather than through the attack phases.

--17 Lands
4 Underground Sea
4 Polluted Delta
4 Cephalid Coliseum
1 Island
1 Swamp
1 Riftstone Portal
2 Dakmor Salvage

--27 Creatures
4 Ichorid
4 Ashen Ghoul
4 Nether Shadow
4 Putrid Imp
4 Golgari Grave-Troll
4 Stinkweed Imp
1 Golgari Thug
1 Wonder
1 Laquatus's Champion

--16 Spells
4 Cabal Therapy
3 Careful Study
3 Breakthrough
2 Tolarian Winds
1 Dread Return
1 Bridge from Below
1 Ray of Revelation
1 Ancient Grudge

Sideboard
4 Chalice of the Void
2 Null Rod
1 Riftstone Portal
1 Ancient Grudge
1 Ray of Revelation
3 Darkblast
3 Chain of Vapor
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Black_Dog



Joined: 29 Sep 2006
Posts: 20

PostPosted: Wed Aug 08, 2007 11:48 pm    Post subject: Reply with quote

yeah I run Ashen Ghoul. Its more of a Turn 3 to 4 kill with an occasional turn 2. Slower but far more consistant than the Bridge/Nacro/Flame version and hasn't lost to that version in swiss so far. Runs into problems with stupid decks that tech Jotun Grunt like Fish if I pull a weak draw and get my engine countered, thus coming out far too slow.

1 Bridge is enough and the Cabal Therapy + Dread Return + Laq Champ more to my tastes and offers an alternate way to deal damage rather than through the attack phases.

--17 Lands
4 Underground Sea
4 Polluted Delta
4 Cephalid Coliseum
1 Island
1 Swamp
1 Riftstone Portal
2 Dakmor Salvage

--27 Creatures
4 Ichorid
4 Ashen Ghoul
4 Nether Shadow
4 Putrid Imp
4 Golgari Grave-Troll
4 Stinkweed Imp
1 Golgari Thug
1 Wonder
1 Laquatus's Champion

--16 Spells
4 Cabal Therapy
3 Careful Study
3 Breakthrough
2 Tolarian Winds
1 Dread Return
1 Bridge from Below
1 Ray of Revelation
1 Ancient Grudge

Sideboard
4 Chalice of the Void
2 Null Rod
1 Riftstone Portal
1 Ancient Grudge
1 Ray of Revelation
3 Darkblast
3 Chain of Vapor
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Enderdejoran



Joined: 13 Apr 2007
Posts: 13

PostPosted: Sun Aug 12, 2007 5:59 pm    Post subject: Reply with quote

Lion's Eye Diamond can be amazing in the right dredge deck, combo it with cephalid colisseum and you have the possiblitiy of going off very quickly.
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Black_Dog



Joined: 29 Sep 2006
Posts: 20

PostPosted: Sun Aug 12, 2007 6:50 pm    Post subject: Reply with quote

LED is the same w. Deep Analysis for me

If you pull LED in your hand and no other draw engine, then you could stall the following round if you dont pull any or enough dredgers.

Deep Analysis likewise is great but who is going to count on having 2 lands in play to use it. Breakthrough and Putrid Imp along w. Careful Study and Cabal Therapy are enough.
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gumonshoe



Joined: 15 Sep 2005
Posts: 416

PostPosted: Sat Aug 18, 2007 3:50 pm    Post subject: Reply with quote

do you have a list for the no land verison?
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