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Scryb & Force



 
Reply to topic    Magic-League.com Forum Index -> TimeSpiral Block Constructed (TBC)
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 425
Location: Weiterstad

PostPosted: Wed Mar 14, 2007 2:56 am    Post subject: Scryb & Force Reply with quote

GW Scryb & Force

8 Forest
7 Plains
4 Terramorphic Expanse
4 Gemstone Mine

4 Scryb Ranger
4 Spectral Force
3 Mire Boa
3 Hedge Troll
3 Saffi Eriksdotter
2 Timbermare

4 Thrill of the Hunt
4 Call of the Herd
4 Mana Tithe
3 Stonewood Invocation
3 Griffin Guide

Sideboard
3 Mystic Enforcer
2 Stonecloaker
1 Timbermare

3 Temporal Isolation
2 Rebuff the Wicked
1 Pull from Eternity
1 Krosan Grip
1 Disenchant
1 Seal of Primordium

This mid-range aggro deck advantages by the synergies given by the Scryb Ranger(Spectral Force) and Saffi(Timbermare)

UG Scryb & Force


9 Forest
4 Island
4 Terramorphic Expanse
4 Gemstone Mine
1 Pendelhaven

4 Scryb Ranger
4 Looter il-Kor
4 Spectral Force
4 Wall of Roots
4 Timbermare
2 Groundbreaker
1 Body Double

4 Call of the Herd
4 Search for Tomorrow
4 Psionic Blast
3 Stonewood Invocation

Sideboard
4 Mystic Snake
3 Spike Feeder
3 Vesuvan Shapeshifter
1 Body Double
1 Groundbreaker

2 Seal of Primordium
1 Krosan Grip

Mor traditional variant of Scryb & Force. Since there are no good counterspells for the mid range Aggro decks, it doesn't play any. The Wall of Roots might seem contradictory but is better in the curve than Yavimaya Dryad.
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P3tertje



Joined: 05 Feb 2007
Posts: 3

PostPosted: Wed Mar 14, 2007 3:48 am    Post subject: Reply with quote

I started testing this deck today, in order to have some knowhow of block before I jump into a GP trial.

Im not playing Timbermare, since that seems a win more to me atm. I soon will give it a try though. Also i dislike the gemstones, when you miss mana accel it seriously impairs the t5 spectral. Im gonna give them a try as well, when I find that the colors aren't that great.

I prefer Vesuvan Sshapeshifter over Body Double. Maybe Body Double could come in handy after Mass Removal, it'll depend on how much of that im seeing. The looter seems to miss synergy, other than CotH. Carddraw isn't bad though, another thing to test.

At the moment im playing both Wall of Roots and the Dryad, for the fast Force (Search for Tomorrow as well).

Concerning the board: Obv a lot will depend on what the metagame is, and at the moment I'm not too sure what too expect.
I chose for some more controllish stuff like snapback, cancel, mystic snake, serrated arrows and even hail storm. Dunno wheiter WW gets much play, but hailstorm should fend of the first hordes.

I'm looking forward to test this deck, as I really like the way it plays.

Let's get some discussion going.
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Erebus-



Joined: 26 Nov 2006
Posts: 93

PostPosted: Wed Mar 14, 2007 1:29 pm    Post subject: Reply with quote

You know you can't play Saffi in the GW version. Its from Ice Age block.
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P3tertje



Joined: 05 Feb 2007
Posts: 3

PostPosted: Wed Mar 14, 2007 1:38 pm    Post subject: Reply with quote

Oedipus wrote:
You know you can't play Saffi in the GW version. Its from Ice Age block.


Timespiral is all about old cards getting reprinted, there's actually a whole subset of them.

Guess who's in? Shocked
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BigBallin



Joined: 27 Feb 2007
Posts: 17

PostPosted: Wed Mar 14, 2007 2:30 pm    Post subject: Reply with quote

gee theres alot of dumb people on here that should think before they type
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onecleanceli



Joined: 27 Mar 2005
Posts: 185

PostPosted: Wed Mar 14, 2007 2:36 pm    Post subject: Reply with quote

Oedipus wrote:
You know you can't play Saffi in the GW version. Its from Ice Age block.


my laugh for the day
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theTJtrooper



Joined: 29 Sep 2005
Posts: 119

PostPosted: Wed Mar 14, 2007 3:03 pm    Post subject: Reply with quote

Play both wall of roots and dryad, and 4 shapeshifter mainboard. Its only one of the best cards printed in block so far Confused
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pmoore311



Joined: 19 Feb 2007
Posts: 55

PostPosted: Mon Mar 19, 2007 9:31 am    Post subject: Reply with quote

What about playing Magus of the Library in the UG version? I just put this setup together. I have yet to test though.

Blue//
2 Pongify
2 Psionic Blast
2 Vesuvan Shapeshifter

Green//
4 Call of the Herd
4 Magus of the Library
4 Scryb Ranger
4 Search for Tomorrow
4 Spectral Force
2 Stonewood Invocation
2 Timbermare
4 Wall of Roots

Multi//
4 Mystic Snake

Land//
10 Forest
2 Gemstone Mine
7 Island
1 Pendelhaven
2 Terramorphc Expanse

No sideboard yet.
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Mon Apr 02, 2007 11:50 am    Post subject: Reply with quote

Anyone thought about a Gb Scryb Force?

Here's my idea:

2 Urborg, Tomb of Yawgmoth
8 Swamp
10 Forest

Creatures
4x Spectral Force
4x Scryb Ranger
4x Wall of Roots
4x Groundbreaker

Spells:
4x Stonewood Invocation
4x Might of Old Krosa
4x Harmonize
4x Tendrils of Corruption
4x Mwonvuli Acid-Moss
4x Search for Tomorrow

Sideboard:
4x Sudden Death
4x AEther Web
4x Krosan Grip
3x Extirpate


Last edited by Dannar on Wed Apr 04, 2007 8:02 pm; edited 1 time in total
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gumonshoe



Joined: 15 Sep 2005
Posts: 429

PostPosted: Wed Apr 04, 2007 7:58 pm    Post subject: Reply with quote

4 Urborg, Tomb of Yawgmoth



WAY TOO MANY!!!
1 mabee 2
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Wed Apr 04, 2007 8:01 pm    Post subject: Reply with quote

gumonshoe wrote:
4 Urborg, Tomb of Yawgmoth



WAY TOO MANY!!!
1 mabee 2



hehe Razz. Ok, maybe a little overkill Wink
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dabeas



Joined: 12 Aug 2007
Posts: 1

PostPosted: Thu Aug 16, 2007 5:16 am    Post subject: Reply with quote

This is my current GW Scryb & Force Deck:

Land:21
4x Horizon Canopy
8x Forest
7x Plains
2x Terramorphic Expanse

Creatures:20
4x Tarmogoyf
4x Hedge Troll
4x Scryb Ranger
4x Spectral Force
4x Epochrasite

spells:19
3x Call of the Herd
4x Judge Unworthy
4x Griffin Guide
4x Stonewood Invocation
4x Evolution Charm

SB:15
4x disenchant
3x Calciderm
4x Pull from Eternity
4x Rebuff the Wicked

I have found that with the current mana base GW is by far the easiest and most effective way to go w/ the Scryb & Force deck (blue is also possible, butt this is beatdown, not control). As far as the mana base goes it is pretty simple. The only thing is i have seen others play more Terramorphic Expanses than what I do, but I simply hate come into play tapped, but they do level out the mana , and feed the 'goyfs. I also decided not to play timbermane b/c I found it not to be as effective as I would like, and rarely sticks around (dead card against mirror). I also like evolution charm over Search for Tomorrow b/c of its 2cc and versatility. I wasn't sure about the Epochrasites until I playtested them, and then I fell in love; it is card advantge, hates blink, and laughs at damnation. Decided to go w/ Griffin guides b/c I love to fly, its card advantage, it also hates on Damnation, as well as feeds my 'goyfs. The Judge Unworthys were a pretty simpe choice; ALL decks need some type of removal, it is at instant speed, allows you to scy (incredable in a deck w/ no draw or search), cheap, and can't be disenchanted or blinked away. Calciderm is in my SB as an anti blink/control card, and everything else is self explanatory.

All in all its a pretty simple, straight to the point, kick U in the face deck that is hard to beat.
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