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dg01
Joined: 22 Jun 2006 Posts: 74
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Posted: Mon Aug 13, 2007 5:13 pm Post subject: g/b Fallback |
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// Lands
5 [CHK] Swamp (3)
5 [TSP] Forest (3)
4 [ON] Polluted Delta
4 [ON] Wooded Foothills
4 [RAV] Overgrown Tomb
// Creatures
4 [FD] Eternal Witness
2 [AP] Spiritmonger
4 [FUT] Tarmogoyf
// Spells
4 [RAV] Putrefy
4 [8E] Plow Under
4 [TSB] Call of the Herd
4 [JU] Cabal Therapy
4 [7E] Duress
4 [DS] Sword of Fire and Ice
4 [7E] Agonizing Memories
// Sideboard
SB: 4 [MR] Troll Ascetic
SB: 4 [TSP] Krosan Grip
SB: 3 [BOK] Umezawa's Jitte
SB: 4 [SOK] Pithing Needle
This is one of the decks i made,and testing online,where ultimately i'll have to choose one to bring to the PT,among others,this one looks solid enough with disruption vs control and sword/removal/solid creatures vs aggro.
From testing experience i can tell that Bob does not fit in the deck at all,as the average CC is way too high.
Usually a resolved plow under turns the game highly in your favor,being a really underextimated tempo/card advantage,drawing one lategame,may as well be a time walk 2x.
Agonizing memories is also not really common,but i felt it fits the deck's disruption engine decently,by hindering combos and normal ways of attack,expecially devastating on those decks who have no real form of drawing,and you deny them lands for 2 turns on turn 4.
Birds of paradise is lacking,but i'm not really a fan of it,as it tends to do real little later on.
Tarmogoyf pairs nicely with your discard,and with your opponent casting spells and trying to win.
Spiritmonger is big,resilient,and requires being answered,and usually shrugs off anything an aggro deck can throw at him.Great midgame drop.
Sb is quite obvious,grips for annoying enchantment/artis(opposition,scepter),needle as an all-around answer that goes from cranial plating to sensei's top,the jitte comes in vs aggro,and troll vs those who lack global removal.
Post suggestions or critiques if you feel to,but try it before doing so. |
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Thorns
Joined: 16 Aug 2006 Posts: 846 Location: Rath
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Posted: Mon Aug 13, 2007 5:31 pm Post subject: |
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| Pernicious Deed would work very nicely in the deck, and would feed your 'Goyf. However, there is little to no synergy between 'Goyf and Agonizing Memories. Maybe you should replace them with Cranial Extraction, it works similarly and gets rid of win conditions and/or combo pieces. |
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Maltabus
Joined: 10 Jan 2005 Posts: 53
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Posted: Mon Aug 13, 2007 5:49 pm Post subject: |
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Hey. First off, interesting take on the classic "aggro rock" strategy. most of your cards are bigger, generating virtual card advantage against aggro (through your massive guys) and having more devastating spells against control. If you plan on playing this archetype, I would consider the following.
1. Your mana curve is *very* high. The only spells you can play turns one and two are duress, cabal therapy, and tarmogoyf. While this would be fine in a more controlling deck, the "bomb" cards you have work much better in a strategy that lays out threats early, then uses plow or memories to seal the deal. I would remove some of the more expensive spells to lower your curve to a more 'aggro-control' stance supported by hand destruction, or add cards like pernicious deed and take out the swords to play more "controlling". If you want to play control rock, however, Gifts rock seems to be a better choice, so the aggro control stance is probably your way to go.
2. Some of your card choices are questionable. For instance, Agonizing Memories in extended when you already have therapy and duress. Those two cards, if used properly, are enough to destroy a player's hand without memories clogging up your development. 4x Sword of Fire and Ice also offers some concern, since you only have 14 creatures (counting coth) and no way to recur them. I would add more creatures and cut the swords to 2x. Also, Why no Jitte?
3. In extended, Spiritmonger seems highly inferior to a card like Troll Ascetic, especially since you have sword of fire/ice to equip to him. I would move 'Monger to the board (if you play him at all) and put the trolls in the maindeck. They are as hard to deal with for aggro as they are for control, being the best green three drop available.
4. 4x Putrefy seems overkill in a strategy like this, as it will never be more than a 2 for 1, and usually only a 1 for 1 (for 1gb, making it pretty slow for ext). Easily a two-of in this archetype, but 4x seems to, once again, clog up your hand. (kill your 2mana silver knight for 3. kthnx.)
5. The absence of Birds of Paradise/Llanowar Elves, as well as newly reprinted Treetop Village, makes me sad. BoP is the main reason to run Cabal therapy, since he accelerates out a t2troll, then gets munched on to hit a key card in your opponent's hand. Once again, only a 1 for 1, but a 0 mana strategic information gathering 1 for 1.
In summary, these are the changes I would make to the deck to bring it more in line with the A/C track. Only suggestions, but you might find the cards useful.
-2 Swamp (adding birds makes your drops hit more often, and troll adds a necessity for G in the manabase.)
-1 polluted delta (8 saclands is a bit much in a deck with no top)
+3 Treetop Village (an absolute beating. Lives through deed, as well!)
-2 Spiritmonger
-2 Putrefy
-4 Plow Under
-4 Agonizing Memories
-2 Sword of Fire and Ice
+4 Troll Ascetic
+4 Birds of Paradise
+4 Dark Confidant (with the retooled mana curve, he won't hurt you as much. Also, he is an excellent two drop facilitating broken starts like t1 Birds, t2 Duress/Bob.)
+2 Umezawa's Jitte (the stone nuts against aggro decks.
SB suggestions
3x Krosan Grip
4x Leyline of the Void (this card is a must in the projected metagame, good against ichorid, reanimation strategies including U/W giftstron, and others)
2x Pernicious Deed (mostly for ravager, where this on t2 is usually good game, but also strong against other aggro decks)
3x Plow Under (you're right about this card, it is insane against control. Bring it in against them for max effect)
3x Ravenous Baloth (maybe more of these guys, depending on the aggressiveness of the field. Or more Jittes split with combo hate, just depending on the meta.) |
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dg01
Joined: 22 Jun 2006 Posts: 74
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Posted: Mon Aug 13, 2007 5:56 pm Post subject: |
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| just remember goyf is 2 CC,tokens are 0CC and troll is 3CC,along with the 2/3CC artifacts,deed would really hurt me. |
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dg01
Joined: 22 Jun 2006 Posts: 74
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Posted: Mon Aug 13, 2007 6:06 pm Post subject: |
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| altho deep and calculated suggestions,that would turn my deck into a different kind completely |
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kfcman
Joined: 16 Sep 2006 Posts: 665
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Posted: Mon Aug 13, 2007 6:13 pm Post subject: |
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i like the idea of usin plow udner and memories to keep the opponent back on devolpment.
however, i think that with so few threats, it wouldnt matter if you were attackin with goyfs or baloths.
so i think u cud take out the goyfs for baloths, which would improve the aggro mu and allow you to more effectively run deeds, which are ok + in all mus.
basically im sayin that this deck would be better as more of a straight control deck, instead of an expensive aggro control deck with few threats. |
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rockshard
Joined: 24 Jun 2007 Posts: 112
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Posted: Mon Aug 13, 2007 6:51 pm Post subject: |
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Your curve is poor, you need some mana acceleration. I believe you need to add Wall of Roots at the very least. Your spells are expensive and you don't have much to do in the early turns. Cabal Therapy looks weak with only 10 creatures and only 4 of them can be played on turn 2 or earlier. Wall of Roots is demanding a slot here.
Other than that I believe you should lose the fetch lands. The pain is bad since your deck is slow, the deck thin is also bad because your land count is so low. Sure the fetch lands are a good way to give +1/+1 to Tarmogoyf, but it's not even worth it, you know why? Because your opponents will almost always play a turn 1-3 fetch land anyway.
| kfcman wrote: |
so i think u cud take out the goyfs for baloths, which would improve the aggro mu and allow you to more effectively run deeds, which are ok + in all mus. |
Well I'm not sure about that. In my GB aggro rock list I cut some Ravenous Baloth to make room for more Tarmogoyf. Goyf just makes more sense because it's much cheaper and that makes up for the life gain. (especially considering that my deck runs Dark Confidant so...)
my current list has this:
4 Goyf
4 Troll Ascetic
2 Baloth
with 2 more Baloth in the sideboard
In a deck like his which has so few early plays, taking out early plays for late plays doesnt seem to make sense. Especially since he has no mana accel. (although he SHOULD have mana accel)
Last edited by rockshard on Mon Aug 13, 2007 6:55 pm; edited 1 time in total |
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Eldar
Joined: 27 Nov 2006 Posts: 350 Location: Rochester
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Posted: Mon Aug 13, 2007 7:59 pm Post subject: |
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| If you want to run a high curve then I suggest Chalice of the Void. Chalice green a very solid 1.x deck from the last couple years uses the strategy of a high curve and chalice to protect it early game, it seems that that would work well for you also. |
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