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Revik
Joined: 25 Oct 2006 Posts: 135
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Posted: Thu May 31, 2007 7:15 pm Post subject: T2 Tribal |
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// Lands
4 [RAV] Sacred Foundry
3 [TSP] Flagstones of Trokair
4 [9E] Battlefield Forge
1 [TSB] Pendelhaven
7 [UNH] Mountain
5 [UNH] Plains
// Creatures
4 [PLC] Sinew Sliver
4 [PLC] Cautery Sliver
4 [TSP] Two-Headed Sliver
4 [TSP] Sidewinder Sliver
4 [TSB] Essence Sliver
// Spells
4 [RAV] Lightning Helix
4 [RAV] Char
4 [TSP] Rift Bolt
4 [PLC] Brute Force
This deck is for t2 tribal (OBV) and seems to be very good. The slivers provide some good early aggro (especially with sidewinder making blocking a BITCH) and the life-gain is for dstorm. Rift bolt is also very good tech for handling dredge by suspending it early so they neglect to play thought courier or magus of the bazaar for fear of it dying, in which case you burn them and toss down more slivers. |
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Booya
Joined: 08 Oct 2005 Posts: 10
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Posted: Thu May 31, 2007 9:37 pm Post subject: |
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Slivers? Bah. I perfer ZOMS!
//Lands
Swamp (1) 19
Graven Cairns 3
//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4
//Spells
Sudden Death 4
Tendrils of Corruption 4
//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3 |
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Spyx
Joined: 31 Oct 2004 Posts: 853
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Posted: Fri Jun 01, 2007 7:40 am Post subject: |
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| Booya wrote: | Slivers? Bah. I perfer ZOMS!
//Lands
Swamp (1) 19
Graven Cairns 3
//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4
//Spells
Sudden Death 4
Tendrils of Corruption 4
//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3 |
Blood Crypt instead of Graven Cairn because of tendrils. |
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aldaryn
Joined: 02 Sep 2004 Posts: 450
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Posted: Fri Jun 01, 2007 7:50 am Post subject: |
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| are dredge and d-storm even able of being tribal decks? i'm confused |
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Ffancrzy
Joined: 30 Apr 2006 Posts: 94
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Posted: Fri Jun 01, 2007 9:43 am Post subject: |
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D-storm is...20 dragons empty the warrens and a bunch of rituals
idk about dredge...what tribe? Imp? Troll?Amobea? |
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Revik
Joined: 25 Oct 2006 Posts: 135
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Posted: Fri Jun 01, 2007 10:33 am Post subject: |
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Humans
Magus of bazaar, though courier, golgari thug...etc... |
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yavin1
Joined: 15 Jul 2006 Posts: 143
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Posted: Fri Jun 01, 2007 3:23 pm Post subject: |
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| Spyx wrote: | | Booya wrote: | Slivers? Bah. I perfer ZOMS!
//Lands
Swamp (1) 19
Graven Cairns 3
//Creatures
Crypt Champion 3
Lord of the Undead 4
Withered Wretch 4
Stromgald Crusader 4
Skulking Knight 4
Korlash, Heir to Blackblade 4
Rakdos Guildmage 3
Festering Goblin 4
//Spells
Sudden Death 4
Tendrils of Corruption 4
//SB
Stupor 4
Undead Warchief 4
Yixlid Jailer 4
Void 3 |
Blood Crypt instead of Graven Cairn because of tendrils. |
I thought zombies, gobbos, and elves were banned in tribal |
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kobisjeruk
Joined: 04 Jun 2007 Posts: 44
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Posted: Mon Jun 11, 2007 8:26 pm Post subject: |
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| yavin1 wrote: | | I thought zombies, gobbos, and elves were banned in tribal |
Banned in all format except Standard. Obviously you did not read the rules. Think about it, How powerful are the goblins in current standard? Who'd even build a goblin deck in T2? And its not like they reprinted/timeshifted Wellwisher or Timberwatch Elves...
As for the zombies...hmm...I don't know.
The decklist above might be good, but it is nowhere as powerful as the ONS Block zombies.
-=/\/=- |
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aboshan
Joined: 04 Jul 2006 Posts: 9
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Posted: Fri Jul 06, 2007 12:31 pm Post subject: Rogues |
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One thing I'd like to see in tribal tournaments is creativity. I took this "rogue deck" thing literally...
Tribal Creatures:
4 Lurking Informant
4 Fortune Thief
4 Rathi Trapper
4 Mausoleum Turnkey
4 Trespasser il-Vec
Removal:
4 Assassinate
4 Dark Banishing
4 Volcanic Hammer
4 Last Gasp
4 Demonfire
Sheer Cruelty:
1 Mortivore
Lands:
3 Mountain
4 Blood Crypt
12 Swamp
The banishing is going out in favor of Terror in tenth...some of the removal needs some replacing...but some tribal decks instantly die to lockdowns like these. Comments and suggestions appreciated, flames probably not necessary. |
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R3wind
Joined: 24 Jul 2006 Posts: 927
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Posted: Mon Jul 16, 2007 6:50 am Post subject: |
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what about Artifact Guys as a tribe. Iron Foot Steel Golem, Platinum Angel, Stuffy Doll, Bottle Gnomes...
I think it would be funny if not slow as dirt.
I just got a better idea.
LURGOYF TRIBAL!!!
'Goyf, Mortivore, and Magnavore (did miss any one) |
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aboshan
Joined: 04 Jul 2006 Posts: 9
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Posted: Mon Jul 16, 2007 10:57 am Post subject: |
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| Cognivore (hugely expensive) Cantivore, Tarmogoyf, and Lhurgoyf. But what synergy would it have? |
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R3wind
Joined: 24 Jul 2006 Posts: 927
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Posted: Mon Jul 16, 2007 10:16 pm Post subject: |
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It is like anti-synergy... But I have won games vs Umezawa's Jitte so it may be strong. Okie you know the drill. Sac some lands and a Lotus Bloom for big mana and then blow up the wold with Damnation, Void, or Wildfire. then drop a 'vore or 'Goyf. I was wrong about the order Tarmogoyf it is even good in this pile. I lose to Leyline of the Void...
// Lands
4 [IN] Ancient Spring
4 [IN] Archaeological Dig
4 [IN] Geothermal Crevice
4 [IN] Irrigation Ditch
4 [IN] Sulfur Vent
4 [IN] Tinder Farm
// Creatures
4 [FUT] Tarmogoyf
4 [OD] Terravore
4 [8E] Lhurgoyf
4 [OD] Mortivore
4 [OD] Magnivore
// Spells
4 [TSP] Lotus Bloom
4 [MR] Sylvan Scrying
2 [AP] Pernicious Deed
2 [PLC] Damnation
2 [TSB] Void
2 [9E] Wildfire |
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