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My Custom Card Thread



 
Reply to topic    Magic-League.com Forum Index -> Custom Sets & Cards
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sat Jul 07, 2007 11:02 pm    Post subject: My Custom Card Thread Reply with quote

ADMIN - PLEASE DELETE THIS THREAD

Last edited by nshamas on Thu Aug 09, 2007 10:10 am; edited 11 times in total
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jandj



Joined: 27 Sep 2006
Posts: 7

PostPosted: Sun Jul 08, 2007 6:10 am    Post subject: Reply with quote

Maybe change to all creatures you control...just for the flavor change..."Anything you can do I can do better!"

Neat Idea....but maybe it needs to be just your critters:P
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 8:49 am    Post subject: Reply with quote

jandj wrote:
Maybe change to all creatures you control...just for the flavor change..."Anything you can do I can do better!"

Neat Idea....but maybe it needs to be just your critters:P


True... true. =P
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sun Jul 08, 2007 9:29 am    Post subject: Reply with quote

Card is weak. Very, very weak.

I would have suggested making it cost 2W or 1W.

But then I thought of a better idea: Make it a creature.

2/2 for WW or WU with the exact same ability would be a nice card.
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 10:01 am    Post subject: Reply with quote

I see it as more of an Enchantment, but I can see it as a creature. As far as casting cost, -- i'm not sure about it only costing UU or WW-- it should at least be 3W or 1UW-- 3CmC.. so yeah.

Not like these cards will ever be real, and i'm too lazy to make a custom SET, spoiler, then import it into MWS to play with.. Razz
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sun Jul 08, 2007 11:06 am    Post subject: Reply with quote

Yea although I realized I find it really fun to make cards for some reason, even if they won't be played with.

On the other hand, speaking of making the set in MWS, I think I know someone to ask to help me with that...

But imo I can't stand it when people make up overcosted cards. In another thread, Keysam said that just because a card is said to be broken doesn't mean it was well designed. But I think the opposite is true as well, and is a much more common mistake in my eyes-- just because you pointlessly made a card weak, doesn't mean it was well thought out.

Anyway I think your card is... o.k. at 1WU since it at least can copy unique abilities. (not just flying, trample, etc)
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 11:38 am    Post subject: Reply with quote

rockshard wrote:
Yea although I realized I find it really fun to make cards for some reason, even if they won't be played with.

On the other hand, speaking of making the set in MWS, I think I know someone to ask to help me with that...

But imo I can't stand it when people make up overcosted cards. In another thread, Keysam said that just because a card is said to be broken doesn't mean it was well designed. But I think the opposite is true as well, and is a much more common mistake in my eyes-- just because you pointlessly made a card weak, doesn't mean it was well thought out.

Anyway I think your card is... o.k. at 1WU since it at least can copy unique abilities. (not just flying, trample, etc)


Yeah, i'm sure it wouldn't be that hard to import a set of maybe say, 25 of each color, 25 artifacts, 25 gold/hybrid, 10 or so split cards, maybe a few unique non-basic lands, and, well- basic land wouldn't be necessary, but I guess new art wouldn't hurt.

Keep in mind also, that when I posted this first card it was around 4 or 5 AM CST and I was dead tired. =) I was going to generate an actual picture card to post, but like I said- I was dead tired.

I would like to collaberate with one or a few people on making a custom (and realistically playable) set (unlike something like an Unglued or Unhinged set, of course). But most people seem to get burned out on making custom cards real quick.

I would have no problem making the text into visual cards which could be played on MWS, if only I had other people to help with all of the 150+ cards or so. But as for now, I think i'll just stick with posting random card ideas here and there.
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 4:00 am    Post subject: Reply with quote

Just to let people know -and not to be meant as spam or upping my thread- When I add a new card, it will be on the same first post in this thread- I won't keep making new replies when I have new ideas.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 11:32 am    Post subject: Reply with quote

Spoils of the Vault is a Mirrodin rare that does the same thing as your card.

What do you have to say about that? >=)
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 1:39 pm    Post subject: Reply with quote

rockshard wrote:
Spoils of the Vault is a Mirrodin rare that does the same thing as your card.

What do you have to say about that? >=)


Quote:
Spoils of the Vault B
Instant

Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.


^ Removes cards from the game; says nothing about countering the loss of life.

Quote:
Desperation 2BB
Instant

Name a card. At the cost of 1 life per card, draw cards from your library until you find the named card. Reveal the card and put it in your hand. You may not go below 1 life. Discard all other cards drawn this way. Spells or abilities which counter this loss of life have no effect.


^ I don't believe *drawing* and *revealing* cards are one in the same. If i'm correct on that matter, then the fact that my card requiring you to draw AND discard could be sources of damage.


That's what I have to say about it Evil or Very Mad


Last edited by nshamas on Tue Jul 10, 2007 5:57 pm; edited 1 time in total
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 2:18 pm    Post subject: Reply with quote

You have to reveal the card, otherwise you could cheat and just pick any card from your deck. In other words it's completely pointless to have to name a card if you don't even have to reveal it.

If you at least changed it so you don't have to name a card then it would be a bit more original, being neither like Spoils of the Vault or Tainted Pact. (although more like a bad Diabolic Tutor that fills your graveyard)

Unless I'm mistaken, "you can't counter this loss of life" is an outdated clause that Magic doesn't use anymore and has been removed in Oracle text because it's established that losing/paying life is not taking damage, and in itself is something you can't counter or prevent.
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Tue Jul 10, 2007 5:56 pm    Post subject: Reply with quote

rockshard wrote:
You have to reveal the card, otherwise you could cheat and just pick any card from your deck. In other words it's completely pointless to have to name a card if you don't even have to reveal it.

If you at least changed it so you don't have to name a card then it would be a bit more original, being neither like Spoils of the Vault or Tainted Pact. (although more like a bad Diabolic Tutor that fills your graveyard)

Unless I'm mistaken, "you can't counter this loss of life" is an outdated clause that Magic doesn't use anymore and has been removed in Oracle text because it's established that losing/paying life is not taking damage, and in itself is something you can't counter or prevent.


Honest people don't cheat- but I guess I know where you head is. By the way, happy now. Also, as I mentioned (and I recall you did as well) .. these cards are just for fun; aren't real. For Christ's sake, look at just the names of your cards.

Oh, ever hear of the card Psychatog? .. "A bad Diabolic Tutor that fills your graveyard" - Not bad if you're "desperate" and can then remove the said cards in your graveyard from the game to pump up the Tog and swing for a win, even if you don't find said named card.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Tue Jul 10, 2007 7:01 pm    Post subject: Reply with quote

Cards that facilitate cheating is counter intuitive. It doesn't make sense to design cards that rely on the honor system. Wotc never does it, for obvious reasons.

Your card is better now, but there is still no reason as far as I can tell that the card shouldn't make you reveal all of the cards you draw. All of the cards are going to the graveyard or being revealed anyway, so it doesn't make a difference. (except that it would make the card cleaner and eliminate cheating)
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