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new split cards and more. All comments welcome.


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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sun Jul 08, 2007 11:25 am    Post subject: new split cards and more. All comments welcome. Reply with quote

I <3 split cards.

Whale // Wife
6U (Whale) Sorcery - Put a 5/5 blue Whale creature token with flying and shroud into play.
3W (Wife) Sorcery - Gain 9 life.

Sonic // Shadow
1U (Sonic) Instant - Return target nonland pemanent to its owner's hand.
1B (Shadow) Instant - Target player discards two cards or discards a land card.

Punch // Pie
1R (Punch) Instant - Turn target face-down creature face up.
1G (Pie) Instant - Until end of turn, target creature gets +2/+2 and all creatures must block it if able.

Shoot // Ask Questions
(Shoot) - R - Instant - Shoot deals 2 damage to target creature. If that creature is a land creature, Shoot deals 4 damage to it instead.
(Ask Questions) - 4U - Instant - Draw 3 cards.

added:

London // France
(London) - 2W - Instant - All creatures lose all abilities and become 0/1 until end of turn.
(France) - W - Instant - All creatures gain Defender until end of turn.

Ghosts // Goblins
1W (Ghosts) Sorcery - Two target creatures gain shadow until end of turn. (Until end of turn, they can block or be blocked by only creatures with shadow.)
2R (Goblins) Sorcery - Until end of turn, whenever a creature you control attacks, put a 1/1 red Goblin creature token into play tapped and attacking.

Fair // Balanced
(Fair) W - Sorcery - Each player puts a Plains token into play.
(Balanced) 2WB - Sorcery - Each player sacrifices creatures until all players control the same number of creatures as the player who controls the fewest.

Paper // Plastic
(Paper) 1W - Sorcery - Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
(Plastic) 3R - Sorcery - Plastic deals 4 damage to target creature or player.

Hot // Heavy
(Hot) 2R - Sorcery - The next time an instant or sorcery source you control would deal damage to a creature or player this turn, it deals double that damage instead.
(Heavy) 2G - Sorcery - Target creature gets +X/+X until end of turn, where X is its power. At end of turn, sacrifice that creature.

Red Alert // Code Blue
(Red Alert) 4R - Instant - You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
(Code Blue) 3U - Instant - Until end of turn, you gain control of target creature and it gains haste.

X // Zero
X (X) Sorcery - X deals X damage to target creature or player and X damage to you. X is blue.
0 (Zero) Sorcery - If the game would end in a draw this turn, you win the game instead. Zero is red.

Lions, Tigers // Bears
5W, Sorcery (Lions, Tigers) Put four 2/1 white Cat creature tokens into play.
1G, Creature - Bear (Bears) Trample. 2/2

Salt // Pepper
2W (Salt) Sorcery - Destroy target nonbasic land.
2B (Pepper) Sorcery - Destroy target creature with flying.

Splish // Splash
U (Splish) Instant - Change the text of target spell or permanent by replacing all instances of one basic land type with another.
7U (Splash) Insant - Put all lands on top of their owners' libraries.

non-split cards I made up:

Ridge Racer
2RR
Creature - Lizard
Sacrifice a land: Choose one -- Ridge Racer gains Haste until end of turn, or Ridge Racer loses Haste. Any player may play this ability.
5/3

Nomad Reservation
Legendary Land
Life gain that would increase your life total to more than 20 increases it to 20 instead.
T: Add W to your mana pool. Each player gains 1 life.
Grandeur - Discard another card named Nomad Reservation: You gain 3 life.

Port Authority
Land - Spellshaper
T: Add U to your mana pool.
U, T, Discard a card: Counter target spell unless its controller pays 1.

Ruby Mount
Land
Spells you play costs R or 1 less to play. You can't play more than one spell a turn for each Ruby Mount you control.

^ (five card cycle, others are: Pearl Palace, Sapphire Throne, Jet Engine, Jade Hollow) edit: I have scrapped this cycle I just think it's an overly complicated and cheesy way to make what are essentially basic lands.

Kinetic Crossroads
Land
Kinetic Crossroads comes into play tapped.
All creatures have haste.
T: Add R to your mana pool.

Tectonic Activity
Legendary Land - Mountain
At the beginning of your upkeep, if Tectonic Activity is in your graveyard, you may return Tectonic Activity to your hand.
When there are two or more Tectonic Activity cards in all graveyards, remove all Tectonic Activity cards in all graveyards from the game.

Totem Gallery
Legendary Land
T: Add one mana of any color to your mana pool. Turn Totem Gallery face down.
Morph 3

Stream of Time
Land
T, Reveal a green or blue card in your hand: Add G or U to your mana pool.


Last edited by rockshard on Sat Aug 04, 2007 5:25 pm; edited 10 times in total
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 11:47 am    Post subject: Re: new split cards and more. All comments welcome. Reply with quote

rockshard wrote:
Stream of Time
T, Reveal a green card in your hand: Add G to your mana pool.
T, Reveal a blue card in your hand: Add U to your mana pool.


I like this card, although perhaps it should be Legendary. I also see why it is only for green and blue (the name says it)..

But then again if it were Legendary, you could reveal a card of any color from your hand or to make it somewhat more fitting* (- can't think of a better word) perhaps you should have to discard that card?

Just random feedback =)
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Ironicus



Joined: 08 Jan 2006
Posts: 135

PostPosted: Sun Jul 08, 2007 12:27 pm    Post subject: Reply with quote

Totem Gallery
T: Add one mana of any color to your mana pool. Turn Totem Gallery face down.
Morph 2

It's too good, it's like a 2/2 for 1 life indestructible
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BattleofWits



Joined: 03 Jun 2006
Posts: 206

PostPosted: Sun Jul 08, 2007 2:08 pm    Post subject: Reply with quote

Shoot/Ask Questions seems too good.

Ask is draw 3 for 4U (not bad) but to add scrye on that for just 5 mana? Tidings is 3UU just to draw 4 cards and Foresee is scrye 4 then draw 2 for 3U.

This is better than both and should cost at least 3UUU, not to mention it is one half of a split card.

Port Authority is also pretty broken. Should be legendary and come into play tapped if it is to exist at all.

If I've learned anything from cards Wizards has tried to "fix" (this as Rishadan Port) like Gifts Ungiven (Fof) and Yawgmoth's Bargain (Necro), it's best to leave really good cards alone.

Otherwise, very good job.

And I appreciate the video game references.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sun Jul 08, 2007 2:42 pm    Post subject: Re: new split cards and more. All comments welcome. Reply with quote

London // France
(London) - 2W - Instant - All creatures lose all abilities and become 0/1 until end of turn.
(France) - W - Instant - All creatures gain Defender until end of turn.

nshamas wrote:
rockshard wrote:
Stream of Time
T, Reveal a green card in your hand: Add G to your mana pool.
T, Reveal a blue card in your hand: Add U to your mana pool.


I like this card, although perhaps it should be Legendary. I also see why it is only for green and blue (the name says it)..

But then again if it were Legendary, you could reveal a card of any color from your hand or to make it somewhat more fitting* (- can't think of a better word) perhaps you should have to discard that card?

Just random feedback =)


Well thanks for the feedback. =)

It's a cycle of lands, not just one for green/blue, but I decided to post a green/blue to demonstrate.

True, an "any-color" version of the land would be a lot more intuitive. But probably too good as well.

Ironicus wrote:
Totem Gallery
T: Add one mana of any color to your mana pool. Turn Totem Gallery face down.
Morph 2

It's too good, it's like a 2/2 for 1 life indestructible


Well not exactly since you have to pay 2 mana to save it. But I get what you mean. It's really hard to kill. It could take up too much presence in games. I can fix it by raising the Morph cost. Just raising it to 3 makes it drastically easier to manage. Only I might do it, might not. A face-down creature is easier to kill than a land, and it's actually more vulnerable then because that's when you have to pay mana to save it. Also, since it becomes tapped as a creature, it can't make instant-speed blocks.

BattleofWits wrote:
Shoot/Ask Questions seems too good.

Ask is draw 3 for 4U (not bad) but to add scrye on that for just 5 mana? Tidings is 3UU just to draw 4 cards and Foresee is scrye 4 then draw 2 for 3U.

This is better than both and should cost at least 3UUU, not to mention it is one half of a split card.

Port Authority is also pretty broken. Should be legendary and come into play tapped if it is to exist at all.

If I've learned anything from cards Wizards has tried to "fix" (this as Rishadan Port) like Gifts Ungiven (Fof) and Yawgmoth's Bargain (Necro), it's best to leave really good cards alone.

Otherwise, very good job.

And I appreciate the video game references.


I'm not sure if Ask Questions is better than Tidings. I think I'd rather draw 4 than scry 3 and draw 3, or that both choices seem about equal. I think. Also, compared to Foresee, which is the same thing but costs 1 less and draws 1 less... so for 1 more mana you get just one more card over Foresee.

What if I switched it around and it said draw 3, THEN scry 3? Thing is, that's significantly worse and less fun...

I might agree that Port Authority should be legendary. Otherwise a player can stack them and it would just be silly. And making it CIPT would keep it from being too fast.

I guess I should edit my post to prevent people from making the same coments on the same cards. Oh and thanks for the compliment.
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KeySam



Joined: 14 Oct 2005
Posts: 539

PostPosted: Sun Jul 08, 2007 3:12 pm    Post subject: Reply with quote

Stream of time is a dual land with no drawback, cause you will always reveal the card you wanna cast(only if you want to use it for colorless maybe not) so its a dual for 2 color decks, 3 color decks it may be a dead card but thats quite not usual. I would do it a bit other way to have a real backdraw.

Stream of time
T, Reveal a green or a blue card and a green or a blue card: Add g or u too your mana pool.
T: Add one colorless mana too your mana pool.

That way its more common that you cant use it for color mana, but in an control deck the bakcdraw is also marginal. In an aggro deck its early mana fixing and later it only produce colorless... (of course you could also cut the colorless part not sure about thatone).

Ridge Racer is a weird form of Juggernaut.

I think the ruby mount is realy interesting.

Tectonic Activity is too good (its a squee land), just think how strong squeee is and that in form of an land is just unbelivable strong.

I like Kinetic Crossroads funny idea.

Sonic Shadow, is also pretty strong, play test would show if its too strong(i mean instant discard is always realy good).

Here an idea for an cycle i got,



Switched Time

1U

Sorcery

After this turn take an extra turn, after the extra turn skip your next turn.



Switched Dead

2B

Sorcery

Until end of turn you may play cards in your graveyard like they were on your hand, for each card you play from your Graveyard, discard a card. Until end of turn whenver a card is put into your graveyard from anywhere, remove it from the game instead.



Switched Land

G

Sorcery

Until end of turn you play any number of lands. At the beggining of your next upkeep Return a land to your hand for each land played thisway.



Switched Fortune

2R

Sorcery

You discard your hand. Each player draws seven cards.



Switched Balance

1W

Sorcery

You and an opponent choose both, creature, lands or cards on hand. For each card of the choosen type the other player, sacrifices/discards a card till he has the same number/or less on his hand or in play.

A cycle of old cards like in timespiral tell me what your thinking Wink The names are just random.


Last edited by KeySam on Sun Jul 08, 2007 3:33 pm; edited 3 times in total
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 3:29 pm    Post subject: Re: new split cards and more. All comments welcome. Reply with quote

rockshard wrote:
Shoot // Ask Questions
(Shoot) - 1R - Sorcery - Shoot deals 3 damage to target player. Fateseal 3.
(Ask Questions) - 4U - Sorcery - Scry 3, then draw 3 cards.


I'd say maybe make "Ask Questions" read:
Scry 3, then draw 2 cards. (For 4U)- else 4UU or 5U?
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Sun Jul 08, 2007 4:36 pm    Post subject: Reply with quote

America
Land
T: You may put a land card from your hand into play.

KeySam wrote:
Stream of time is a dual land with no drawback, cause you will always reveal the card you wanna cast(only if you want to use it for colorless maybe not) so its a dual for 2 color decks, 3 color decks it may be a dead card but thats quite not usual.


I can't say I agree. First of all, we can agree that it's strictly worse than the original dual.

With that in mind, let's take a look at the drawbacks: If you have no cards in hand, you can't tap it for mana. If you have all lands/artifacts in hand, you can't tap it for mana. You can't rely on it for any abilities of your permanents or cards in your graveyard. (flashback) If your deck isn't a dedicated G/U deck (or has too many artifacts) you can run into problems. And unlike most other dual cycles, it can't produce colorless mana, so it's not like the problem goes away when you developed your land base.

But granted, to a straight G/U deck with no artifacts (and no gimmicks) it can be as good as a dual.

But that's what makes it a cool card, no?

Anyway I'm changing Tectonic Activity in an attempt to make it weaker. Let me know.

And your cycle seems way too powerful, I'm not even sure if you're serious or not. >_> One of them even seems stronger than the original.

nshamas wrote:
rockshard wrote:
Shoot // Ask Questions
(Shoot) - 1R - Sorcery - Shoot deals 3 damage to target player. Fateseal 3.
(Ask Questions) - 4U - Sorcery - Scry 3, then draw 3 cards.


I'd say maybe make "Ask Questions" read:
Scry 3, then draw 2 cards. (For 4U)- else 4UU or 5U?


But "Scry 3, draw 2" would make it worse than Foresee. I don't believe in making split card halves strictly costed more than other cards. And I want each half to be competitive.

What if I make the first half deal 3 damage and Fateseal 2, and the second half Scry 2, draw 3, and make each side instants instead of sorceries.
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Thorns



Joined: 16 Aug 2006
Posts: 846
Location: Rath

PostPosted: Sun Jul 08, 2007 4:39 pm    Post subject: Reply with quote

KeySam wrote:
Stream of time is a dual land with no drawback, cause you will always reveal the card you wanna cast(only if you want to use it for colorless maybe not) so its a dual for 2 color decks, 3 color decks it may be a dead card but thats quite not usual. I would do it a bit other way to have a real backdraw.

Stream of time
T, Reveal a green or a blue card and a green or a blue card: Add g or u too your mana pool.
T: Add one colorless mana too your mana pool.

That way its more common that you cant use it for color mana, but in an control deck the bakcdraw is also marginal. In an aggro deck its early mana fixing and later it only produce colorless... (of course you could also cut the colorless part not sure about thatone).


I believe the idea behind having no colorless mana production is that if you have no cards in hand, you can't use it to play activated or some triggered (Undead Gladiator and company) abilities. I feel it's balanced.

Nomad Reservation should be "Each opponent gains 1 life." Otherwise it's a tad broken.

Maybe if you added a cost to return Tectonic Activity to your hand it would be more balanced. I suggest R, as it just fits flavor.
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Fanboy



Joined: 16 Jun 2005
Posts: 424

PostPosted: Sun Jul 08, 2007 11:42 pm    Post subject: Reply with quote

The Whale/wife and Sonic/shadow (unless a HORRIBLE sonic the hedgehog reference) don't make sense with their titles.

Split cards work on a formula of common : "________ and _________" phrases. No one says "Whale and Wife" or "Sonic and Shadow"
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Sun Jul 08, 2007 11:59 pm    Post subject: Re: new split cards and more. All comments welcome. Reply with quote

didn't mean to double post-----

Last edited by nshamas on Mon Jul 09, 2007 12:03 am; edited 1 time in total
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nshamas



Joined: 23 Mar 2006
Posts: 83

PostPosted: Mon Jul 09, 2007 12:00 am    Post subject: Re: new split cards and more. All comments welcome. Reply with quote

rockshard wrote:
Kinetic Crossroads
Legendary Land
Kinetic Crossroads comes into play tapped.
All creatures have haste.
T: Add R to your mana pool. Only use this ability if you have no creatures in play.


Maybe I took it too far- but the fact that it provides Haste and taps for R with no drawbacks (your original version) seemed a little unbalanced, to me Neutral
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Haro



Joined: 01 Sep 2004
Posts: 244

PostPosted: Mon Jul 09, 2007 6:04 am    Post subject: Reply with quote

Stream of Time
T, Reveal a green card in your hand: Add G to your mana pool.
T, Reveal a blue card in your hand: Add U to your mana pool.


Seems too good to me but it depends on the set and synergy of the other cards too. If the set had upkeep or CU in it, it would be fine but if forecast was in the set then it would be too good. I would probably restrict its mana use to get the flavor of the card like can only be used at sorcery speed or for creatures/sorceries only.
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rockshard



Joined: 24 Jun 2007
Posts: 112

PostPosted: Mon Jul 09, 2007 10:10 am    Post subject: Reply with quote

More split cards:

Ghosts // Goblins
(Ghosts) 1W - Sorcery - Two target creatures gain Shadow until end of turn.
(Goblins) 1R - Sorcery - Put two 1/1 red Goblin creature tokens into play.

Fair // Balanced
(Fair) X - Sorcery - Each player gains X life. (Fair is white.)
(Balanced) 2WB - Sorcery - Each player sacrifices creatures until all players control the same number of creatures as the player who controls the fewest.

Paper // Plastic
(Paper) 1W - Sorcery - Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
(Plastic) 3R - Sorcery - Plastic deals 4 damage to target creature or player.

Hot // Heavy
(Hot) 2R - Sorcery - If an instant or sorcery source you control would deal damage to a creature or player this turn, it deals double that damage instead.
(Heavy) 2G - Sorcery - Target creature gets +X/+X until end of turn, where X is its power. At end of turn, sacrifice that creature.

Red Alert // Code Blue
(Red Alert) 4R - Instant - You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
(Code Blue) 3U - Instant - Until end of turn, you gain control of target creature and it gains haste.

Lions, Tigers // Bears
(Lions, Tigers) 3W - Sorcery - Put three white 2/1 Cat creature tokens into play.
(Bears) 2G - Sorcery - Put two green 2/2 Bear creature tokens into play.

BTW - I am thinking I should make Punch / Pie into sorceries instead of instants. Maybe.

Also I think I should delete Port Authority. I could fix it more but it's still a disruptive card. (upkeep effect on opponent's every turn) I'm not down with that.

Thorns wrote:
Nomad Reservation should be "Each opponent gains 1 life." Otherwise it's a tad broken.

Maybe if you added a cost to return Tectonic Activity to your hand it would be more balanced. I suggest R, as it just fits flavor.


If Nomad Reservation doesn't gain you life, it ruins the whole point of the card.

I changed Tectonic Activity so that any doubles in graveyards removes the cards from the game. AND it's a Legendary land, so that interaction will help the cause. Is it still too powerful?

Fanboy wrote:
The Whale/wife and Sonic/shadow (unless a HORRIBLE sonic the hedgehog reference) don't make sense with their titles.

Split cards work on a formula of common : "________ and _________" phrases. No one says "Whale and Wife" or "Sonic and Shadow"


yea Sonic // Shadow is a Sonic The Hedgehog reference

Whale // Wife is an obscure Simpsons reference.

Anyway for some reason I thought that not all split cards were "___ and ___" phrases. (probably because I didn't hear some of the phrases before, which threw me off.) But in any case I don't mind breaking the rule for this because then you can get really funny or even lyrical card names.

nshamas wrote:
rockshard wrote:
Kinetic Crossroads
Legendary Land
Kinetic Crossroads comes into play tapped.
All creatures have haste.
T: Add R to your mana pool. Only use this ability if you have no creatures in play.


Maybe I took it too far- but the fact that it provides Haste and taps for R with no drawbacks (your original version) seemed a little unbalanced, to me Neutral


I think it's fair. What I like about this card is that it comes into play tapped. So it's basically feels like playing the Mountain and tapping it, paying the extra R to summon a creature with Haste instead of the same creature without Haste (a creature with Haste is roughly worth 1 mana more) or in other words casting the Mark of Fury, Mass Hysteria, or Need for Speed to give a creature haste.

Making it give your opponent's creatures haste just makes it more fair in my opinion.


Last edited by rockshard on Sat Aug 04, 2007 5:26 pm; edited 1 time in total
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Salsa_



Joined: 03 May 2007
Posts: 15

PostPosted: Mon Jul 09, 2007 10:21 am    Post subject: Reply with quote

Congratulations. U did an excelent job.
Anyway, I should comment some things:
1 - Flying Whale? what the hell is that!! lol lol lol
2 - Wife - too much life. should be 5 or 6 life.
3 - Ask questins - should draw 2 cards, or cost 4UU, at least.
4 - Ridge Racer - excelent idea.
5 - Ruby mount - one more excelent idea
6 - Kinetik crossroads is broken. U should have a counter in it, then, u can remove the counter to give haste to the target creature, like llanowar reborn.
Nice job.
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