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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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metroman722
Joined: 06 Jul 2005 Posts: 82
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Posted: Fri Jun 29, 2007 12:28 pm Post subject: just thought this up |
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it could be a cycle but its a kool idea i think
lunar blast
(r/w)(r/w)
deal 3 damage to target creatur or player.
If lunar blast would be countered, remove lunar blast from the game instead and you gain 3 life. until end of turn you may play lunar blast. |
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Kuberr
Joined: 25 Oct 2006 Posts: 19
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Posted: Fri Jun 29, 2007 12:44 pm Post subject: |
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Sunblast WW
Instant
Sunblast deals 3 damage. You gain 3 life if it's countered and may play it again.
Magmablast RR
Instant
Magmablast deals 3 damage. You gain 3 life if it's countered and may play it again.
You see NEITHER of those cards make much sense, so DONT use hybrid mana. |
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AEonFlux
Joined: 21 Jun 2005 Posts: 90
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Posted: Fri Jun 29, 2007 8:59 pm Post subject: |
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First off all those cards are retarted.
2nd if i were going to do the lunar blast it'd have to be like.
Lunar Blast RW
Instant
Deal 3 damage to target creature or player.If Lunar Blast would be countered, you gain 3 life.
When you cycle Lunar Blast deal 1 damage to target creature or player and gain 1 life.
(1RW)Cycle |
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Thorns
Joined: 16 Aug 2006 Posts: 860 Location: Rath
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Posted: Sat Jun 30, 2007 4:03 pm Post subject: |
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I would drop the last clause, it's some nice design space, but not very flavorful for red or white. The card should look something like this:
Lunar Blast RW
Instant
Lunar Blast deals 3 damage to target creature or player. If Lunar Blast is the target of a spell or ability while on the stack, you gain 3 life.
And if you want to have the last clause on, it should be worded something like this:
If [this] was countered this turn, you may play it from your graveyard until end of turn. |
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dev_b
Joined: 18 Mar 2007 Posts: 3
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Posted: Mon Aug 20, 2007 12:17 am Post subject: |
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| am i the only one who thinks that lightning helix is better here? |
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