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'Tog! for T2



 
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sat Jun 16, 2007 9:16 am    Post subject: 'Tog! for T2 Reply with quote

Here is a really fun list that you may want to try out.

I made a really fun deck. I am thinking of swapping the the Golem out for Storm Entity. A lot of times I have a storm count of 4-6 so it seems like a good add. I am not sure that I like Galvanic Arc it seems a bit messy. So you just control the first 4-6 turns and then start the combo. You need one of each to start to combo off.

Auratog
Spirit Loop
Mesa Enchantress

Sac the Loop, play it, draw a card, sac the Loop, play it, draw a card, and so on until you run out of mana for the turn. Be sure to replay it on the 'tog before you attack for the turn. Also you do not need to draw a card from the Mesa Enchantress. Mesa Enchantress reads you may draw a card. This will help to keep you from decking out to the other guy.

Any thoughts about a Galvanic Arc replacement? I was thinking of Wrath of God. Also I am sure that you can do this without the blue but Hatching Plans and Reality Acid make it so much better.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [DIS] Hallowed Fountain
4 [FUT] Nimbus Maze
4 [GP] Steam Vents
4 [RAV] Sacred Foundry
4 [TSP] Plains (1)
2 [TSP] Mountain (1)
2 [TSP] Island (1)

// Creatures
4 [TSB] Auratog
4 [PLC] Mesa Enchantress
4 [DIS] Flaring Flame-Kin
2 [9E] Thran Golem

// Spells
4 [TSP] Temporal Isolation
4 [RAV] Galvanic Arc
4 [PLC] Reality Acid
4 [GP] Hatching Plans
4 [TSP] Spirit Loop
2 [TSP] Undying Rage

// Sideboard
SB: 3 [9E] Circle of Protection: Red
SB: 2 [9E] Circle of Protection: Black
SB: 2 [9E] Sacred Ground
SB: 2 [9E] Story Circle
SB: 2 [9E] Ivory Mask
SB: 4 [RAV] Faith's Fetters
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DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 264
Location: New Gunsqu

PostPosted: Sat Jun 16, 2007 2:30 pm    Post subject: Reply with quote

Nimbus maze is just a bad adarkar wastes.

And I don't see how you could stall for 4-6 turns. If that's how you want the deck to work why don't you take out the red for wraths and some counters. Repeal and remand would help with the tempo as well, the deck is very situational.

dream stalkers, copy enchantment, remand, repeal, wraths
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googa



Joined: 07 Apr 2007
Posts: 35

PostPosted: Sat Jun 16, 2007 10:44 pm    Post subject: Reply with quote

when dream stalker is an improvement, u know the deck sux
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sat Jun 16, 2007 10:46 pm    Post subject: Reply with quote

I never said that it was good, I just said that it was fun.
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Middleman



Joined: 20 Jan 2005
Posts: 58

PostPosted: Sat Jun 16, 2007 10:56 pm    Post subject: Reply with quote

I would suggest dropping the red for black and running some number of Zur the Enchanter. If you're gonna go with the enchantment theme may as well push it eh?
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