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Synergizer



 
Reply to topic    Magic-League.com Forum Index -> TimeSpiral Block Constructed (TBC)
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KeySam



Joined: 14 Oct 2005
Posts: 539

PostPosted: Wed Jun 13, 2007 6:28 pm    Post subject: Synergizer Reply with quote

I made this deck, it works quite well(though i didnt played that many matches). It has many synergies thats why i call it thisway. Maybe you have ideas, critisismn...

Creatures
4 Blood Knight
4 Mogg War Marshal
4 Nether Traitor
4 Skirk Ridge Exhumer
4 Greater Gargadon

Spells
4 Dead // Gone
4 Fiery Temper
4 Bridge from Below
4 Oblivion Crown
4 Fallen Ideal

Lands
2 Keldon Megaliths
5 Mountain
1 Urborg, Tomb of Yawgmoth
4 Swamp
4 Graven Cairns
4 Terramorphic Expanse

Sideboard
4 Reckless Wurm
2 Extirpate
4 Sudden Death
4 Sulfur Elemental

Some card choices/synergies:

Fallen Ideal: I know it doesnt seems that good, but i need another sac outlet then Greater Gargadon(it even gives gargadon evade which is pretty cool). And with bridges... theres just nothing else that can compared with it, and its not easy to remove + it helps get the final damage through. (its a pitty you cant sacrifice enchantments to gargadon)

Bridge from Below: This card is just awesome in this deck, i mean i dont abuse it like Dredge from below but its still great. It turns into sheer token making with 2 bridges in grave or 2 nether trators. I have 8 outlets to put it in grave wich turns out to be quite enough, even 1 or 2 good more wouldnt hurt. Also you shouldnt forget the card advantage vs aggro. Also dont forget that in this format arent that manny creatures saccing to themself, but there are some so play wisely.(its a pitty you cant sacrifice enchantments to gargadon)

Obvilion Crown: Its similar to Fallen ideal, i just need another cheap discarding outlet. I looked at the cards and wherent happy with them. The points what makes this card so good, is that it has flash(good way to get final damage through) and it works hellish good with War Marshal turn 2 + bridge on hand(responding to the echo pay enchant a 1/1 token get bridges into grave, war dies you get tokens + gobo is pumped). Its also an discard outlet that stays(not like smallpox) and can also help with fiery temper.

Skirk Ridge Exhumer: Hes great, hes discard outlet + he makes tokens and if this were not enough if the tokens go to grave you can give a creature -1/-1. Quite easy to see that this card has synergis with Bridge from below, Nether Traitor, Greater Gargadon, Fallen ideal, Fiery temper.

Blood Knight:(its quite obvoius but ok) This card is good vs WG beat down, cause its more or less resistant to their removal(good target for Obvilion Crown/Fallen ideal) and it also evades. And even if all that isnt true hes a 2/2 firststrike for 2 mana Wink

Keldon Megaliths: with all this discard quite obvious, only 2 cause you already have Terramorphic for lands come into play tapped.

Mogg War Marshal: Yea his synergies with Fallen Ideal/Greater Gargadon with or without Nether Traitor/Bridge from Below are quite obvious and its card advantage vs other aggro.

Dead//Gone: Yea its there for the normal reasons, it can bounce or destroy. Bouncing in this format is nice vs so many decks some examples. Nihilist, Greater Gargadon, Tombstalker... And bounce also helps getting lethal damage through.

Reckless Wurm: Hes a underpriced fatty in this deck often tradet 2for1 in aggro mu and if you discard it to Skrig you have even more card advantage. Even when you hardcast him hes not too expensive. Auto include vs aggro.

Extirpate:
Side it in vs UB control and target Damnation or even better Tendrils. Or use it against Tormods. (Vs extirpate its pointless cause they wait till your bridges are in grave).

The rest should be obvious.



Ok now some matchups i cant realy say if its good or bad cause i didnt played often enough, just the way i play them. (The sideboard plan is not sure cause i didnt played enough).

RG Aggro: Yea its an card advantage game. Wait for the right time to put the bridge into grave, dont hasitate, they have Mogg War Marschal who can remove it and they have Gargadon.
But their deck is similar to yours. They have stormbind which may cause some problems, but with a 2 bridges and 1 Nether or the other way you can flood the board with tokens(do it wiseley if they have gargadon always wait if they let resolve your token if not respond again... Of course you dont need this combination all i want to say dont use your bridges mindless). I am not sure what to side out for Reckless Wurm i usaly do Fiery temper, (the burn is just card trade this is card advantage).

UB Control/Prickles/Mana Ramp: These matchups can you play almost like playing with RG aggro vs them. The huge difference is that you can get an unexpected Board advantage later in the game, cause of the bridges, you can go for an lethal attack by making the tokens end of their turn which is great. Vs Prickles/UB Control side in the extirpates + Sudden Death + Sulfur Elemental
- 4xFiery Temper - 4xDead Gone -2 Blood Knight. Vs Mana Ramp -4 Fiery Temper +4 Reckless Wurm(You not have to but i like a turn 4 Wurm).

WG Beatdown: Its similar to R/G aggro but the cards realy creating problems arent there. They dont have Greater Gargadon/Stormbind instead of Mogg War Marshal they have Saffi, so its quite better then RG Aggro, even if they have more card advantage cards. If they also dipp in red its harder then RG but the manabase isnt the best then(even if its doable now with the new lands). Tarmyrgof can cause some problems but you can chumpblock him all day.

Yea thats it for now folks, if i played this deck some more i can tell you more, tell me what you think, every oppinion is welcome.

KeySam


Last edited by KeySam on Wed Jun 13, 2007 8:09 pm; edited 3 times in total
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Bozo



Joined: 09 Feb 2006
Posts: 100

PostPosted: Wed Jun 13, 2007 7:38 pm    Post subject: Reply with quote

...playing against UB control is NOTHING like playing against RG aggro.
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KeySam



Joined: 14 Oct 2005
Posts: 539

PostPosted: Wed Jun 13, 2007 7:50 pm    Post subject: Reply with quote

I meant playing with RG aggro sry, i edited it. But you have any other ideas?
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Bozo



Joined: 09 Feb 2006
Posts: 100

PostPosted: Wed Jun 13, 2007 7:57 pm    Post subject: Reply with quote

Uhhh....your deck is weird. Maybe try Smallpox? I dunno.
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KeySam



Joined: 14 Oct 2005
Posts: 539

PostPosted: Wed Jun 13, 2007 8:08 pm    Post subject: Reply with quote

Yea i thought about smallpox but its an discard outlet that dont stays in play and it cuts my mana i only play 20 lands(cause i have a quite low curve only 1 card which will always coast 3 mana rest can be used with less), thats why i dont realy like it. What do you mean when you say its weird?
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