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t2 domain zoo



 
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yehudi



Joined: 29 Dec 2005
Posts: 86

PostPosted: Sun Jun 10, 2007 2:14 am    Post subject: t2 domain zoo Reply with quote

i had a intresting thought recently wat if you tryed to made a sort a domain zoo for t2 and i came up with the following :

Domain Zoo :

// Lands
3 [RAV] Sacred Foundry
3 [GP] Stomping Ground
3 [RAV] Temple Garden
1 [GP] Godless Shrine
1 [DIS] Hallowed Fountain
4 [TSP] Flagstones of Trokair
2 [OV] Plains
2 [MI] Forest (1)
1 [OD] Mountain (2)

// Creatures
3 [RAV] Watchwolf
3 [B] Savannah Lions
4 [RAV] Boros Swiftblade
3 [FUT] Tarmogoyf
3 [BD] Kird Ape
2 [CS] Jotun Grunt

// Spells
4 [RAV] Lightning Helix
4 [NE] Seal of Fire
4 [TSP] Might of Old Krosa
4 [TSB] Tribal Flames
1 [RAV] Moldervine Cloak
1 [PLC] Brute Force
4 [FUT] Edge of Autumn

// Sideboard
SB: 3 [FUT] Riftsweeper
SB: 4 [GP] Giant Solifuge
SB: 4 [B] Stone Rain
SB: 4 [GP] Leyline of the Void



ok i have only done 1 real testing sesion with this deck but it seems realy powerfull . the 14-1 testing sesion indicated to me that the deck was pretty damm powerfull oh and befor evry1 starts ranting about he prob dint testvs good decks well i did i faced 3x dralnu 1times dredge 2 dragonstorm and 3 gruul and a couple of other random decksmy only loss was to dragonstorm witch is basicly a race

now ill explain some of my choises that vary from your normal zoo list

1 : boros swiftblade: this thing is insane he regularly swings for 8+damage doulble stikes a bitch

2 : tarmogoyf :thanx to the edge of autum+flagstones combo hes often a 4/5 on turn 3

3 : jotun grunt : a 4/4 for 2mana that hoses dredge and controll alikei know hes kinda conflicting with thetarmogoyf thats why theire is only 2

4 : tribal flames : its almost always 4 damage for 2 mana in this deck

5 : might of old krosa : pumps theevrything but playing this on swiftblade turn 3 is absolutely ridiculous

4: brute force see above

6:seal of fire : 1 mana 2 damage helps tarmogoyf

7 : edge of autumm : this makes your deck essentialy 56 cards and with flagstone it smooths your mana perfectly

cards im not running and why

1: char : i take enough pain from my lands i dont want to auto lose to gruul besides tribalflames is better in this deck

2 : demonfire : i want to win before turn 5 and im only runnig 20 lands

3: call of the herd i really wanted to fit this into thedeck but i just dint have room
4: the gruul brothers bruning tree and rumbeling slum: way to clunky in the curent inviroment

any constuctive input is welcome
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sun Jun 10, 2007 3:01 am    Post subject: Reply with quote

yeah, he's right, better up it to 2 Godless shrines
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BusDriver



Joined: 28 Jan 2006
Posts: 133

PostPosted: Sun Jun 10, 2007 5:39 am    Post subject: ftwx Reply with quote

worst manabase ever.
If u came up with this yourself consider netdecking.
Ur stretching into 5 basic land types just for the tribal flames, basically fucking urself in so many games cuz ur land won 't come out right. For one card, that is far from a game winner.
U run only 3 watchwolfs
Why the hell run a basic mountain? Seems like a great blood moon game plan.
Leyline of the void while u can't suport it, use crypt.
This is not extended. THe deck works there cuz of the fetchlands.
Boros swiftblade dies to about any removal as well.
I have to addmit tho, edge of autumn in an aggro deck is tech
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Sun Jun 10, 2007 6:05 am    Post subject: Reply with quote

Well, at least you didn't think it was ALL bad.
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sun Jun 10, 2007 6:12 am    Post subject: Reply with quote

Here is the list that I have been working on... I really had the same though as you.

I like to draw a lot of cards and I find that Bob and Perilous Research are good in the deck... One of the main issues with the deck is Dragonstorm so I added 3 Azorius Guildmage to help with that matchup. So if he is on the board you can't get Giga'ed out of the game. Also I moved the land search to Flagstones/Perilous Research. Perilous Research is also great vs targeted creature removal spells Lightning Helix and Seize the Soul. Not that Seize the Soul does much vs this build anyway. I would build this if I could afford the mana base!

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
4 [RAV] Sacred Foundry
4 [DIS] Hallowed Fountain
4 [GP] Godless Shrine
4 [RAV] Temple Garden
4 [TSP] Flagstones of Trokair

// Creatures
4 [RAV] Dark Confidant
4 [RAV] Watchwolf
4 [RAV] Boros Swiftblade
3 [DIS] Azorius Guildmage
3 [GP] Scab-Clan Mauler

// Spells
4 [TSP] Might of Old Krosa
4 [TSB] Tribal Flames
4 [RAV] Lightning Helix
4 [DIS] Seal of Fire
4 [CS] Perilous Research
2 [MR] Loxodon Warhammer

// Sideboard
SB: 4 [TSB] Lightning Angel
?????
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st4x



Joined: 31 Aug 2004
Posts: 358

PostPosted: Sun Jun 10, 2007 1:06 pm    Post subject: Reply with quote

i top8ed regionals with this

// Lands
3 [FUT] Horizon Canopy
4 [GP] Stomping Ground
3 [WL] Gemstone Mine
4 [RAV] Temple Garden
4 [RAV] Sacred Foundry
2 [IA] Karplusan Forest
1 [AP] Battlefield Forge

// Creatures
4 [FUT] Tarmogoyf
4 [AN] Kird Ape
2 [GP] Scab-Clan Mauler
4 [RAV] Watchwolf
4 [A] Savannah Lions
2 [GP] Scorched Rusalka

// Spells
4 [RAV] Char
2 [ST] Volcanic Hammer
4 [TSP] Rift Bolt
3 [DIS] Seal of Fire
4 [RAV] Lightning Helix
1 [PLC] Brute Force
1 [B] Giant Growth

// Sideboard
SB: 1 [TSP] Greater Gargadon
SB: 3 [TSP] Saffi Eriksdotter
SB: 4 [VI] Honorable Passage
SB: 2 [TSP] Temporal Isolation
SB: 3 [DK] Tormod's Crypt
SB: 2 [IA] Fiery Justice
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aldaryn



Joined: 02 Sep 2004
Posts: 501

PostPosted: Sun Jun 10, 2007 8:10 pm    Post subject: Reply with quote

If you're going to make a domain (4-5 color) zoo, you should be playing 100% definitely be playing Remand.

There was a pretty cool version on brainburst of 4c zoo with tribal flames a couple of days ago.
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