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Cephalid Breakfast



 
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Aeosynth



Joined: 29 Sep 2006
Posts: 15

PostPosted: Thu May 17, 2007 12:48 am    Post subject: Cephalid Breakfast Reply with quote

// Lands
2 [RAV] Temple Garden
2 [DIS] Hallowed Fountain
4 [ON] Flooded Strand
4 [ON] Windswept Heath
4 [DIS] Breeding Pool
2 [UNH] Forest
1 [UNH] Plains

// Creatures
4 [FS] Narcomoeba
2 [RAV] Flame-Kin Zealot
3 [TO] Cephalid Illusionist
1 [TSP] Outrider en-Kor
1 [FD] Eternal Witness

// Spells
3 [PS] Eladamri's Call
4 [BOK] Shuko
3 [FS] Bridge from Below
2 [TSP] Dread Return
3 [MR] Chrome Mox
4 [PS] Orim's Chant
4 [JU] Living Wish
4 [OD] Careful Study
2 [MR] Lightning Greaves
1 [RAV] Congregation at Dawn

// Sideboard
SB: 1 [TO] Cephalid Illusionist
SB: 1 [TSP] Outrider en-Kor
SB: 2 [FD] Steelshaper's Gift
SB: 1 [TSP] Harmonic Sliver
SB: 1 [FD] Engineered Explosives
SB: 2 [PS] Meddling Mage
SB: 1 [ON] True Believer
SB: 1 [FD] Trinket Mage
SB: 1 [CHK] Dosan the Falling Leaf
SB: 1 [SOK] Kataki, War's Wage
SB: 1 [RAV] Loxodon Hierarch
SB: 2 [FS] Pact of Negation

Turn one, shuko. Turn two, Cephalid Illusionist. Target Illusionist with Shuko. Repeat. Mill your Narcomoebas into play, then use them to flashback Dread Return targeting Flame-Kin Zealot. Get zombie tokens from Bridge from Below. Smash opponent for 20-50. Grin.

This is my verision of breakfast, which uses Bridge From Below instead of Sutured Ghoul. IMO, 10 zombies are much harder to deal with than one 26/26. I played against a decklist that used tarnished citadel and simian spirit guide and thought it was stupid, so I went with the more typical route of fetches, duals, and moxes. I realized cabal therapy sucked when i therapied a Rock player, hit putrefy, and saw a hand of smother, darkblast, extirpate, etc, and instead use 4x chant, which turn all of those off. I don't want to disrupt your hand, I want to win.

This deck does get pwowned by... extirpate, pithing needle, tormod's crypt, leyline of the void, chalice at 2, meddling mage, explosives, scepter + chant, any creature that can sac itself... but it wins on turn two. Easily.

For SB Wish targets, Silent Arbiter, Pentarch Paladin, Magus of the Disk, and Magus of the Tabernacle all look really great, except that they're 4 mana or more. I'm sticking with Hierarch right now as my lifesaver vs. agro.

The lone Eternal Witness is there as an emergency discard outlet - say you drew both FKZ's, no worries, just combo off, get witness in the yard, bring her into play w/ dread return, get careful study, then pitch.

Any (intelligent) critiques? I *do* have outs against hate via engineered explosives, harmonic sliver, orim's chant and pact of negation.

-Aeos
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_bIxCAiA_



Joined: 13 Mar 2005
Posts: 1

PostPosted: Thu May 17, 2007 10:26 am    Post subject: Reply with quote

First....

u can only target cephalid 1 time....
u need 2 creatures to pull the combo off...read the equipement rulas in the oracle....

second....

having these fact in account..ur deck simply sucks....sorry to say...but since u didn t know how to build the deck...it doenst even work...lol...penis!

if u want a good build i have one that kill consistente on turn 3...and often on tur 2...

Just rearrange the deck....i would glady help u since i love the deck to..

Kudos
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ant900



Joined: 11 Oct 2004
Posts: 2477
Location: somewhere

PostPosted: Thu May 17, 2007 1:42 pm    Post subject: Reply with quote

_bIxCAiA_ wrote:
First....

u can only target cephalid 1 time....
u need 2 creatures to pull the combo off...read the equipement rulas in the oracle....


mind showing me where this ruling is? cuz I looked in oracle, the comprehensive rule book, and of course I RTFCed( I know, who the hell does that?), but have yet to find that ruling Rolling Eyes
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Kaiser



Joined: 15 Sep 2004
Posts: 313

PostPosted: Thu May 17, 2007 1:45 pm    Post subject: Reply with quote

_bIxCAiA_ you can target the illusionist an infiinite amount of times with shuko. You don't need a second creature. Go read the rulebook or stay quiet plz thx.
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R3wind



Joined: 24 Jul 2006
Posts: 884

PostPosted: Thu May 17, 2007 1:46 pm    Post subject: Reply with quote

Layline of the Void is a main deck must... 3-4 is needed to help the deck. This can also help the make the Balancing Tings and Ritual Desire matchups survivable. It turns off Terravore, Rite of Flame, Cabal Therapy (flashback), and Cabal Ritual (Threshold), It is also a good vs Threshold but most versions are ready for maindeck hate vs their gameplan.
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Magx



Joined: 07 Sep 2004
Posts: 339

PostPosted: Thu May 17, 2007 2:55 pm    Post subject: Reply with quote

R3wind wrote:
Layline of the Void is a main deck must... 3-4 is needed to help the deck. This can also help the make the Balancing Tings and Ritual Desire matchups survivable. It turns off Terravore, Rite of Flame, Cabal Therapy (flashback), and Cabal Ritual (Threshold), It is also a good vs Threshold but most versions are ready for maindeck hate vs their gameplan.


yeah, and is bridges wont' trigger since they will be RFG, FUCK NOOB

you have a lot of problems with a lot of artifacts and enchantments...and you don't run DISENCHANT in your sideboard ?!? wtf
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Thu May 17, 2007 3:38 pm    Post subject: Reply with quote

Magx wrote:
R3wind wrote:
Layline of the Void is a main deck must... 3-4 is needed to help the deck. This can also help the make the Balancing Tings and Ritual Desire matchups survivable. It turns off Terravore, Rite of Flame, Cabal Therapy (flashback), and Cabal Ritual (Threshold), It is also a good vs Threshold but most versions are ready for maindeck hate vs their gameplan.


yeah, and is bridges wont' trigger since they will be RFG, FUCK NOOB

you have a lot of problems with a lot of artifacts and enchantments...and you don't run DISENCHANT in your sideboard ?!? wtf


It's too bad that Leyline of the Void only removes his opponents graveyard Sad Shame shame shame... Watch who you're calling n00b, n00b.
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Avata



Joined: 03 Dec 2006
Posts: 372

PostPosted: Thu May 17, 2007 4:55 pm    Post subject: Reply with quote

Life is better when Magx gets owned.
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Thorns



Joined: 16 Aug 2006
Posts: 832
Location: Rath

PostPosted: Thu May 17, 2007 4:59 pm    Post subject: Reply with quote

Avata wrote:
Life is better when Magx gets owned.


Amen to that.

It's the second time he posts that same thing in the forums!
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sc4rs



Joined: 23 Mar 2006
Posts: 392

PostPosted: Thu May 17, 2007 5:35 pm    Post subject: Reply with quote

I'm willing to bet Magx never rereads these posts. Someone should really PM him.

As per the deck:

The other advantage I see to the Sutured Ghoul version is that they can't sacrifice a creature and remove half of your Bridges from the game in-between Illusionist resolutions to remove some Bridges from the game, possibly screwing your win.

I like the different outlets though. Meddling naming Dread Return would kinda screw you over too, though.
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KeySam



Joined: 14 Oct 2005
Posts: 533

PostPosted: Thu May 17, 2007 5:53 pm    Post subject: Reply with quote

i realy like this deck but the rock matchup must be horrible, discard, deed.... i personaly think you should add some more disrupt i think this deck goes of turn 4 in worst case, i personally think it would be better if you put in some disrupt and kick some other cards out, i mean you have 3 cephalid 7 ways to get them 4 card draw. maybe 4 eldamaris + 4 cephalid is just strait enough then you can put 3 more disrupt cards in maybe 3 pact of negaition maindeck or just a force spike with your speed this is pretty enough and can help you vs the discards, also kick the congregation i dont see a way your deck take any advantage of it put in the 4th chrome instead. the rest is fine i think ill try this deck.

ah and ps. you shouldnt get owned by a creature that can sack itself cause they need to do it before you sac your creas and you can kill your opponent with 2 bridges in grave if you think of that maybe add a 4th bridge and kick some lands you playing 22 (when you count the moxes) and you need not more then 3 mana and that only for outrider/witness then you also could add the 4.th forcespike...)
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Engrishskill



Joined: 15 Jan 2007
Posts: 400

PostPosted: Fri May 25, 2007 12:15 pm    Post subject: Reply with quote

Really cool deck. I would consider cabal therapy or duress, thanks to sudden shock, extirpate etc. Have you considered gemstone caverns? Your deck only requires two cards to win basically and getting a gemstone mine out allows you to play a shuko and a duress or what have you.
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KrovikanMist



Joined: 02 Feb 2007
Posts: 107

PostPosted: Tue May 29, 2007 5:59 pm    Post subject: Reply with quote

play std bridge. this is too inconsistent
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