Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

High Tide


Goto page 1, 2  Next
 
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks
Author Message
Vegantoad



Joined: 12 Nov 2005
Posts: 44

PostPosted: Thu Apr 05, 2007 6:02 pm    Post subject: High Tide Reply with quote

anyone have any thoughts on how high tide would do in g.p. columbus.. or does anyone have any updated lists for high tide...it's been a while since it's had an update.

discuss....
Back to top
R3wind



Joined: 24 Jul 2006
Posts: 928

PostPosted: Thu Apr 05, 2007 6:50 pm    Post subject: Reply with quote

Well you could splash red for alt win cons like Grapeshot, Demonfire, Empty the Warrens, and Invoke the Firemind. Also Quicken may be good in the deck this would give you a way to win at EOT.
Back to top
gumonshoe



Joined: 15 Sep 2005
Posts: 433

PostPosted: Thu Apr 05, 2007 7:24 pm    Post subject: Reply with quote

have you ever played the deck R3wind?
Back to top
R3wind



Joined: 24 Jul 2006
Posts: 928

PostPosted: Thu Apr 05, 2007 7:28 pm    Post subject: Reply with quote

Yes you high tide and reset for big mana and storm count. Brainfreeze ftw. Some versions also used the "untap" spells and Stroke ftw.
Back to top
kfcman



Joined: 16 Sep 2006
Posts: 665

PostPosted: Thu Apr 05, 2007 11:08 pm    Post subject: Reply with quote

R3wind wrote:
Yes you high tide and reset for big mana and storm count. Brainfreeze ftw. Some versions also used the "untap" spells and Stroke ftw.

yea thats great and all
but 99% of the time you go off on opponents upkeep
and that is the most solid combo deck in any current format
it does not need any alternate win cons
Back to top
ant900



Joined: 11 Oct 2004
Posts: 2480
Location: somewhere

PostPosted: Thu Apr 05, 2007 11:18 pm    Post subject: Reply with quote

kfcman wrote:
R3wind wrote:
Yes you high tide and reset for big mana and storm count. Brainfreeze ftw. Some versions also used the "untap" spells and Stroke ftw.

yea thats great and all
but 99% of the time you go off on opponents upkeep
and that is the most solid combo deck in any current format
it does not need any alternate win cons

you can't go off on the upkeep, unless you got an extremely good hand
Back to top
slim1815



Joined: 16 Jan 2007
Posts: 5

PostPosted: Thu Apr 05, 2007 11:33 pm    Post subject: Reply with quote

From how I've played the deck, you wait until you are about to potentially die from lethal damage, not during upkeep.

Ex. You are at 10 life, and opponent attacks for 12, "In response..." you start casting card drawing, untapping, so on and so on.


Usually this will get you to the winning brain freeze, however there will be times you will just run out of card drawing and just lie there like a drunken cheerleader on prom night.
Back to top
R3wind



Joined: 24 Jul 2006
Posts: 928

PostPosted: Fri Apr 06, 2007 6:48 am    Post subject: Reply with quote

gumonshoe wrote:
have you ever played the deck R3wind?


Plz don't put me on blast. This was a thread about a great deck that has not had an update in years. I am one to think that it does need an update. I think that some newer storm spells could find a home in the deck. It is not like it hurts you to play Volcanic Island over Island in Legacy. Grapeshot and Empty the Warrens have proved to be great cards in t2 and Ext. It all come down to what to cut from one of the best combo decks ever built to update it for the new Legacy format.

Here is a deck list...

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
19 [UNH] Island
4 [TSB] Desert

// Creatures
1 [UL] Palinchron

// Spells
3 [FE] High Tide (1)
4 [MM] Brainstorm
4 [VI] Impulse
4 [NE] Accumulated Knowledge
4 [JU] Cunning Wish
4 [WL] Disrupt
4 [ST] Counterspell
4 [AL] Force of Will
1 [SC] Brain Freeze
1 [US] Stroke of Genius
3 [LG] Reset

// Sideboard
SB: 1 [FE] High Tide (1)
SB: 1 [LG] Reset
SB: 1 [SC] Brain Freeze
SB: 1 [US] Stroke of Genius
SB: 1 [TSB] Whispers of the Muse
SB: 1 [TE] Capsize
SB: 1 [MI] Dissipate
SB: 1 [SH] Evacuation
SB: 1 [AQ] Hurkyl's Recall
SB: 1 [SC] Stifle
SB: 1 [CHK] Squelch
SB: 4 [IN] Teferi's Response
Back to top
st4x



Joined: 31 Aug 2004
Posts: 358

PostPosted: Fri Apr 06, 2007 7:39 am    Post subject: Reply with quote

so bad and there has been what you call updates to it.

// Lands
12 [A] Island (1)
3 [ON] Polluted Delta
3 [ON] Flooded Strand

// Spells
4 [IN] Opt
4 [RAV] Remand
2 [CHK] Peer Through Depths
1 [SOK] Twincast
4 [MM] Brainstorm
4 [AL] Force of Will
4 [VI] Impulse
3 [OV] Meditate
4 [LG] Reset
3 [US] Turnabout
4 [FE] High Tide (1)
3 [JU] Cunning Wish
2 [SC] Brain Freeze

// Sideboard
SB: 3 [SOK] Twincast
SB: 1 [OV] Meditate
SB: 1 [US] Turnabout
SB: 2 [SC] Brain Freeze
SB: 1 [DS] Echoing Truth
SB: 1 [ON] Chain of Vapor
SB: 1 [UL] Rebuild
SB: 1 [US] Stroke of Genius
SB: 4 [IA] Hydroblast
Back to top
R3wind



Joined: 24 Jul 2006
Posts: 928

PostPosted: Fri Apr 06, 2007 7:39 am    Post subject: Reply with quote

This is the pure combo version.

Solidarity

Sample Decklist:
14 Island
4 Deserts "must have as anti Xantid Swarm" or play Islands


4 High Tide
4 Reset
4 Opt
4 Brainstorm
4 Impulse
4 Force of Will
4 Remand
3 Meditate
3 Turnabout
3 Brain Freeze
3 Cunning Wish
2 Flash of Insight

Sideboard:
4 Hydroblast
3 Disrupt
2 Twincast
1 Brain Freeze
1 Meditate
1 Turnabout
1 Echoing Truth
1 Chain of Vapor
1 Stroke of Genius
Back to top
NahHolmes



Joined: 13 Jan 2005
Posts: 588

PostPosted: Fri Apr 06, 2007 9:24 am    Post subject: Reply with quote

Hell nah R3wind. Why did you have to netdeck Solidarity and then make it worse. You want the saclands not Deserts. This is Legacy Deserts don't help, Lackey still drops a Goblin buddy. Saclands thin out the deck and have synergy with Brainstorm which is very crucial. I think Solidarity is currently a bad choice because I think there will be lots of Blue based Aggro Control which is your worst matchup, also it is a very hard deck to play especially in long tourneys. Unless you are already super crucial with Solidarity and you have played it at least 2x in big tourneys I would just break out Meathooks or something with a teched out board and hope for the best.
Back to top
R3wind



Joined: 24 Jul 2006
Posts: 928

PostPosted: Fri Apr 06, 2007 9:30 am    Post subject: Reply with quote

You are right about the sac lands. But I lost to a deck with the Swarm and chant. So I posted it to be funny. I do think that it is good as a one of. Also I hear that one damage is great vs Jackel Pup and Lions... The deck also seems to have a really bad match vs Charblecher combo. If you do not get the FoW on the opening hand is really hard to stop.
Back to top
Avata



Joined: 03 Dec 2006
Posts: 372

PostPosted: Fri Apr 06, 2007 9:55 am    Post subject: Reply with quote

slim1815 wrote:
From how I've played the deck, you wait until you are about to potentially die from lethal damage, not during upkeep.

Ex. You are at 10 life, and opponent attacks for 12, "In response..." you start casting card drawing, untapping, so on and so on.


Usually this will get you to the winning brain freeze, however there will be times you will just run out of card drawing and just lie there like a drunken cheerleader on prom night.


Actually, that's a really bad idea, since your opponent doesn't lose immediately from brain freeze (they don't lose until they attempt to draw a card and can't).

I guess you can try and hit them with a draw spell as well, but it's usually just best to wait until their upkeep on the turn they'd swing for lethal.
Back to top
ant900



Joined: 11 Oct 2004
Posts: 2480
Location: somewhere

PostPosted: Fri Apr 06, 2007 10:34 am    Post subject: Reply with quote

Avata wrote:
slim1815 wrote:
From how I've played the deck, you wait until you are about to potentially die from lethal damage, not during upkeep.

Ex. You are at 10 life, and opponent attacks for 12, "In response..." you start casting card drawing, untapping, so on and so on.


Usually this will get you to the winning brain freeze, however there will be times you will just run out of card drawing and just lie there like a drunken cheerleader on prom night.


Actually, that's a really bad idea, since your opponent doesn't lose immediately from brain freeze (they don't lose until they attempt to draw a card and can't).

I guess you can try and hit them with a draw spell as well, but it's usually just best to wait until their upkeep on the turn they'd swing for lethal.

again, you can not go off during the upkeep unless you have an amazing hand, why do people not read reset?

anyways there is a reason why the deck plays a singleton stroke in the SB, which I use quite a bit more often then waiting for the opponent to draw NEXT TURN
Back to top
IanRobbins



Joined: 02 Dec 2004
Posts: 233

PostPosted: Sat Apr 07, 2007 11:58 am    Post subject: Reply with quote

How do you go off during your opponents upkeep? Thats the dumbest thing i have ever heard.

Card type: Instant

Casting cost: UU

Oracle text: Play Reset only during an opponent’s turn after his or her upkeep step.
Untap all lands you control.

Do you play like 10 turnabouts or somthing?
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Legacy (T1.5) Decks All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy