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RWb SLIVERS



 
Reply to topic    Magic-League.com Forum Index -> TimeSpiral Block Constructed (TBC)
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SaTiVa



Joined: 09 Jun 2005
Posts: 196

PostPosted: Fri Mar 16, 2007 9:48 am    Post subject: RWb SLIVERS Reply with quote

I played this deck in block with some a little succes,,, lost R2 to 2nd place deck with him at 2 g 3 and me 3 turns to top deck one of 7 burn spells left in deck and it didnt happen. Any ways i was wondering if anyone had any suggestions .. just threw it together for the trial yesterday.

Land 21
7 Mountain
7 Plains
5 Swamp
2 Terramorphic Expanse

Spells 14
4 Rift Bolt
4 Sudden Shock
3 Prismatic Lens
3 Griffin Guide

Critters 25
4 Sinew Sliver
4 Sidewinder Slive
4 Cautery Sliver
4 Sedge Sliver
3 Bonesplitter Sliver
3 Neurotic Sliver
2 Essence Sliver
1 Plutomic S1iver

SB

2 plutomic
2 essence
4 Stupor
4 Temp isolation
3 Extripate


edited by CMA-Flippi: made this Sticky'ed
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age



Joined: 28 Sep 2006
Posts: 12

PostPosted: Fri Mar 16, 2007 10:03 am    Post subject: new slivers suck dick Reply with quote

it sucks dick all the new slivers suck they make the old ones look bad
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killakiwi



Joined: 18 Dec 2004
Posts: 72

PostPosted: Fri Mar 16, 2007 10:37 am    Post subject: Reply with quote

what the hell is a plutomic sliver? Question
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TofuBoy



Joined: 07 Oct 2005
Posts: 123

PostPosted: Fri Mar 16, 2007 10:57 am    Post subject: Reply with quote

killakiwi wrote:
what the hell is a plutomic sliver? Question


One that got too close to some Plutonium? It makes all your slivers radioactive
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killakiwi



Joined: 18 Dec 2004
Posts: 72

PostPosted: Fri Mar 16, 2007 11:46 am    Post subject: Reply with quote

Oh right, so thats how two headed sliver came about...

cmon admit it, that was clever Very Happy
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Conkisstador



Joined: 08 Sep 2004
Posts: 279

PostPosted: Fri Mar 16, 2007 5:33 pm    Post subject: Reply with quote

-4 lens
-4 suden shock

+4 mindlash
+4 playstyle cards

goldfishes win on turns 5 or 6

mindlash is great once theyre topdecking (if u get there) because it stops their lategame spells

anyways the deck is fine and new slivers dont make ol ones look bad... sedge is the best one printed yet.
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ant900



Joined: 11 Oct 2004
Posts: 2481
Location: somewhere

PostPosted: Sat Mar 17, 2007 1:41 am    Post subject: Reply with quote

you have a bunch of sub par silvers that you do not need to be playing. also where is urborg?
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Jacois



Joined: 05 Sep 2004
Posts: 461

PostPosted: Sat Mar 17, 2007 8:00 am    Post subject: Reply with quote

you need 2 more colours.
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Pollo



Joined: 16 Nov 2004
Posts: 88

PostPosted: Sat Mar 17, 2007 8:49 am    Post subject: Re: RWb SLIVERS Reply with quote

I would change 2 Essence Sliver 1 Plutomic S1iver for calciderm and move essence to sb, and lens for isolation main deck, 5 swmaps is obv too much, 4 Terramorphic Expanse is a obv choise, 4 Gemstone Mine and 1 urborg too, I would cut some swamps for that.
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coolcreep



Joined: 18 Feb 2006
Posts: 324

PostPosted: Sat Mar 17, 2007 1:21 pm    Post subject: Reply with quote

I would play something decent.
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Feodoric



Joined: 27 Dec 2006
Posts: 10

PostPosted: Thu Apr 05, 2007 10:59 am    Post subject: Reply with quote

I run:
4 Terramorphic Expanse
4 Gemstone Mine
4 Mountain
2 Urborg
2 Swamp
3 Plains
4 Forest
1 Pendelhaven

3 Sidewinder Sliver
3 Two-Headed Sliver
2 Cautery Sliver
2 Darkheart Sliver
4 Gemhide Sliver
4 Sinew Sliver

4 Firewake Sliver
4 Sedge Sliver
3 Necrotic Sliver
3 Bonesplitter Sliver
4 Might Sliver

sb:
3 Voidstone Gargoyle
2 Plains
3 Harmonic Sliver
1 Cautery Sliver
1 Darkheart Sliver
3 Essence Sliver
2 Pulmonic Sliver

I've played a couple games, won much more than i've lost. 4 colors isn't hard to swing; there are times when you get color screwed, but less often than you'd expect. 4 Terras and 4 Mines pretty much guaruntee you'll get the color you need most for a particular hand. Urborgs are great... I'm considering upping them to 3. Not only do they let you regenerate your slivers with any land, but they save you the trouble of removing counters from gemstone mines when you need them for colorless and allow you to tap terramorphic expanses for mana the turn they come out, very useful around turn 5 when you want to be laying down might slivers.

Never run more than 4 non sliver, nonland cards. Slivers perform all the essential tasks - pump up, removal, mana. You really don't need anything but slivers.

Two-Headed Sliver and Firewake Sliver are really really good. Two Headed Sliver effectively doubles your sliver count because they can only block half; Firewake gives you extra effective slivers each turn and allows you to drop your entire hand if you have gemhide sliver out.

Sideboard is pretty self-explanatory; I haven't tested Voidstone Gargoyle yet, but I figure it might be alright at stopping combo and Damnation. It's too clunky to bring in against control, but could be useful. Harmonic Slivers are very good against Damnation - Totem control decks; vs those you want to conserve your slivers, playing 3-4 at a time and forcing their removal. Cautery and Firewake become very good here because they lessen the potency of non-split second spot removal; Damnation isn't too much trouble if you don't overextend.
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WoodSage



Joined: 08 Apr 2006
Posts: 65

PostPosted: Mon Jun 11, 2007 7:37 pm    Post subject: Reply with quote

I went 5-1 at the last trial with 5-color Slivers. It's not exactly the same as your versions, it has a better game vs control (particularly Monoblack which I beat 4 times in a row) but a worse game vs Monored (1-1) and Pickles (I always lose to Pickles).

Let's hope it gets posted soon.
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WoodSage



Joined: 08 Apr 2006
Posts: 65

PostPosted: Mon Jun 11, 2007 7:38 pm    Post subject: Reply with quote

I went 5-1 at the last trial with 5-color Slivers. It's not exactly the same as your versions, it has a better game vs control (particularly Monoblack which I beat 4 times in a row) but a worse game vs Monored (1-1) and Pickles (I always lose to Pickles).

Let's hope it gets posted soon.
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