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SaTiVa
Joined: 09 Jun 2005 Posts: 196
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Posted: Fri Mar 16, 2007 9:48 am Post subject: RWb SLIVERS |
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I played this deck in block with some a little succes,,, lost R2 to 2nd place deck with him at 2 g 3 and me 3 turns to top deck one of 7 burn spells left in deck and it didnt happen. Any ways i was wondering if anyone had any suggestions .. just threw it together for the trial yesterday.
Land 21
7 Mountain
7 Plains
5 Swamp
2 Terramorphic Expanse
Spells 14
4 Rift Bolt
4 Sudden Shock
3 Prismatic Lens
3 Griffin Guide
Critters 25
4 Sinew Sliver
4 Sidewinder Slive
4 Cautery Sliver
4 Sedge Sliver
3 Bonesplitter Sliver
3 Neurotic Sliver
2 Essence Sliver
1 Plutomic S1iver
SB
2 plutomic
2 essence
4 Stupor
4 Temp isolation
3 Extripate
edited by CMA-Flippi: made this Sticky'ed |
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age
Joined: 28 Sep 2006 Posts: 12
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Posted: Fri Mar 16, 2007 10:03 am Post subject: new slivers suck dick |
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| it sucks dick all the new slivers suck they make the old ones look bad |
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killakiwi
Joined: 18 Dec 2004 Posts: 72
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Posted: Fri Mar 16, 2007 10:37 am Post subject: |
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what the hell is a plutomic sliver?  |
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TofuBoy
Joined: 07 Oct 2005 Posts: 123
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Posted: Fri Mar 16, 2007 10:57 am Post subject: |
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| killakiwi wrote: | what the hell is a plutomic sliver?  |
One that got too close to some Plutonium? It makes all your slivers radioactive |
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killakiwi
Joined: 18 Dec 2004 Posts: 72
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Posted: Fri Mar 16, 2007 11:46 am Post subject: |
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Oh right, so thats how two headed sliver came about...
cmon admit it, that was clever  |
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Conkisstador
Joined: 08 Sep 2004 Posts: 279
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Posted: Fri Mar 16, 2007 5:33 pm Post subject: |
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-4 lens
-4 suden shock
+4 mindlash
+4 playstyle cards
goldfishes win on turns 5 or 6
mindlash is great once theyre topdecking (if u get there) because it stops their lategame spells
anyways the deck is fine and new slivers dont make ol ones look bad... sedge is the best one printed yet. |
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ant900
Joined: 11 Oct 2004 Posts: 2480 Location: somewhere
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Posted: Sat Mar 17, 2007 1:41 am Post subject: |
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| you have a bunch of sub par silvers that you do not need to be playing. also where is urborg? |
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Jacois
Joined: 05 Sep 2004 Posts: 457
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Posted: Sat Mar 17, 2007 8:00 am Post subject: |
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| you need 2 more colours. |
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Pollo
Joined: 16 Nov 2004 Posts: 88
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Posted: Sat Mar 17, 2007 8:49 am Post subject: Re: RWb SLIVERS |
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| I would change 2 Essence Sliver 1 Plutomic S1iver for calciderm and move essence to sb, and lens for isolation main deck, 5 swmaps is obv too much, 4 Terramorphic Expanse is a obv choise, 4 Gemstone Mine and 1 urborg too, I would cut some swamps for that. |
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coolcreep
Joined: 18 Feb 2006 Posts: 322
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Posted: Sat Mar 17, 2007 1:21 pm Post subject: |
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| I would play something decent. |
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Feodoric
Joined: 27 Dec 2006 Posts: 10
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Posted: Thu Apr 05, 2007 10:59 am Post subject: |
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I run:
4 Terramorphic Expanse
4 Gemstone Mine
4 Mountain
2 Urborg
2 Swamp
3 Plains
4 Forest
1 Pendelhaven
3 Sidewinder Sliver
3 Two-Headed Sliver
2 Cautery Sliver
2 Darkheart Sliver
4 Gemhide Sliver
4 Sinew Sliver
4 Firewake Sliver
4 Sedge Sliver
3 Necrotic Sliver
3 Bonesplitter Sliver
4 Might Sliver
sb:
3 Voidstone Gargoyle
2 Plains
3 Harmonic Sliver
1 Cautery Sliver
1 Darkheart Sliver
3 Essence Sliver
2 Pulmonic Sliver
I've played a couple games, won much more than i've lost. 4 colors isn't hard to swing; there are times when you get color screwed, but less often than you'd expect. 4 Terras and 4 Mines pretty much guaruntee you'll get the color you need most for a particular hand. Urborgs are great... I'm considering upping them to 3. Not only do they let you regenerate your slivers with any land, but they save you the trouble of removing counters from gemstone mines when you need them for colorless and allow you to tap terramorphic expanses for mana the turn they come out, very useful around turn 5 when you want to be laying down might slivers.
Never run more than 4 non sliver, nonland cards. Slivers perform all the essential tasks - pump up, removal, mana. You really don't need anything but slivers.
Two-Headed Sliver and Firewake Sliver are really really good. Two Headed Sliver effectively doubles your sliver count because they can only block half; Firewake gives you extra effective slivers each turn and allows you to drop your entire hand if you have gemhide sliver out.
Sideboard is pretty self-explanatory; I haven't tested Voidstone Gargoyle yet, but I figure it might be alright at stopping combo and Damnation. It's too clunky to bring in against control, but could be useful. Harmonic Slivers are very good against Damnation - Totem control decks; vs those you want to conserve your slivers, playing 3-4 at a time and forcing their removal. Cautery and Firewake become very good here because they lessen the potency of non-split second spot removal; Damnation isn't too much trouble if you don't overextend. |
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WoodSage
Joined: 08 Apr 2006 Posts: 65
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Posted: Mon Jun 11, 2007 7:37 pm Post subject: |
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I went 5-1 at the last trial with 5-color Slivers. It's not exactly the same as your versions, it has a better game vs control (particularly Monoblack which I beat 4 times in a row) but a worse game vs Monored (1-1) and Pickles (I always lose to Pickles).
Let's hope it gets posted soon. |
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WoodSage
Joined: 08 Apr 2006 Posts: 65
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Posted: Mon Jun 11, 2007 7:38 pm Post subject: |
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I went 5-1 at the last trial with 5-color Slivers. It's not exactly the same as your versions, it has a better game vs control (particularly Monoblack which I beat 4 times in a row) but a worse game vs Monored (1-1) and Pickles (I always lose to Pickles).
Let's hope it gets posted soon. |
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