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UR Aggro



 
Reply to topic    Magic-League.com Forum Index -> TimeSpiral Block Constructed (TBC)
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JackThaRippa



Joined: 07 Apr 2005
Posts: 32

PostPosted: Thu Jan 04, 2007 8:45 pm    Post subject: UR Aggro Reply with quote

UR Aggro

8 Mountains
10 Islands
4 Gemstone Mine

4 Flying Men
4 Drifter il-Dal
4 Looter il-Kor

4 Unstable Mutation
4 Lightning Axe
4 Fiery Temper
4 Rift Bolt
4 Psionic Blast
4 Sudden Shock
2 Desintegrate
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Kc-Reaper



Joined: 19 Nov 2006
Posts: 47

PostPosted: Thu Jan 04, 2007 9:28 pm    Post subject: Reply with quote

how the fuckt is tha aggro if it runs like 12 creatures if u play white wheenie thats aggro cause it runs a fuckload of creatures
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kfcman



Joined: 16 Sep 2006
Posts: 665

PostPosted: Thu Jan 04, 2007 9:33 pm    Post subject: Reply with quote

PuffPuffPass wrote:
how the fuckt is tha aggro if it runs like 12 creatures if u play white wheenie thats aggro cause it runs a fuckload of creatures

u do know that aggro is short for aggresive, not, has a bunch of creatures. a deck doesnt need a bunch of creatures to be labeled aggro, but many aggro decks do have a lot of creatures. any deck that comes out fast and and puts early pressure on the opp is considered an aggro deck
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toguppy



Joined: 03 Sep 2004
Posts: 297

PostPosted: Tue Mar 06, 2007 9:49 pm    Post subject: Reply with quote

the deck has enough madness outlets so why isnt he playing the new arrogant wurm?? and why are you playing disintegrate??


my profesional opinion Razz -2 disintegrate -2 sudden shock + 3 wurms -2 lands -1 psionic blast +4 ancestral vision

the visions would restock and also another turn 1 spell to play. the suddens shoocks arent THAT great considering this deck seems to ignore the opponent as much as possible and the other 2 can be sb material.

any spell with x in it generally requires mana and this deck aas is only runs 22 lands theres a good cahcen it will be stuck on 3-4 lands the entire game and 3 damage aint that great.

so possibly

8 Mountains
8 Islands
4 Gemstone Mine

4 Flying Men
4 Drifter il-Dal
4 Looter il-Kor
3 reckless wurm

4 Unstable Mutation
4 Lightning Axe
4 Fiery Temper
4 Rift Bolt
3 Psionic Blast
2 Sudden Shock
4 ancestral vision
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Tuba



Joined: 07 Mar 2007
Posts: 1

PostPosted: Wed Mar 07, 2007 7:43 pm    Post subject: Reply with quote

i wouldnt play unstable mutation.

after three turns it pans our to 6 damage, the same amount of damage that is delt from a unholy strenght, and no one would play that in aggro. the slot could be better filled with something like piracy charm, which is under rated.
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toguppy



Joined: 03 Sep 2004
Posts: 297

PostPosted: Wed Mar 07, 2007 8:43 pm    Post subject: Reply with quote

Tuba wrote:
i wouldnt play unstable mutation.

after three turns it pans our to 6 damage, the same amount of damage that is delt from a unholy strenght, and no one would play that in aggro. the slot could be better filled with something like piracy charm, which is under rated.


the difference between u. strength and u.mutation is mainly = the format, & the colours.

6 damage for 1 mana is pretty good if you ask me especially when it gives more then 1 toughness aswell helping vs removal.

in regards to piracy charm... it is bad in this deck. the whole idea is to deal damage quickly... and +2/1 generally kills any of his creatures... this is bad if you didnt realise. sorry bout being blunt but piracy charm besides some random lucky island walk and discard is very sub par in this deck
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boomwolf



Joined: 25 Jan 2007
Posts: 59

PostPosted: Thu Mar 08, 2007 6:28 am    Post subject: Reply with quote

wurm is a must there...
great pressure giver with such high numbers of discards you got...

as said disintegrate in useless there, but i think Sudden Shock is great-keep it as it can dish out last damage to counter decks...jest remember to keep it to the very end...
more discard outlets would be nice here...say draw-discard kind of cards...they will fit in nicely...
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