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Bushviper
Joined: 07 Aug 2006 Posts: 81
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Posted: Tue Mar 06, 2007 2:37 pm Post subject: TSP Block Help |
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First, here is the deck:
// Lands
3 [MM] Plains (1)
4 [TSB] Gemstone Mine
4 [TSP] Terramorphic Expanse
3 [US] Island (3)
8 [TE] Forest (2)
// Creatures
4 [TSB] Wall of Roots
4 [TS] Riftwing Cloudskate
3 [PC] Whitemane Lion
4 [TSB] Mystic Snake
// Spells
3 [TS] Think Twice
2 [OD] Call of the Herd
3 [PC] Wild Pair
3 [PC] Harmonize
4 [TSP] Momentary Blink
4 [TSP] Prismatic Lens
4 [TS] Search for Tomorrow
Don't have a sb yet because I don't know what the meta is going to look like. THe basic concept is to accelerate to six mana while trying to control the game as much as possible and then playing down Wild Pair. After that if you untap you should win. Notice the white-mane lino WIld Pair synergy here as I can play a lion, get a untility card and then return the lion to my hand all for only 2 mana. Any suggestions for the deck? Anything you found effective? What do you think its weaknesses are? |
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sc4rs
Joined: 23 Mar 2006 Posts: 389
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Posted: Tue Mar 06, 2007 3:27 pm Post subject: |
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Playing that many Gemstone Mines, although they are mana fixers, is inevitably going to screw you when they die. Acceling only to lose a land doesn't really help you get what you're after.
Think Twice seems like an odd choice over a fourth Harmonize, especially with 4 Prismatic Lens, 4 Search for Tomorrow, and 4 Wall of Roots getting you to 4 mana by turn 3. You don't need the instant speed for anything except after you have the bouncing/counterspells.
I'd consider some random 3/2 or 2/3 or 1/4 or 4/1 or 0/5 as a compliment to Wall of Roots. Also, you could replace it with some other 2/2, like Ashcoat Bear or something with a CIP ability, like Ana Battlemage or Voidmage Husher. |
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theTJtrooper
Joined: 29 Sep 2005 Posts: 119
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Posted: Tue Mar 06, 2007 5:23 pm Post subject: |
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| I like how your deck scoops to Teferi, the #1 or #2 played creature in the format. |
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Acid_Christ
Joined: 28 Aug 2004 Posts: 432
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Posted: Tue Mar 06, 2007 9:42 pm Post subject: |
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| sc4rs wrote: | Playing that many Gemstone Mines, although they are mana fixers, is inevitably going to screw you when they die. Acceling only to lose a land doesn't really help you get what you're after.
Think Twice seems like an odd choice over a fourth Harmonize, especially with 4 Prismatic Lens, 4 Search for Tomorrow, and 4 Wall of Roots getting you to 4 mana by turn 3. You don't need the instant speed for anything except after you have the bouncing/counterspells.
I'd consider some random 3/2 or 2/3 or 1/4 or 4/1 or 0/5 as a compliment to Wall of Roots. Also, you could replace it with some other 2/2, like Ashcoat Bear or something with a CIP ability, like Ana Battlemage or Voidmage Husher. |
Well done sc4rs Constructive criticism without any unnecessary flaming/sarcasm. (no sarcasm) |
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Acid_Christ
Joined: 28 Aug 2004 Posts: 432
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Posted: Tue Mar 06, 2007 9:46 pm Post subject: |
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| theTJtrooper wrote: | | I like how your deck scoops to Teferi, the #1 or #2 played creature in the format. |
What would you suggest he does about that? And maybe he has Sudden Death in the sb. |
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R3wind
Joined: 24 Jul 2006 Posts: 849
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Posted: Tue Mar 06, 2007 9:55 pm Post subject: |
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| Have you tested vs Rebels? That is the number one aggro deck in the format. It is really really good. |
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Bushviper
Joined: 07 Aug 2006 Posts: 81
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Posted: Tue Mar 06, 2007 10:19 pm Post subject: |
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Teferi Can be just as easyly delt with by a riftwing cloudscape on my turn followed up by mystisc snake when he is repaid, not to mention that he shouldnent hit the board in the first place.
Have not play vs rebels but played vs alot of slivers and has done pretty well. I am thinking I need to find so sort of mass removal for aggro though. |
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