Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Dark Gruul



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
shawnconnery



Joined: 17 Jan 2007
Posts: 7

PostPosted: Wed Feb 21, 2007 5:14 pm    Post subject: Dark Gruul Reply with quote

4 Scab-Clan Mauler
4 Silhana Ledgewalker
4 Kird Ape
3 Giant Solifuge
4 Dark Confidant

4 Char
4 Putrefy
3 Seal of Fire
2 Demonfire
3 Rift Bolt
2 Call of the Herd
3 Moldervine Cloak

3 Blood Crypt
3 Stomping Ground
3 Sulfurous Spring
1 Urborg, Tomb of Yawgmoth
2 Forest
3 Mountian
1 Swamp
4 Desert
1 Karplusan Forest

SB://
4 Blood Moon
3 Threaten
3 Tormod's Crypt
3 Krosan Grip
2 Extirpate[/u]

EDIT: I Fixed it to the way you guys suggested...but what would i cut for the one Cap'n Tickles SB? or to even worry bout it?


Last edited by shawnconnery on Wed Feb 21, 2007 7:48 pm; edited 1 time in total
Back to top
BattleofWits



Joined: 03 Jun 2006
Posts: 230

PostPosted: Wed Feb 21, 2007 5:22 pm    Post subject: Reply with quote

I dig it, the only thing I would test is Scab Clan over Rakdos Guildmage. RG's abilities seem irrelevant when you are trying to beatdown quick and Scab Clan smashes control.
Back to top
pyroxxx950



Joined: 22 Feb 2006
Posts: 17

PostPosted: Wed Feb 21, 2007 6:28 pm    Post subject: Reply with quote

id cut the solifuge to 3 and 1 in board.
deff run scab clan
id run drecavor(the 3/3 for 2 that u have to dis when it comes into play) u will get the card back with bob
no edicts no need for them
more burn spells?
rift bolt,volc hammer
also dryad,ledgewalker?
blood knight? its alright but it isnt a great card
run the guy that is a 3\3 for 2 and deal 1 to play when it comes into play and leave play with fading 2(vanishing)
i think he is good
Back to top
Booya



Joined: 08 Oct 2005
Posts: 10

PostPosted: Wed Feb 21, 2007 6:53 pm    Post subject: Reply with quote

Agreeing with the two previous, I agree with the Scab Clan Mauler. But I would suggest running a bit more lands in order to be able to play anthing. 16 lands seems way too low.
Back to top
shawnconnery



Joined: 17 Jan 2007
Posts: 7

PostPosted: Wed Feb 21, 2007 7:41 pm    Post subject: Reply with quote

Booya wrote:
Agreeing with the two previous, I agree with the Scab Clan Mauler. But I would suggest running a bit more lands in order to be able to play anthing. 16 lands seems way too low.


I forgot to add the deserts to the list and a karplusan forest...so thats 21...
Back to top
Middleman



Joined: 20 Jan 2005
Posts: 58

PostPosted: Wed Feb 21, 2007 11:18 pm    Post subject: Reply with quote

You need more Forests if you want to be able to run Kird Ape (Kird Ape + 5 Forests = Mon's Goblin Raiders), I'd cut the Deserts and run a more stable mana base, more Rav duals etc. And swap the Blood Moons for Cryoclasms, Blood Moon is built to hose 3 color decks, not go in them.
Back to top
Eldar



Joined: 27 Nov 2006
Posts: 435
Location: Rochester

PostPosted: Wed Feb 21, 2007 11:26 pm    Post subject: Reply with quote

Yeah I would cut the putrefy x4 for more rift bolts, moldervine cloak, and call of the herd. I might also cut threatens from your sideboard to run perhaps defense grid or something to help you against control. Cryoclasm wouldn't be bad either. You could cut one blood moon for the last cap'n but I don't really see the need to 3 is normally enough.
Back to top
DRINKALCOHOL



Joined: 28 Mar 2006
Posts: 264
Location: New Gunsqu

PostPosted: Thu Feb 22, 2007 7:38 am    Post subject: Reply with quote

-2 Demonfire
-3 Putrefy
-2 Coth
-1 Cloak
-3 Seal
-4 Ledgewalker

+4 Burning-Tree
+1 Rift Bolt
+4 Rak Mage
+4 Dryad Sophis
+2 Scorched Rusalk

Gruul is economical, heavy beats. Any board control aside from creature abilities goes in the side.
Back to top
Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Thu Feb 22, 2007 10:19 am    Post subject: Reply with quote

actually rakdos guildmage wrecks control more then scab clan mauler
Back to top
Apos



Joined: 24 May 2005
Posts: 757

PostPosted: Thu Feb 22, 2007 4:23 pm    Post subject: Reply with quote

Spyx wrote:
actually rakdos guildmage wrecks control more then scab clan mauler

late game maybe
Back to top
shawnconnery



Joined: 17 Jan 2007
Posts: 7

PostPosted: Thu Feb 22, 2007 6:18 pm    Post subject: Reply with quote

Apos wrote:
Spyx wrote:
actually rakdos guildmage wrecks control more then scab clan mauler

late game maybe


gruul would just be the better direction to go
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy