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deck idea infinite stuff turn 3


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JonPatton



Joined: 11 Dec 2005
Posts: 157

PostPosted: Wed Feb 21, 2007 9:48 am    Post subject: Reply with quote

This seems to work with Mongrel, though. You don't have to pull stack tricks. Why not go Mono-Green Combo? Or look for another way to abuse the infinite returns. You can go the Soul Warden route with any number of free outlets. Infinite life is pretty darned good against every deck out except Sensei combo (and you can just run Blessings for that deck). That doesn't mean it's a better deck than Life, but having the option to suddenly make a 5000/5000 Mongrel is going to put a hurting on every deck that doesn't run Sudden Shock. The White rescue mechanic could be of some use here, too. I'd run a lot more acceleration, and just use Weird Harvest. Eladamri's Call could work as a 1- or 2-of. The Mongrel part of the deck seems like it could go off turn three (Turn 1 Mox/Land, Mongrel; Turn 2 Curio, turn three, Weird Harvest for 2 Roots).

The best part about staying Mono or almost mono green, though, would be that you can make the rest of the deck like Stompy, and still win handily with that route -- unlike Life, which was severely underpowered in that respect.
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toguppy



Joined: 03 Sep 2004
Posts: 298

PostPosted: Wed Feb 21, 2007 5:41 pm    Post subject: Reply with quote

JonPatton wrote:
This seems to work with Mongrel, though. You don't have to pull stack tricks. Why not go Mono-Green Combo? Or look for another way to abuse the infinite returns. You can go the Soul Warden route with any number of free outlets. Infinite life is pretty darned good against every deck out except Sensei combo (and you can just run Blessings for that deck). That doesn't mean it's a better deck than Life, but having the option to suddenly make a 5000/5000 Mongrel is going to put a hurting on every deck that doesn't run Sudden Shock. The White rescue mechanic could be of some use here, too. I'd run a lot more acceleration, and just use Weird Harvest. Eladamri's Call could work as a 1- or 2-of. The Mongrel part of the deck seems like it could go off turn three (Turn 1 Mox/Land, Mongrel; Turn 2 Curio, turn three, Weird Harvest for 2 Roots).

The best part about staying Mono or almost mono green, though, would be that you can make the rest of the deck like Stompy, and still win handily with that route -- unlike Life, which was severely underpowered in that respect.


sounds good Razz as its only really curio and the essence wardens that arent agro. sounds fine to me Razz i can go the 6/1 tramplers Razz or splash red for kird ape or blue for another madness outlet in aqua and go u/g madness with infinite life possible.

inifinite madness Razz i like the sound of that

4 wild mongrel
4 auamoeba
4 basking rootwalla
4 cloudstone curio
4 chrome mox
4 essence warden
4 wierd harvest
1 wonder
1 brawn
1 genesis
1 eternal witness
4 arrogant wurm


or i could go friggorid with the combo in there Razz

4 ichorid
4 wild mongrel
2 putrid imp
4 zombie infestation
4 basking rootwalla
4 cloudstone curio
4 6dredge imp's
4 6dredge dude's
4 careful stufy
3 deep analysis
4 chrome mox
4 psychatog
1 brawn
1 genesis

hrmm iunno but i think brawn definitely deserves aplace in the deck.
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Genem



Joined: 02 Mar 2006
Posts: 4

PostPosted: Thu Feb 22, 2007 1:35 am    Post subject: Reply with quote

might as well go with Confessor, Zombie Infestation, and Nefarious Lich.
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