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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Tue Feb 20, 2007 8:38 pm Post subject: deck idea infinite stuff turn 3 |
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ok very rough idea as this is my lunch break ima build this @ home after work though to fine tune it
4 zombie infestation
4 wild mongrel
4 basking rootwalla
4 cloudstone curio
4 tangleroot
4 phyrexian altar
4 genesis chamber
1 anger
4 wierd harvest
4 living wish
1 horned kavu
1 genesis
1 essence warden
chrome mox??
+ lands
sb
1 horned kavu
1 eternal witness
1 essence warden
i need ideas and there is plenty of room in the deck as it is it need plenty of search but i like the idea of going turn 1 or 2 infestation turn 2or3 tanglebloom discard 2 rootwalla get 1 zombie token add 3 mana play cloudstone and return rootwallas witha token and repeat all at instant speed 
Last edited by toguppy on Tue Feb 20, 2007 10:04 pm; edited 1 time in total |
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SOAD
Joined: 12 Jul 2005 Posts: 233 Location: In my Comp
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Posted: Tue Feb 20, 2007 9:36 pm Post subject: |
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do you realize your deck doesnt run until turn 5??
the combo I see is Horned kavu with 3 genesis chamber and one phyrexian altar
so you get 3 tokens and bounce kavu, sac 2 tokens and play kavu
that makes Infinite 1/1 myr tokens
can you explain me Why the hell you run tanglebloom?? |
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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Tue Feb 20, 2007 10:03 pm Post subject: |
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| SOAD wrote: | do you realize your deck doesnt run until turn 5??
the combo I see is Horned kavu with 3 genesis chamber and one phyrexian altar
so you get 3 tokens and bounce kavu, sac 2 tokens and play kavu
that makes Infinite 1/1 myr tokens
can you explain me Why the hell you run tanglebloom?? |
yeah typo
i meant tangleroot wich i a about to correct(if it aint tangle root.. my bad) the whenever a creature comes into play add g to your mana pool
oh and curio + 2xrootwalla = infinite creature playing. just need a cip effect or discarding effect such as wild mongrel or zsombie infestation. |
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Jesus_Christ
Joined: 16 Dec 2006 Posts: 13
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Posted: Tue Feb 20, 2007 10:04 pm Post subject: |
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| Umm, this post is now obsolete. |
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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Tue Feb 20, 2007 10:06 pm Post subject: |
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| Jesus_Christ wrote: | | Umm, this post is now obsolete. |
???
i just thought of it like yesterday afternoon!! didnt post till a couple of horus ago and seeing as im in australia i didnt expect any replies till this afternoon or later on tonight. |
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Jesus_Christ
Joined: 16 Dec 2006 Posts: 13
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Posted: Tue Feb 20, 2007 10:07 pm Post subject: |
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| I am not talking about your post. I had posted, as you see a minute after you, that you meant Tangleroot. However, by the time I hit 'Submit' you had already said the same thing. Mea culpa. |
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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Tue Feb 20, 2007 10:11 pm Post subject: |
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owell yeah as you can see you should be able to go off on turn 4 definitely with those 2 different combo's that work together in the deck. im personally not too sure wether or not putrid imp should replace wild mongrel but then i like the fact i can cast wild mongrel with green mana off of tangleroot
ideas people??? |
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SOAD
Joined: 12 Jul 2005 Posts: 233 Location: In my Comp
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Posted: Tue Feb 20, 2007 10:19 pm Post subject: |
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too many cards for a combo deck.
best comboes usualy make use of an entire mechanic or just need about 2 cards to start runing. you need an entire game to start the lock.
May be Mox and instead of green creatures try an afinity version, so in that you may do some sort like an afinity comboed deck with horny-topters.
Edit* NVM it says non artifact. |
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ant900
Joined: 11 Oct 2004 Posts: 2480 Location: somewhere
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Posted: Tue Feb 20, 2007 10:43 pm Post subject: |
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| I don't think this combo works... |
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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Wed Feb 21, 2007 12:17 am Post subject: |
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| ant900 wrote: | | I don't think this combo works... |
2 cards cloudstone + wierd harvest
... cloudstone say whenever a nonarifact card comes into play under your control you may return a card of that typew to your hand. so playa rootwalla for free, return another rootwall... wash and repeat.
3 cards if there is a zombie infestation you need to play.
4 card combo phyrexian altar + horned kavu + tangle root + genesis chamber. (much less likely wich is why i am not devoting the deck to making it work)
so to wrap it up. 2 cards. wierd harvestfor 3 with a zombie infestation out for 2 rootwallas+ anger = infinite creatures.
wierd harvest for 3 for 2x rootwalla + 1 essence warden = infinite life.
now i understand that alot of people cannot understand how this combo would go off early... that is why i am after ideas.... but as i said all i need is 2 cards and thats game... technically if i played mox i could swing with an infinite creature on turn 2
turn 1 wild mongrel or putrid imp or zombie infesation
turn 2 cloudstone curio
=discard rootwalla,disacrd rootwalla bounce first one.
repeat win.
now another idea i had was making it more control and playibg that take an extra turn thing with cloudstone and witness for the lock. |
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Ronnan
Joined: 08 May 2005 Posts: 161
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Posted: Wed Feb 21, 2007 1:19 am Post subject: |
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i would cut zombie infestation for putrid imp
you need to dsicard 2 for the infestation,wich limites the loop |
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ant900
Joined: 11 Oct 2004 Posts: 2480 Location: somewhere
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Posted: Wed Feb 21, 2007 1:20 am Post subject: |
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| the curio combo works with mongrel, but not with infestation, if I got my stuff right with madness... |
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Tidus-
Joined: 27 Oct 2004 Posts: 303
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Posted: Wed Feb 21, 2007 5:06 am Post subject: |
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| Zombie tokens dont trigger tangleroot as they arent creatures spells right? |
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toguppy
Joined: 03 Sep 2004 Posts: 298
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Posted: Wed Feb 21, 2007 5:41 am Post subject: |
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| Tidus- wrote: | | Zombie tokens dont trigger tangleroot as they arent creatures spells right? |
ok ignore the madness outlet. just focus on the fact that 2 rootwalla's + curio = free infinite creature spells. infact along with tangleroot you could even hard cast it.
and now back to zombie infestation...
you discard 2 rootwalla's
the 2/2 zombie goes on the stack, the 2 rootwalla's madness goes on the stack.. as the active player you choose how the stack is made.
you choose the rootwalla's to come into play first, the first rootwalla comes into play(nothing happens),
the second rootwalla comes into play and bounces the first,
the zombie token comes into play(and as the token is a creature wich is a permanent type that it shares with rootwalla you can bounce it) you bounce your second rootwalla.
infinite tokens.... |
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GnikXela
Joined: 21 Jun 2006 Posts: 77
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Posted: Wed Feb 21, 2007 7:15 am Post subject: |
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| actually the madness would go onto the stack first since it says that you play it for the madness cost at the time you discard it from your hand then the zombie infestation goes onto the stack, therefore the zombie infestation token would resolve first. just because youre the active player, doesnt mean you get to control that. its just how madness triggers. |
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