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deck idea infinite stuff turn 3


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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Tue Feb 20, 2007 8:38 pm    Post subject: deck idea infinite stuff turn 3 Reply with quote

ok very rough idea as this is my lunch break ima build this @ home after work though to fine tune it

4 zombie infestation
4 wild mongrel
4 basking rootwalla
4 cloudstone curio
4 tangleroot
4 phyrexian altar
4 genesis chamber
1 anger
4 wierd harvest
4 living wish
1 horned kavu
1 genesis
1 essence warden

chrome mox??
+ lands


sb
1 horned kavu
1 eternal witness
1 essence warden


i need ideas and there is plenty of room in the deck as it is it need plenty of search but i like the idea of going turn 1 or 2 infestation turn 2or3 tanglebloom discard 2 rootwalla get 1 zombie token add 3 mana play cloudstone and return rootwallas witha token and repeat all at instant speed Razz


Last edited by toguppy on Tue Feb 20, 2007 10:04 pm; edited 1 time in total
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SOAD



Joined: 12 Jul 2005
Posts: 225
Location: In my Comp

PostPosted: Tue Feb 20, 2007 9:36 pm    Post subject: Reply with quote

do you realize your deck doesnt run until turn 5??

the combo I see is Horned kavu with 3 genesis chamber and one phyrexian altar
so you get 3 tokens and bounce kavu, sac 2 tokens and play kavu
that makes Infinite 1/1 myr tokens
can you explain me Why the hell you run tanglebloom??
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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Tue Feb 20, 2007 10:03 pm    Post subject: Reply with quote

SOAD wrote:
do you realize your deck doesnt run until turn 5??

the combo I see is Horned kavu with 3 genesis chamber and one phyrexian altar
so you get 3 tokens and bounce kavu, sac 2 tokens and play kavu
that makes Infinite 1/1 myr tokens
can you explain me Why the hell you run tanglebloom??



yeah typo

Razz
i meant tangleroot wich i a about to correct(if it aint tangle root.. my bad) the whenever a creature comes into play add g to your mana pool

oh and curio + 2xrootwalla = infinite creature playing. just need a cip effect or discarding effect such as wild mongrel or zsombie infestation.
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Jesus_Christ



Joined: 16 Dec 2006
Posts: 11

PostPosted: Tue Feb 20, 2007 10:04 pm    Post subject: Reply with quote

Umm, this post is now obsolete.
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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Tue Feb 20, 2007 10:06 pm    Post subject: Reply with quote

Jesus_Christ wrote:
Umm, this post is now obsolete.


???

i just thought of it like yesterday afternoon!! didnt post till a couple of horus ago and seeing as im in australia i didnt expect any replies till this afternoon or later on tonight.
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Jesus_Christ



Joined: 16 Dec 2006
Posts: 11

PostPosted: Tue Feb 20, 2007 10:07 pm    Post subject: Reply with quote

I am not talking about your post. I had posted, as you see a minute after you, that you meant Tangleroot. However, by the time I hit 'Submit' you had already said the same thing. Mea culpa.
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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Tue Feb 20, 2007 10:11 pm    Post subject: Reply with quote

Laughing


owell yeah as you can see you should be able to go off on turn 4 definitely with those 2 different combo's that work together in the deck. im personally not too sure wether or not putrid imp should replace wild mongrel but then i like the fact i can cast wild mongrel with green mana off of tangleroot

ideas people???
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SOAD



Joined: 12 Jul 2005
Posts: 225
Location: In my Comp

PostPosted: Tue Feb 20, 2007 10:19 pm    Post subject: Reply with quote

too many cards for a combo deck.

best comboes usualy make use of an entire mechanic or just need about 2 cards to start runing. you need an entire game to start the lock.

May be Mox and instead of green creatures try an afinity version, so in that you may do some sort like an afinity comboed deck with horny-topters.

Edit* NVM it says non artifact.
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ant900



Joined: 11 Oct 2004
Posts: 2449
Location: somewhere

PostPosted: Tue Feb 20, 2007 10:43 pm    Post subject: Reply with quote

I don't think this combo works...
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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Wed Feb 21, 2007 12:17 am    Post subject: Reply with quote

ant900 wrote:
I don't think this combo works...


2 cards cloudstone + wierd harvest
... cloudstone say whenever a nonarifact card comes into play under your control you may return a card of that typew to your hand. so playa rootwalla for free, return another rootwall... wash and repeat.

3 cards if there is a zombie infestation you need to play.



4 card combo phyrexian altar + horned kavu + tangle root + genesis chamber. (much less likely wich is why i am not devoting the deck to making it work)

so to wrap it up. 2 cards. wierd harvestfor 3 with a zombie infestation out for 2 rootwallas+ anger = infinite creatures.

wierd harvest for 3 for 2x rootwalla + 1 essence warden = infinite life.

now i understand that alot of people cannot understand how this combo would go off early... that is why i am after ideas.... but as i said all i need is 2 cards and thats game... technically if i played mox i could swing with an infinite creature on turn 2

turn 1 wild mongrel or putrid imp or zombie infesation
turn 2 cloudstone curio
=discard rootwalla,disacrd rootwalla bounce first one.
repeat win.

now another idea i had was making it more control and playibg that take an extra turn thing with cloudstone and witness for the lock.
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Ronnan



Joined: 08 May 2005
Posts: 125

PostPosted: Wed Feb 21, 2007 1:19 am    Post subject: Reply with quote

i would cut zombie infestation for putrid imp
you need to dsicard 2 for the infestation,wich limites the loop
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ant900



Joined: 11 Oct 2004
Posts: 2449
Location: somewhere

PostPosted: Wed Feb 21, 2007 1:20 am    Post subject: Reply with quote

the curio combo works with mongrel, but not with infestation, if I got my stuff right with madness...
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Tidus-



Joined: 27 Oct 2004
Posts: 296

PostPosted: Wed Feb 21, 2007 5:06 am    Post subject: Reply with quote

Zombie tokens dont trigger tangleroot as they arent creatures spells right?
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toguppy



Joined: 03 Sep 2004
Posts: 247

PostPosted: Wed Feb 21, 2007 5:41 am    Post subject: Reply with quote

Tidus- wrote:
Zombie tokens dont trigger tangleroot as they arent creatures spells right?


ok ignore the madness outlet. just focus on the fact that 2 rootwalla's + curio = free infinite creature spells. infact along with tangleroot you could even hard cast it.

and now back to zombie infestation...

you discard 2 rootwalla's

the 2/2 zombie goes on the stack, the 2 rootwalla's madness goes on the stack.. as the active player you choose how the stack is made.

you choose the rootwalla's to come into play first, the first rootwalla comes into play(nothing happens),
the second rootwalla comes into play and bounces the first,
the zombie token comes into play(and as the token is a creature wich is a permanent type that it shares with rootwalla you can bounce it) you bounce your second rootwalla.

infinite tokens....
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GnikXela



Joined: 21 Jun 2006
Posts: 53

PostPosted: Wed Feb 21, 2007 7:15 am    Post subject: Reply with quote

actually the madness would go onto the stack first since it says that you play it for the madness cost at the time you discard it from your hand then the zombie infestation goes onto the stack, therefore the zombie infestation token would resolve first. just because youre the active player, doesnt mean you get to control that. its just how madness triggers.
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