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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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ishocrone
Joined: 16 Mar 2006 Posts: 39
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Posted: Sun Feb 18, 2007 6:52 am Post subject: 5c kami flow need a little sug |
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Well this deck looks like a pile of jank but its actually very good and flexable but im thinking of taking out the kami genesis and add in a diff combo all together of some sort any ideas appreciated
// Lands
1 [TSP] Academy Ruins
1 [OD] Cephalid Coliseum
1 [OD] Barbarian Ring
1 [OD] Nomad Stadium
1 [DIS] Ghost Quarter
4 [TSP] Terramorphic Expanse
1 [ON] Polluted Delta
1 [ON] Windswept Heath
1 [ON] Bloodstained Mire
1 [ON] Flooded Strand
1 [ON] Wooded Foothills
2 [TSP] Island (1)
2 [TSP] Plains (1)
2 [TSP] Swamp (1)
2 [TSP] Mountain (1)
2 [TSP] Forest (1)
// Creatures
1 [PLC] Magus of the Tabernacle
2 [RAV] Loxodon Hierarch
1 [FD] Etched Oracle
1 [JU] Genesis
1 [BOK] Kami of False Hope
// Spells
3 [OD] Moment's Peace
1 [IN] Global Ruin
1 [AP] Vindicate
1 [RAV] Life from the Loam
1 [RAV] Recollect
1 [TSP] Ancient Grudge
3 [CHK] Gifts Ungiven
3 [PLC] Porphyry Nodes
3 [PS] Destructive Flow
1 [AP] Legacy Weapon
1 [SOK] Pithing Needle
1 [TSB] Tormod's Crypt
1 [FD] Engineered Explosives
4 [CHK] Sensei's Divining Top
3 [MR] Culling Scales
2 [FD] Crucible of Worlds
// Sideboard
SB: 4 [9E] Defense Grid
SB: 2 [MR] Rule of Law
SB: 1 [7E] Arcane Laboratory
SB: 1 [PLC] Magus of the Tabernacle
SB: 1 [CHK] Reito Lantern
SB: 1 [PLC] Extirpate
SB: 1 [MR] Scrabbling Claws
SB: 1 [OD] Moment's Peace
SB: 1 [IN] Global Ruin
SB: 1 [IN] Dismantling Blow
SB: 1 [TSP] Krosan Grip
well im thinking of doing this
-4x defense grid
+4x chalice of the void
since theres so much removal as in tormods crypt wich is annoying but u can still work around and then i was thinking of adding living wish any ideas appreciated thnks. |
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BigShow
Joined: 07 Apr 2005 Posts: 1306 Location: Igloo town
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Posted: Sun Feb 18, 2007 9:15 am Post subject: |
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| it looks like a highlander deck sooo much |
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Atreyu24
Joined: 23 Aug 2005 Posts: 32 Location: New York
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Posted: Sun Feb 18, 2007 9:38 am Post subject: |
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| This looks like a weird mix between flow rock and gifts rock. it could probably be really good with some tweaks, like more heirarchs, and some discard, like therapy, and eternal witness, for the porphyry nodes, and legacy weapon. witness is very important, as with genesis+magus+witness, you can recur a card every turn, which you can't do with recollect |
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BigShow
Joined: 07 Apr 2005 Posts: 1306 Location: Igloo town
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Posted: Sun Feb 18, 2007 9:42 am Post subject: |
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| I DONT GET THIS DECK |
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Spooge
Joined: 29 Apr 2006 Posts: 34
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Posted: Sun Feb 18, 2007 10:41 am Post subject: |
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Is this a fucking joke or are u the worst fucking player on this website terramorphic expanse in fucking ext, WTF...
White power |
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ishocrone
Joined: 16 Mar 2006 Posts: 39
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Posted: Sun Feb 18, 2007 2:16 pm Post subject: |
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Combinations, Pairings, and Abutments
#1. Genesis/Kami of False Hope. This is simply an updated version of the Splice lock that KoFH used to use back in Kamigawa Block constructed. Yes, Boros and many other aggro decks can burn KoFH during your turn, thus allowing their men to attack unimpeded, however, a lot of the time that happens you'll be able to Moment's Peace during their turn, thus denying them the damage and forcing them to waste a burn spell. Meanwhile, cards like Porphyry Nodes, Destructive Flow, and Culling Scales are completely eliminating their resources every turn they are delayed. This deck has very few ways to kill or discard Genesis. It is therefore recommended that when Gifting for this particular combination, you simply search out only Genesis and the Kami. Yes, that means you just spent four mana for a double Entomb. Entomb is banned for a reason, four mana is a reasonable price to pay for getting double the effect. Finally, many aggro decks are locked by KoFH, or have very few burn spells to hit him with. Ichorid, Affinity, MGA, and Goblinstorm are all members of this club. Also, most control decks find this to be a pain to get around as well as they rely on big finishers such as Eternal Dragon or Exalted Angel to punch through with damage. Damage which is prevented by, you guessed it, KoFH.
#2. Ghost Quarter/Crucible of Worlds. This combo gets special mention because it is so, so versatile. One of the most common uses you'll make of Ghost Quarter is as a fifth universal fetchland for yourself. This gives you any color of mana coming into play untapped, which can often allow you to get that third turn Flow or fourth turn Gifts off. Against other decks however, is where Quarter really shines. Several extended decks don't run any basic lands at all (Affinity, TEPS), and against them, you've basically got a Strip Mine. It is much more common, however, for extended decks to only run 4-6 basic lands, and in the face of Destructive Flow, they will work to get those lands out and into play as quickly as possible. This means that again, Ghost Quarter is essentially Strip Mine. A great example of this is Gifts Rock. A common version of the deck runs two Forests, two Islands, one Plains, and one Swamp. Quartering the Plains or Swamp essentially cuts them off from that color, and two consecutive uses can cut out the Blue or Green as well. If you were confused about it, that’s a good thing. And finally of course, Quarter can significantly disrupt threats such as the UrzaTron.
I'm in a lot of these combos.
#3. Crucible of Worlds/other non-basic lands. The other nonbasic lands in the deck, namely the Fetchlands and the Threshold lands, let Crucible act as a source of card draw. Namely, you can draw a souped up Careful Study, Healing Salve, or Shock every turn for the rest of the game. How is this relevant? Well, against Burn based strategies, since the vast majority of burn spells in ext deal less than four damage, every use of Nomad Stadium effectively counters more than one of your opponents' cards while not costing you a card at all. This means that insurmountable card advantage can be quickly achieved simply by activating the Stadium every turn. The fetchlands act as card draw and a shuffle effect for the Top. Basically, every time you use Crucible to return a fetchland with Top out, you've cast Brainstorm. Cards +1, and cards looked at +3.
#4. Sensei's Divining Top/Culling Scales. This combo will, over time, eliminate every single permanent on the board with CMC three or less. The combo works especially well since the permanents you want to keep around all cost three mana, and since you can choose the Scales' target, you'll never have to worry about them taking out your Flow or Crucible. The only things Scales won't take out are Silhana Ledgewalker and Troll Ascetic, both of which are destroyed by Porphyry Nodes. You can also use the Top to keep the Nodes in play by targeting the Top instead of the Nodes since they're both CMC one. Just in case anyone was wondering, you activate the Top's card draw ability to put it back on top of your library in response to the targeting of the Scales.
#5. Academy Ruins/Tormod's Crypt. This combo is your "no graveyard" strategy. Decks like AggroLoam/CAL and Ichorid can be completely shut down by this combo as it repeatedly removes their entire graveyard from the game.
#6. Academy Ruins/Engineered Explosives. This is a weaker, though workable solution to any number of permanents. The main problem that this combination deals with though, is tokens. Since tokens (and morphs) have a CMC of zero, E.E. dropped for zero will destroy them all, this is an important consideration for a deck that lacks any true mass removal and is thus vulnerable to being overrun by large packs of tokens if a fog effect isn't available. (Goblinstorm, DoJ, Meloku)
#7. Gifts Ungiven/Reito Lantern. This is more of a long term game issue. In a long game, you're going to want to Gifts more than once, Reito Lantern lets you keep grabbing a Recollect and any other useful card that presents a bad choice for your opponent.
#8. Cephalid Coliseum/Life from the Loam. Basically, this gives you most of the advantages of the LftL/Cycle Lands combo except without having to actually run cycling cards.
#9. Gifts Ungiven. If you can resolve one of these AND untap again, you should be set up in a position to win the game. Some common lists of cards to Gift for. Genesis/Kami of False Hope. Kami of False Hope/Moment's Peace/Barbarian Ring/Mortify. Life from the Loam/Culling Scales/Crucible of Worlds/Academy Ruins. Terramorphic Expanse/Life from the Loam/Cephalid Coliseum/Nomad Stadium. Destructive Flow/Legacy Weapon/Recollect/Global Ruin.
ok thats for how to play the deck second i know i should add in eternal witness but what to take out i was thinking of some stuff second spooge :/ stfu :/ lol ur host name is what ur dad puts in ur ass retard |
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ant900
Joined: 11 Oct 2004 Posts: 2477 Location: somewhere
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Posted: Sun Feb 18, 2007 5:29 pm Post subject: |
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| this deck is from an MTGS article, and terramorphic expanse is in there for a reason... |
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