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uwb scepter lock !! ideas???



 
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toguppy



Joined: 03 Sep 2004
Posts: 298

PostPosted: Sun Feb 18, 2007 4:20 am    Post subject: uwb scepter lock !! ideas??? Reply with quote

// Lands
2 [RAV] Watery Grave
1 [GP] Godless Shrine
4 [ON] Flooded Strand
2 [ON] Polluted Delta
4 [DIS] Hallowed Fountain
1 [TSP] Swamp (1)
4 [7E] Island (4)
2 [RAV] Plains (3)
1 [TSP] Academy Ruins

// Creatures
1 [IN] Hanna, Ship's Navigator
4 [PS] Meddling Mage
3 [TSP] Teferi, Mage of Zhalfir

// Spells
4 [MR] Chrome Mox
3 [PS] Orim's Chant
4 [7E] Counterspell
4 [MR] Isochron Scepter
3 [JU] Cunning Wish
3 [8E] Wrath of God
3 [AP] Vindicate
4 [7E] Duress
1 [PS] Dromar's Charm
1 [GP] Mortify
1 [TSP] Mystical Teachings

// Sideboard
SB: 1 [PS] Orim's Chant
SB: 1 [GP] Mortify
SB: 1 [TSP] Mystical Teachings
SB: 3 [SC] Stifle
SB: 3 [SOK] Kataki, War's Wage
SB: 1 [7E] Disenchant
SB: 1 [PLC] Extirpate
SB: 3 [DIS] Spell Snare
SB: 1 [TSB] Funeral Charm


im after ideas people Razz
contributions are welcome flames arent.
personally im tempted to be running dralnu over hanna, however its just another way to return scepter Razz and also a searchable way to do it. so far the sb seems pretty solid.

was possibly thinking of adding green instead of black for sakura tribe elders and loxodons and living wish
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 512
Location: Weiterstad

PostPosted: Sun Feb 18, 2007 6:35 am    Post subject: Reply with quote

Add Tog.
Add Stifles MD

you need that Smile

( I played some sort of that deck yesterday at a PTQ but i didn't work)
The deck can't deal with Zoo and Boros since its control is too slow.

It can't successfully get the UW Tron player into a lock since he just counters the Orim's Chant 2 times, when he wants to attack with his EOT Decree tokens.

-> you urgently need Stifle

This version was fatal, since it's just too slow against aggro.

// Lands
1 [CS] Snow-Covered Plains
1 [RAV] Watery Grave
4 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [MR] Seat of the Synod
1 [MR] Ancient Den
1 [MR] Vault of the Whispers
1 [CS] Snow-Covered Swamp
4 [DIS] Hallowed Fountain
2 [OD] Cephalid Coliseum
3 [CS] Snow-Covered Island
1 [CHK] Minamo, School at Water's Edge
1 [SOK] Oboro, Palace in the Clouds
1 [7E] Underground River


// Creatures
2 [OD] Psychatog
2 [TSP] Teferi, Mage of Zhalfir

// Spells
3 [7E] Wrath of God
2 [GP] Mortify
4 [7E] Counterspell
4 [8E] Mana Leak
3 [MR] Isochron Scepter
3 [MR] Thirst for Knowledge
2 [MR] Chrome Mox
1 [TSP] Mystical Teachings
3 [JU] Cunning Wish
1 [ON] Smother
1 [IN] Fact or Fiction
3 [PS] Orim's Chant
3 [7E] Force Spike
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toguppy



Joined: 03 Sep 2004
Posts: 298

PostPosted: Sun Feb 18, 2007 5:43 pm    Post subject: Reply with quote

CMA-Flippi wrote:
Add Tog.
Add Stifles MD

you need that Smile

( I played some sort of that deck yesterday at a PTQ but i didn't work)
The deck can't deal with Zoo and Boros since its control is too slow.

It can't successfully get the UW Tron player into a lock since he just counters the Orim's Chant 2 times, when he wants to attack with his EOT Decree tokens.

-> you urgently need Stifle

This version was fatal, since it's just too slow against aggro.

// Lands
1 [CS] Snow-Covered Plains
1 [RAV] Watery Grave
4 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [MR] Seat of the Synod
1 [MR] Ancient Den
1 [MR] Vault of the Whispers
1 [CS] Snow-Covered Swamp
4 [DIS] Hallowed Fountain
2 [OD] Cephalid Coliseum
3 [CS] Snow-Covered Island
1 [CHK] Minamo, School at Water's Edge
1 [SOK] Oboro, Palace in the Clouds
1 [7E] Underground River


// Creatures
2 [OD] Psychatog
2 [TSP] Teferi, Mage of Zhalfir

// Spells
3 [7E] Wrath of God
2 [GP] Mortify
4 [7E] Counterspell
4 [8E] Mana Leak
3 [MR] Isochron Scepter
3 [MR] Thirst for Knowledge
2 [MR] Chrome Mox
1 [TSP] Mystical Teachings
3 [JU] Cunning Wish
1 [ON] Smother
1 [IN] Fact or Fiction
3 [PS] Orim's Chant
3 [7E] Force Spike



good point about the stifles id like to be running them... especially vs haterator or flow rock.
in regards to too slow, the deck can sofrt lock alot of decks on turn 2 if they chrome mox + scepter chant
in conjunction with teferi it is game win. i understand the control matchup is a little bit iffy so i added the duresses to remove their counterspells or instant removal.

in regards to that deck you posted i dont like tog in this deck if you lock your opponent up u need a win condition and if they have 10 billion 1/1's from a empty the warrens then tehre is nothing this deck can do but wait em out. this is y i have the extirpate in sb so u can deck them Razz... not to mention the land base is horrible as it is almost impossible to find a black source in that deck. im unsure as to wether or not vindicate should be in as it is just destroy a creature most of the time however i havent found a better use for that slot so any ideas people.. i like the stifle and will try to bring at least 1 in md.
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