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Alpha_n1
Joined: 25 Jun 2006 Posts: 6
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Posted: Fri Feb 16, 2007 11:26 am Post subject: Help needed!! |
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Hi...
...Cause i have no other deck, i'll play WU azoritron in the upcoming PTq, but this metagame drives me nuts and i cannot really make a good sideboard. so i would apreciate if you can give me your sugestions xD tks.
MB.
// Lands
4 [9E] Urza's Tower
4 [9E] Urza's Power Plant
4 [9E] Urza's Mine
2 [9E] Adarkar Wastes
4 [DIS] Hallowed Fountain
1 [UNH] Plains
1 [TSP] Academy Ruins
3 [UNH] Island
// Creatures
1 [SC] Eternal Dragon
2 [ON] Exalted Angel
2 [MR] Solemn Simulacrum
// Spells
4 [9E] Wrath of God
4 [RAV] Remand
4 [DIS] Azorius Signet
2 [ON] Renewed Faith
4 [FD] Condescend
3 [SC] Decree of Justice
4 [IN] Fact or Fiction
3 [GP] Repeal
2 [MR] Mindslaver
1 [SC] Gilded Light
1 [MR] Talisman of Progress
PS: tks you guys. |
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Magx
Joined: 07 Sep 2004 Posts: 339
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Posted: Fri Feb 16, 2007 11:42 am Post subject: |
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4x CoP: red (OBVIOUS -> against Boros and other stuff
4x Pithing Needle against a lot of stuff (Baloth, Deed, Ravager, etc)
2 or 3 Disenchant (against annoying artifacts and/or enchantments
2 or 3 Ivory Mask (against stuff like stuffy doll, red, etc.)
and errr.. whatever else lol
and err why just one gilded light and talisman ? aren't you better to make slot for 4x cards of cards that you don't have 4 of ? |
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Mke410
Joined: 22 Sep 2004 Posts: 40
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Posted: Fri Feb 16, 2007 12:05 pm Post subject: |
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Id run
3x Stifle or Trickbind (Would go with trickbind if your meta has alot of affinity)
4x Pithing needle (good against just about every deck in extended except TEPS)
2x Disenchant (Flow, affinity, its just good.)
3x CoP: Red or Honorable Passage (For boros)
3x Orims chant (To buy you time to set up) |
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Alpha_n1
Joined: 25 Jun 2006 Posts: 6
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Posted: Fri Feb 16, 2007 12:41 pm Post subject: re |
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atm i'm runing
3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow
pretty nasty imho. rofl
Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde
tks for the opinions.
keep helping =D** |
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Urza_
Joined: 21 Dec 2006 Posts: 5
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Posted: Fri Feb 16, 2007 1:41 pm Post subject: |
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I would suggest:
4 x Condemn
4 x Sphere of Law / Sun Droplet
3 x Kataki
2 x Trickbind
2 x Dismantling Blow
Condemn is very good against almost any aggro deck.
Sphere of Law / Sun Droplet are great if you expect many Boros or Burn decks.
Kataki is Affinity hate so if you don't expect to meet that deck you can cut it.
Trickbind is good in mirror matches and against storm decks, but you can also use Rule of Law / Arcane Laboratory if you expect many TEPS.
Dismantling Blow is imho better than disenchant because you will usualy have enough mana to pay it's kicker cost.
You can also try cards like Sundering Titan for Rock decks, Tormod's Crypt as a grave hate or Teferi's Response against LD.
Additional Exalted Angel on SB is also good idea. |
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Magx
Joined: 07 Sep 2004 Posts: 339
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Posted: Fri Feb 16, 2007 1:50 pm Post subject: Re: re |
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| Alpha_n1 wrote: | atm i'm runing
3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow
pretty nasty imho. rofl
Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde
tks for the opinions.
keep helping =D** |
WTH ! Sphere of Law ? when you can pay 1 and avoid ALL damage ? |
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Urza_
Joined: 21 Dec 2006 Posts: 5
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Posted: Fri Feb 16, 2007 2:07 pm Post subject: |
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| Quote: | Alpha_n1 wrote:
atm i'm runing
3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow
pretty nasty imho. rofl
Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde
tks for the opinions.
keep helping =D**
WTH ! Sphere of Law ? when you can pay 1 and avoid ALL damage ? |
ALL damage is mostly 2 (Grim Lavamancer, Molten Rain, Firebolt, Goblin Legionaire, Seismic Assault ...) but usually comes from many sources. Sphere of Law will prevent most of it and let you have your mana open for other spells. |
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sc4rs
Joined: 23 Mar 2006 Posts: 389
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Posted: Fri Feb 16, 2007 2:28 pm Post subject: |
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Sphere of Law > COP: Red because 0 mana > 1 mana.
Especially when you want to leave mana open for, you know, counterspells and instant speed card draw and stuff.
Plus he's playing 2 maindeck Renewed Faith's so he can gain back the random life he'll lose from Helixes. |
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