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Help needed!!



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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Alpha_n1



Joined: 25 Jun 2006
Posts: 6

PostPosted: Fri Feb 16, 2007 11:26 am    Post subject: Help needed!! Reply with quote

Hi...

...Cause i have no other deck, i'll play WU azoritron in the upcoming PTq, but this metagame drives me nuts and i cannot really make a good sideboard. so i would apreciate if you can give me your sugestions xD tks.

MB.

// Lands
4 [9E] Urza's Tower
4 [9E] Urza's Power Plant
4 [9E] Urza's Mine
2 [9E] Adarkar Wastes
4 [DIS] Hallowed Fountain
1 [UNH] Plains
1 [TSP] Academy Ruins
3 [UNH] Island

// Creatures
1 [SC] Eternal Dragon
2 [ON] Exalted Angel
2 [MR] Solemn Simulacrum

// Spells
4 [9E] Wrath of God
4 [RAV] Remand
4 [DIS] Azorius Signet
2 [ON] Renewed Faith
4 [FD] Condescend
3 [SC] Decree of Justice
4 [IN] Fact or Fiction
3 [GP] Repeal
2 [MR] Mindslaver
1 [SC] Gilded Light
1 [MR] Talisman of Progress



PS: tks you guys.
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Magx



Joined: 07 Sep 2004
Posts: 339

PostPosted: Fri Feb 16, 2007 11:42 am    Post subject: Reply with quote

4x CoP: red (OBVIOUS -> against Boros and other stuff

4x Pithing Needle against a lot of stuff (Baloth, Deed, Ravager, etc)

2 or 3 Disenchant (against annoying artifacts and/or enchantments

2 or 3 Ivory Mask (against stuff like stuffy doll, red, etc.)


and errr.. whatever else lol

and err why just one gilded light and talisman ? aren't you better to make slot for 4x cards of cards that you don't have 4 of ?
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Mke410



Joined: 22 Sep 2004
Posts: 41

PostPosted: Fri Feb 16, 2007 12:05 pm    Post subject: Reply with quote

Id run
3x Stifle or Trickbind (Would go with trickbind if your meta has alot of affinity)
4x Pithing needle (good against just about every deck in extended except TEPS)
2x Disenchant (Flow, affinity, its just good.)
3x CoP: Red or Honorable Passage (For boros)
3x Orims chant (To buy you time to set up)
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Alpha_n1



Joined: 25 Jun 2006
Posts: 6

PostPosted: Fri Feb 16, 2007 12:41 pm    Post subject: re Reply with quote

atm i'm runing

3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow

pretty nasty imho. rofl


Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde

tks for the opinions.
keep helping =D**
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Urza_



Joined: 21 Dec 2006
Posts: 5

PostPosted: Fri Feb 16, 2007 1:41 pm    Post subject: Reply with quote

I would suggest:

4 x Condemn
4 x Sphere of Law / Sun Droplet
3 x Kataki
2 x Trickbind
2 x Dismantling Blow

Condemn is very good against almost any aggro deck.
Sphere of Law / Sun Droplet are great if you expect many Boros or Burn decks.
Kataki is Affinity hate so if you don't expect to meet that deck you can cut it.
Trickbind is good in mirror matches and against storm decks, but you can also use Rule of Law / Arcane Laboratory if you expect many TEPS.
Dismantling Blow is imho better than disenchant because you will usualy have enough mana to pay it's kicker cost.

You can also try cards like Sundering Titan for Rock decks, Tormod's Crypt as a grave hate or Teferi's Response against LD.

Additional Exalted Angel on SB is also good idea.
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Magx



Joined: 07 Sep 2004
Posts: 339

PostPosted: Fri Feb 16, 2007 1:50 pm    Post subject: Re: re Reply with quote

Alpha_n1 wrote:
atm i'm runing

3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow

pretty nasty imho. rofl


Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde

tks for the opinions.
keep helping =D**


WTH ! Sphere of Law ? when you can pay 1 and avoid ALL damage ?
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Urza_



Joined: 21 Dec 2006
Posts: 5

PostPosted: Fri Feb 16, 2007 2:07 pm    Post subject: Reply with quote

Quote:
Alpha_n1 wrote:
atm i'm runing

3 sphere of law
3 sacred ground
3 trickbind
2 orim chant
2 condem
1 disenchant
1 dismantling blow

pretty nasty imho. rofl


Are this cards good enough?
medling mage
chalice of void
sun droplet
pithing neelde

tks for the opinions.
keep helping =D**


WTH ! Sphere of Law ? when you can pay 1 and avoid ALL damage ?


ALL damage is mostly 2 (Grim Lavamancer, Molten Rain, Firebolt, Goblin Legionaire, Seismic Assault ...) but usually comes from many sources. Sphere of Law will prevent most of it and let you have your mana open for other spells.
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sc4rs



Joined: 23 Mar 2006
Posts: 395

PostPosted: Fri Feb 16, 2007 2:28 pm    Post subject: Reply with quote

Sphere of Law > COP: Red because 0 mana > 1 mana.

Especially when you want to leave mana open for, you know, counterspells and instant speed card draw and stuff.

Plus he's playing 2 maindeck Renewed Faith's so he can gain back the random life he'll lose from Helixes.
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