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Another combo to break (but how)



 
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Magx



Joined: 07 Sep 2004
Posts: 339

PostPosted: Fri Feb 02, 2007 8:11 pm    Post subject: Another combo to break (but how) Reply with quote

I just realize that Braid of Fire and Upwelling go REALLY well together. I don't know how, but I m sure there is a way to abuse this... but how ?

if you have an idea, plz tell me.
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SaTiVa



Joined: 09 Jun 2005
Posts: 196

PostPosted: Fri Feb 02, 2007 8:43 pm    Post subject: Reply with quote

The obvious choice is demon fire or other X spells also u could use the new red pestilence in this deck for good creature control just some thoughts
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getmatt201



Joined: 01 Nov 2006
Posts: 74

PostPosted: Sat Feb 03, 2007 6:21 am    Post subject: ???? Reply with quote

dark depths
comes in to play with 10 ice counters
when dark depths has no counters on it it becomes a 20/20 flying indestructible creature.
3: remove an ice counter from dark depths
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IberianWolf



Joined: 17 Nov 2006
Posts: 118

PostPosted: Sat Feb 03, 2007 7:42 am    Post subject: Reply with quote

keep in mind that your mana pool empties after your upkeep phase. which means you can't demonfire with braid of fire's mana.

but a braid of fire+paradox haze+dark depths combo would work better.

paradox haze+braid opf fire=

turn 1 (after they're both in play): 3 mana
turn 2: 7 mana
turn 3: 11 mana
turn 4: 15 mana

so it wouldn't be hard to get marit lage in play if you could stall enough. an unanswered stone rain would cripple this, though.
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coolcreep



Joined: 18 Feb 2006
Posts: 322

PostPosted: Sat Feb 03, 2007 8:55 am    Post subject: Reply with quote

uber plays of pwnage and I will put a 20/20 flying indestructable creature into play!

I'll play boomerang.

damnit.
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Hacko



Joined: 13 Sep 2004
Posts: 18

PostPosted: Sat Feb 03, 2007 9:12 am    Post subject: Reply with quote

Upwelling
3G (4), Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

you CAN demonfire with braid of fire's mana. That's what he was going for all along.

if there is SOME way to turn red mana into blue mana, these 2 + stasis = GG
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ant900



Joined: 11 Oct 2004
Posts: 2480
Location: somewhere

PostPosted: Sat Feb 03, 2007 9:20 am    Post subject: Reply with quote

IberianWolf wrote:
keep in mind that your mana pool empties after your upkeep phase. which means you can't demonfire with braid of fire's mana.

but a braid of fire+paradox haze+dark depths combo would work better.

paradox haze+braid opf fire=

turn 1 (after they're both in play): 3 mana
turn 2: 7 mana
turn 3: 11 mana
turn 4: 15 mana

so it wouldn't be hard to get marit lage in play if you could stall enough. an unanswered stone rain would cripple this, though.

there is no such thing as an upkeep phase, and if you would have read the OP's post at all you would have realized he mentioned a little card called upwelling
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BigShow



Joined: 07 Apr 2005
Posts: 1312
Location: Igloo town

PostPosted: Sat Feb 03, 2007 10:26 am    Post subject: Reply with quote

coolcreep wrote:
uber plays of pwnage and I will put a 20/20 flying indestructable creature into play!

I'll play boomerang.

damnit.


who the fuck plays boomerang anymore?
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sc4rs



Joined: 23 Mar 2006
Posts: 395

PostPosted: Sat Feb 03, 2007 1:02 pm    Post subject: Reply with quote

Quote:
uber plays of pwnage and I will put a 20/20 flying indestructable creature into play!

I'll play boomerang.

damnit.


I'll play Repeal for one less mana than Boomerang and draw a card.

@Bigshow - True, but everyone's Cunning Wish searches out Echoing Truth.
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IberianWolf



Joined: 17 Nov 2006
Posts: 118

PostPosted: Sat Feb 03, 2007 3:12 pm    Post subject: Reply with quote

Quote:
there is no such thing as an upkeep phase


is that a joke?

301. Beginning Phase

301.1. The beginning phase consists of three steps, in this order: untap, upkeep, and draw.

302. Untap Step

302.1 (...)

302.2. (...)

302.3. (...)

303. Upkeep Step

303.1. As the upkeep step begins, any abilities that trigger at the beginning of that upkeep step and any abilities that triggered during the turn's untap step go on the stack. (See rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities.

304. Draw Step

304.1 (...)


300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. (...)

which means the only way you could NORMALLY use demonfire or something with braid of fire's mana would be using quicken. or something that emulates it.


but anyway, sorry about the upwelling thing, didn't notice it. even so, it spells "backfire" all over it. but it's an interesting combo, nonetheless. problem is that any bounce effect will totally ruin it.

and going into legacy for a moment: swords to plowshares. oh noes! ;p


(oh yeah, simian spirit guide = first-turn braid. don't know why you'd do it, but yeah, it's there)
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sonicqaz



Joined: 02 May 2006
Posts: 338

PostPosted: Sat Feb 03, 2007 3:16 pm    Post subject: Reply with quote

Braid of Fire has been begging to be broke for awhile, and I'm surprised no one has done anything with it yet.
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BigShow



Joined: 07 Apr 2005
Posts: 1312
Location: Igloo town

PostPosted: Sat Feb 03, 2007 5:05 pm    Post subject: Reply with quote

IberianWolf wrote:
Quote:
there is no such thing as an upkeep phase


is that a joke?

301. Beginning Phase

301.1. The beginning phase consists of three steps, in this order: untap, upkeep, and draw.

302. Untap Step

302.1 (...)

302.2. (...)

302.3. (...)

303. Upkeep Step

303.1. As the upkeep step begins, any abilities that trigger at the beginning of that upkeep step and any abilities that triggered during the turn's untap step go on the stack. (See rule 410, "Handling Triggered Abilities.") Then the active player gets priority and players may play spells and abilities.

304. Draw Step

304.1 (...)


300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. (...)

which means the only way you could NORMALLY use demonfire or something with braid of fire's mana would be using quicken. or something that emulates it.


but anyway, sorry about the upwelling thing, didn't notice it. even so, it spells "backfire" all over it. but it's an interesting combo, nonetheless. problem is that any bounce effect will totally ruin it.

and going into legacy for a moment: swords to plowshares. oh noes! ;p


(oh yeah, simian spirit guide = first-turn braid. don't know why you'd do it, but yeah, it's there)


I quote this from Carlos Mencia " If you can take a dick, you can take a joke"
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