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bb_bart
Joined: 22 Jan 2006 Posts: 79
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Posted: Thu Feb 01, 2007 9:37 pm Post subject: Affinity Question |
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You sudden shock my ravager so that I can't play anything in response. Would welding jar work? Let the shock resolve, damaging ravager, then welding jar him to save it? I think it works but I don't want to get any ideas prematurely (sp?).
Also, why has tooth of chis-goria been cut?
I think I may have had one more but I can't remember. |
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IanRobbins
Joined: 02 Dec 2004 Posts: 233
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Posted: Thu Feb 01, 2007 9:43 pm Post subject: Re: Affinity Question |
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| bb_bart wrote: | You sudden shock my ravager so that I can't play anything in response. Would welding jar work? Let the shock resolve, damaging ravager, then welding jar him to save it? I think it works but I don't want to get any ideas prematurely (sp?).
Also, why has tooth of chis-goria been cut?
I think I may have had one more but I can't remember. |
Please someone correct me if I am wrong, but I believe as soon as the sudden shock resolves, the ravager will be sent to the graveyard due to SBE's. The welding jar puts a regen sheild around the ravager, so the next time it would die it gets regenerated instead. No one gets prioirty when SBE's are checked, and you will not have time to activate the welding jar before the ravager dies.
As for your second question, affinity has been fine tuned, and the space that tooth takes up just isnt good enough compared to the alternatives. |
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Shooter
Joined: 11 Mar 2005 Posts: 66
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Posted: Thu Feb 01, 2007 9:48 pm Post subject: |
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IanRobbins is right.
tooth was never played. affinity was used to play scale vs. mirror/boros. it was cuted because affinity can play better cards.
cya |
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BigShow
Joined: 07 Apr 2005 Posts: 1312 Location: Igloo town
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Posted: Thu Feb 01, 2007 10:35 pm Post subject: |
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| think of split second as a stack eater, and once it resolves you cant do anything about it |
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Jacois
Joined: 05 Sep 2004 Posts: 456
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Posted: Fri Feb 02, 2007 7:59 am Post subject: |
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Tooth of Chiss-Goria and Scale of Chiss-Goria Were used back in the Mirrodin block days of Skullclamp, where they had so many cards in their hand they couldn't POSSIBLY cast them all. Tooth and Scale were cut after the clamp was banned.
Of course, some hardcore affinity players like me still use the tooth maindeck. Why? None of your business. Also, Scale in the sideboard is tech Vs. Burn. |
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Eliminator
Joined: 03 Sep 2004 Posts: 58
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Posted: Fri Feb 02, 2007 8:27 am Post subject: |
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Affinity was why my rating died during Mirrodin . |
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sc4rs
Joined: 23 Mar 2006 Posts: 395
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Posted: Fri Feb 02, 2007 9:44 am Post subject: |
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| Eliminator wrote: | Affinity was why my rating died during Mirrodin . |
If Wizards had brought back affinity in either Time Spiral or Planar Chaos (or if they do it in Future Sight), I would have quit Magic until it left Standard. |
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bstriant_gr
Joined: 02 Apr 2006 Posts: 10
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Posted: Fri Feb 02, 2007 11:58 am Post subject: |
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I think they learned from their mistakes
They may bring affinity as an ability back but I'd expect cards with 2-digit mana costs  |
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Paellin
Joined: 11 Jun 2006 Posts: 158
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Posted: Fri Feb 02, 2007 1:00 pm Post subject: |
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| 12 mana black lotus with affinity for artifacts? i'd play it... |
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Jacois
Joined: 05 Sep 2004 Posts: 456
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Posted: Fri Feb 02, 2007 1:26 pm Post subject: |
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Just remember, Affinity always says, "Affinity for Artifacts". It could just as easily be Affinity for Creatures, Affinity for cards in your hand, Affinity for Enchantments your opponents control, Affinity for cards in your graveyard.... Whatever.
Crapmite 7
Artifact creature - Construct
Affinity for legendary lands in opponents graveyard.
2/2
Surprisingly enough, R&D had to change it's casting cost from 4 to 7... |
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IanRobbins
Joined: 02 Dec 2004 Posts: 233
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Posted: Fri Feb 02, 2007 2:20 pm Post subject: |
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| Jacois wrote: | Just remember, Affinity always says, "Affinity for Artifacts". It could just as easily be Affinity for Creatures, Affinity for cards in your hand, Affinity for Enchantments your opponents control, Affinity for cards in your graveyard.... Whatever.
Crapmite 7
Artifact creature - Construct
Affinity for legendary lands in opponents graveyard.
2/2
Surprisingly enough, R&D had to change it's casting cost from 4 to 7... |
Spire Golem dissagrees |
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bb_bart
Joined: 22 Jan 2006 Posts: 79
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Posted: Fri Feb 02, 2007 4:32 pm Post subject: |
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K, that's what I was afraid of for the welding jar, I was just wondering if the damaged stacked like it did in combat where u get damage, then play stuff, then resolve damage.
And I was referring to Tooth in standard/mirrodin block. It just seems kind of like a 1/0 creature for 0, no? |
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Thorns
Joined: 16 Aug 2006 Posts: 846 Location: Rath
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Posted: Fri Feb 02, 2007 5:06 pm Post subject: |
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| IanRobbins wrote: | | Jacois wrote: | Just remember, Affinity always says, "Affinity for Artifacts". It could just as easily be Affinity for Creatures, Affinity for cards in your hand, Affinity for Enchantments your opponents control, Affinity for cards in your graveyard.... Whatever.
Crapmite 7
Artifact creature - Construct
Affinity for legendary lands in opponents graveyard.
2/2
Surprisingly enough, R&D had to change it's casting cost from 4 to 7... |
Spire Golem dissagrees |
OWNED! |
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kfcman
Joined: 16 Sep 2006 Posts: 665
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Posted: Fri Feb 02, 2007 8:33 pm Post subject: |
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| Thorns wrote: | | IanRobbins wrote: | | Jacois wrote: | Just remember, Affinity always says, "Affinity for Artifacts". It could just as easily be Affinity for Creatures, Affinity for cards in your hand, Affinity for Enchantments your opponents control, Affinity for cards in your graveyard.... Whatever.
Crapmite 7
Artifact creature - Construct
Affinity for legendary lands in opponents graveyard.
2/2
Surprisingly enough, R&D had to change it's casting cost from 4 to 7... |
Spire Golem dissagrees |
OWNED! |
i think what he meant was:
"Affinty doesn't always say...." |
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