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the best play.....



 
Reply to topic    Magic-League.com Forum Index -> Extended (1.x) Decks
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SpArKyFsU



Joined: 05 May 2006
Posts: 3

PostPosted: Thu Feb 01, 2007 8:26 am    Post subject: the best play..... Reply with quote

its game three and time was called and were on turn four and he is @ 5 life. im playing rock and i know my opponent is playing tooth and nail. my board is as follows.

tomb
forest
tomb
elves of ds
deeds
baloth
wretch

hand:
putrefy
wish
baloth


he has:
tron
3 forest
and is resolving
tooth and finding......


2 worldgorger dragon's

he put the 1st trigger on the stack then the 2nd trigger.
what is the best play in my situation so that i do not end up drawing this game???????
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CMA-Flippi
Administrator


Joined: 19 Mar 2005
Posts: 512
Location: Weiterstad

PostPosted: Thu Feb 01, 2007 9:08 am    Post subject: Reply with quote

I don't think these posts are really needed, but the best play
is to Putrefy one of the dragons in response to their cip ability..
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Korniswins



Joined: 09 Oct 2005
Posts: 31

PostPosted: Thu Feb 01, 2007 9:10 am    Post subject: Reply with quote

Putrefy one of them at the right time and I believe you can leave him with nothing (not sure). In that situation I'd call a judge and ask if there is a way you can do it, pretty sure they have to tell you....and if not just keep asking "will this work if...".
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sc4rs



Joined: 23 Mar 2006
Posts: 395

PostPosted: Thu Feb 01, 2007 9:12 am    Post subject: Reply with quote

What Wish is in your hand? Are all of your lands untapped? Does he have any mana untapped?

If the answers are "Living," "all of them," and "no," this is how you make the play.

Ask your opponent which dragon's trigger is going to resolve first. Putrefy that dragon before either trigger resolves. That dragon will die, and its "leaves play" ability will trigger, returning nothing. Then that Dragon's comes into play ability will trigger, removing all his permanents, including the other Dragon, from the game. That dragon's leaves play ability will trigger, also returning nothing (because it was the first Dragon's ability that removed everything) and then the second Dragon's comes into play ability will resolve with no permanents in play to remove. Congrats: your opponent's board is gone, and you have 7 points of damage on the field to win the game.
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