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mtgrares
Joined: 09 Jan 2007 Posts: 20
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RichardDWade
Joined: 20 Mar 2006 Posts: 438
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Posted: Tue Jan 09, 2007 5:39 pm Post subject: |
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| *cough* virus *cough* |
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CMA-Flippi Administrator
Joined: 19 Mar 2005 Posts: 536 Location: Weiterstad
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Posted: Tue Jan 09, 2007 5:56 pm Post subject: |
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| nice program but it doesn't make fun :/ |
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mtgrares
Joined: 09 Jan 2007 Posts: 20
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Posted: Tue Jan 09, 2007 6:13 pm Post subject: reply |
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Its not a virus, its been downloaded a couple of hundred times already.
I tried to make it fun. I enjoy playing it. I love the sealed deck mode, I find it challenging. |
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tg
Joined: 04 Feb 2006 Posts: 51
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Posted: Tue Jan 09, 2007 6:29 pm Post subject: |
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| interesting, maybe for test a deck new deck or anything... |
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tg
Joined: 04 Feb 2006 Posts: 51
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Posted: Tue Jan 09, 2007 6:33 pm Post subject: |
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NVM... it sucks
lol.... |
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mtgrares
Joined: 09 Jan 2007 Posts: 20
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Posted: Tue Jan 09, 2007 6:56 pm Post subject: |
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| Well Apprentice lets you play with tons of cards, well all of them. So my program seems tiny, only 300 cards. Maybe I have a fear of being beat by a human being, lol? I just enjoy making "mean" decks, like land destruction or something, and killing the computer with it. |
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Spyx
Joined: 31 Oct 2004 Posts: 874
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Posted: Tue Jan 09, 2007 10:53 pm Post subject: |
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lol nicely written only thing I noticed was that the computer plays giant growth and might of oaks before attacking  |
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mtgrares
Joined: 09 Jan 2007 Posts: 20
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Posted: Thu Jan 11, 2007 4:36 pm Post subject: Planar Chaos |
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You can now play with the new Black Wrath of God, Damnation, a Planar Chaos spoiler card.
The computer AI is fairly basic, just getting the computer to play cards at all is hard, lol |
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PatrickGA
Joined: 17 Jan 2007 Posts: 11
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Posted: Wed Jan 17, 2007 2:49 pm Post subject: |
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It would have to be fairly basic wouldn't it? It would be so ridiculously tedious to program the logic behind a TCG simulator that it's just better to find another person to play with, really.
In Magic in particular, the dropping of a single card completely changes the situation of a game -- some situations an AI player could hardly recognize, because often it isn't the one card, but the bigger combo that you should look out for. Would you code each combination of cards separately? Assuming everyone played with a deck of exactly 60 cards, there are... too many possibilities to fit on my calculator.
That's also why I feel it's best that Apprentice doesn't enforce to rules of Magic on its own, but rather leaves that to the player. There are literally hundreds of cards that force you to throw the rules out the window -- What then?
Nicely done, all the same... I just don't think playing AI will ever compare to playing with another, I'm sorry to say. |
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ElvishGod
Joined: 12 May 2005 Posts: 2929
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Posted: Sat Feb 17, 2007 11:42 pm Post subject: |
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this game is amazingly awesome...
how do you generate the sealed decks? there is clearly a good land balance and such |
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mtgrares
Joined: 09 Jan 2007 Posts: 20
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Posted: Tue Feb 20, 2007 5:14 pm Post subject: sealed decks |
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Thanks, the sealed decks have 2 colors and a minimium of 16 creatures and 9 lands of each colors. The card set is composed of cards that hopefully are ALL useful, so you shouldn't have any dead cards in your hand. Updates are coming soon.
--Forge |
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