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Reply to topic    Magic-League.com Forum Index -> Custom Sets & Cards
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Sun Nov 26, 2006 7:28 pm    Post subject: Reply with quote

I've got a Koen card, that I'm probably not using, A Lamex card, and a nico card.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Sun Nov 26, 2006 7:44 pm    Post subject: Reply with quote

Laplie [1WW]
Legendary Creature - Advisor
Lands can't be the targets of spells or abilities.
Whenever a land comes into play, you may gain 2 life.
"Global Warming: A BIG LIE"
2/2



You could make it "its controller may gain 2 life" or "Whenever a land comes into play under your control"
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Mon Nov 27, 2006 3:29 pm    Post subject: Reply with quote

Laplie 1GG

Legendary Creature - Advisor

Lands you control can't be the target of spells or abilities.
Whenever a land comes into play, its controller gains 2 life.

Rare 2/2


Green ability = Green card lol.
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faraway



Joined: 12 Nov 2006
Posts: 90
Location: Wouldn't y

PostPosted: Mon Nov 27, 2006 6:35 pm    Post subject: Reply with quote

Red Poop
1RR, rare
Creature- Flaming Poop ball
Flash, Echo
When Red Poop comes into play deal 3 damage to target creature or player. When Red Poop Leaves play deal 2 damage to target creature or player.
2/3
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faraway



Joined: 12 Nov 2006
Posts: 90
Location: Wouldn't y

PostPosted: Mon Nov 27, 2006 6:50 pm    Post subject: Reply with quote

common ppl we have 154 posts, we are almost there, common I know we can make it to 200!!!! get posting!!!
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Mon Nov 27, 2006 6:52 pm    Post subject: Reply with quote

Synch Error [2UU]
Sorcery (U)
Shuffle your library and draw a card. Then, shuffle your library and draw a card. Then, shuffle your library and draw a card.


Racist Tirade [1WW]
Enchantment (R)
When Racist Tirade comes into play, each player chooses a color. Creatures of each chosen color get -1/-1.


Political Flame [RRR]
Instant (R)
As an additional cost to play Political Flame, sacrifice a permanent.
Political Flame deals X damage to target creature or player, where X is the converted mana cost of the sacrificed permanent.


Rant [G]
Enchantment - Aura (Common)
Enchant creature
When Rant comes into play, choose one - enchanted creature has Flying, enchanted creature has Trample, or enchanted creature has First Strike.
When enchanted creature is put into a graveyard from play, put Rant on top of your library.
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Mon Nov 27, 2006 9:12 pm    Post subject: Reply with quote

faraway wrote:
common ppl we have 154 posts, we are almost there, common I know we can make it to 200!!!! get posting!!!


I'm having you banned for spamming my thread

Quote:
Synch Error [2UU]
Sorcery (U)
Shuffle your library and draw a card. Then, shuffle your library and draw a card. Then, shuffle your library and draw a card.


.....broooooooooooooooooken

Quote:
Racist Tirade [1WW]
Enchantment (R)
When Racist Tirade comes into play, each player chooses a color. Creatures of each chosen color get -1/-1.


I already have a card called Racial jokes thats alot like that.

Quote:
Political Flame [RRR]
Instant (R)
As an additional cost to play Political Flame, sacrifice a permanent.
Political Flame deals X damage to target creature or player, where X is the converted mana cost of the sacrificed permanent.


meh, Political in Magic is meant to be blueish, And it makes sense, I'd do more of this:

Political Flame [RR]

Sorcery (Uncommon)

Destroy target island, Political Flame deals 3 damage to that land's controller.

Quote:
Rant [G]
Enchantment - Aura (Common)
Enchant creature
When Rant comes into play, choose one - enchanted creature has Flying, enchanted creature has Trample, or enchanted creature has First Strike.
When enchanted creature is put into a graveyard from play, put Rant on top of your library.


Some of your cards really lack flavor. Wtf does rant have to do with randoms or even the ability your giving it??

Rant U

Sorcery (common)

Look at the top two cards of your library. You may put any number into your graveyard.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Tue Nov 28, 2006 5:28 pm    Post subject: Reply with quote

rant is just going on and on, so it recurs -- it seems like trample would fit in ranting, so maybe make it just have trample or whatever

and, how the heck is your card any more rant-like?!?!?


you can make Synch Error 3UU or 2UUU, but personally i thought it prevented any library manipulation and stuff


Political Rant [UU]
Sorcery (Uncommon)
Target player draws 3 cards, and then discards 3 cards.



Politics [UUU]
Enchantment (rare)
Pro
Creatures you control have "Tap: Tap target creature. You may choose not to untap this creature during your next untap phase. Target creature doesn't untap during its controller's untap step as long as this creature remains tapped."



Hurt Pride [WW]
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature is a 0/1 creature and loses all abilities.



10- Poster [G]
Creature - Random
When 10- Poster comes into play, target creature gets trample until end of turn.
They come in to a thread, support someone, and are never seen again.


1000+ Poster [U]
Creature - Shapeshifter
Pro
When 1000+ Poster comes into play, it becomes a copy of target legendary creature. (Different name, yo!)

I just wanted a shapeshifter. I think having pro here makes it allowed to have such a low cost. Raise it to 2U or 3U, if you wish.
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Tue Nov 28, 2006 6:28 pm    Post subject: Reply with quote

Quote:
Political Rant [UU]
Sorcery (Uncommon)
Target player draws 3 cards, and then discards 3 cards.


Ideas Unbound

Quote:
Politics [UUU]
Enchantment (rare)
Pro
Creatures you control have "Tap: Tap target creature. You may choose not to untap this creature during your next untap phase. Target creature doesn't untap during its controller's untap step as long as this creature remains tapped."


No, very broken version of Glare.

Quote:
Hurt Pride [WW]
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature is a 0/1 creature and loses all abilities.


now costs BB and is a common

50- Poster? 1000+ Poster?
Stop making duel cards like that...

Magic-League Invintational 2BBB

Enchantment (Rare)

Pro
Whenever a creature comes into play, any player may pay 2 life, if they do that creature goes into the graveyard instead.

Win a trial, lose a day.

Synch Error 2UUU

Sorcery (Uncommon}

Shuffle your library and draw a card. Then, shuffle your library and draw a card. Then, shuffle your library and draw a card.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Tue Nov 28, 2006 7:04 pm    Post subject: Reply with quote

Political Rant [U]
Sorcery (Uncommon)
Target player draws 3 cards, and then discards 4 cards.



Politics [UUU]
Enchantment (rare)
Kicker - Sacrifice 3 islands
When Politics comes into play, tap all creatures.
If you paid the kicker cost, creatures don't untap during their controller's untap step.

possibly change the kicker cost



~name~ [G]
Creature - Random
When ~this~ comes into play, target creature gets trample until end of turn.


idk i like the card


Fickle Friend [U]
Creature - Shapeshifter
Pro
When Fickle Friend comes into play, it becomes a copy of target legendary creature. (Different name, yo!)
They always support the winner in an argument.




also, hurt pride is definitely white. Humble? Humility? and lots of ability removers
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Tue Nov 28, 2006 7:38 pm    Post subject: Reply with quote

No kicker

Quote:
Political Rant [U]
Sorcery (Uncommon)
Target player draws 3 cards, and then discards 4 cards.


lol I'm adding that, but instead of target player, I'm making it just you.

Quote:
hurt pride is definitely white.


Cool, but its not, its black xD

Ok, perfect sligh card:

Channel takeover BB

Sorcery (Rare)

Destroy target land. You lose 3 life.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Tue Nov 28, 2006 7:48 pm    Post subject: Reply with quote

no kicker as in get all that without the kicker or no kicker as in you wont accept cards with kicker?




also, i just realized rogue is broken as hell. if you have a 0/3 with rogue, thats a 3/6 and stuff. i think. cuz ull probably have low costs idk. i still hate that mechanic. it is either broken or shit




Takeover seems waaaay broken!




#Beggars
Legendary Land
T: Add 2 to your mana pool. #Beggars deals 2 damage to you.
When a legendary creature comes into play, sacrifice #Beggars.



Beggars was hated by staff and Craze. So it has that effect. But it was a pretty major channel for a while


Judge Test [WW]
Enchantment
WW: Remove a creature you control from the game.
At the end of each of your turns, flip a coin for each creature that was removed from the game with Judge Test. If it lands on heads, return it to play with a +1/+1 counter.


Every turn you flip a coin for each creature removed.
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faraway



Joined: 12 Nov 2006
Posts: 90
Location: Wouldn't y

PostPosted: Wed Nov 29, 2006 7:46 pm    Post subject: Reply with quote

faraway wrote:
Red Poop
1RR, rare
Creature- Flaming Poop ball
Flash, Echo
When Red Poop comes into play deal 3 damage to target creature or player. When Red Poop Leaves play deal 2 damage to target creature or player.
2/3


I think you forgot to edit my card, or is it perfect.
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Craze



Joined: 30 Jan 2005
Posts: 5053
Location: Indiana, U

PostPosted: Thu Nov 30, 2006 3:28 pm    Post subject: Reply with quote

faraway, I ignored it being that your a retard....

Quote:
#Beggars
Legendary Land
T: Add 2 to your mana pool. #Beggars deals 2 damage to you.
When a legendary creature comes into play, sacrifice #Beggars.


Yea but it was owned by that retard....
w00t for me and BlackElf for getting him dejudged.

oh and its added without the last ability(a shock every turn is a good kickback)

Quote:
Judge Test [WW]
Enchantment
WW: Remove a creature you control from the game.
At the end of each of your turns, flip a coin for each creature that was removed from the game with Judge Test. If it lands on heads, return it to play with a +1/+1 counter.


Too much coin flips...
heres a better idea though:

Judge Test 2WW

Enchantment(Rare)

All Advisor's get +1/+1 and Vigilance

4W: put a 1/1 white advisor into play under your control.

ok, as you noticed I added a new mechanic and cut Rogue. The mechanic is irc represented xD.

Ops - Whenever this creature deals combat damage, you may play its OP ability.

Its kinda relevently simple.

I even made a card for it to see how it goes:

Moderator 1WW

Creature - Advisor

Ops - Tap target creature

Common 1/6

oh and for kicks and giggles I'll preview an additonal card this post:

Active Judge 2WW

Creature - advisor

First-Strike
Flip - protection from all colors

Uncommon 2/2

Such a rare spectical...
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faraway



Joined: 12 Nov 2006
Posts: 90
Location: Wouldn't y

PostPosted: Sat Dec 02, 2006 7:36 am    Post subject: Reply with quote

Craze, you have some major issues you needd to sort out within your life. So I understand why you might view myself as a "retard". But please if you don't have anything nice to say, don't say anything at all. Oh ya, good luck sorting out your issues, I hope your better soon.
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