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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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faraway
Joined: 12 Nov 2006 Posts: 88 Location: Wouldn't y
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Posted: Thu Nov 23, 2006 6:57 pm Post subject: |
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| Craze I thought your name was>everything, y'd u change it? too many ppl hated you or something? |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Thu Nov 23, 2006 7:45 pm Post subject: |
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Craze -- now Burnt-Out as it is, no one will play. idk, maybe not.. just. heh.
anyway.
#Flips
Legendary Land
At the beginning of your upkeep, #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
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#Flips
Legendary Land
Flip - T: Add 1 to your mana pool.
At the beginning of your upkeep, #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
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#Flips
Legendary Land
T: Add 1 to your mana pool.
At the beginning of your upkeep, #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
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#Flips
Legendary Land
Flip - T: Add 1 to your mana pool. and At the beginning of your upkeep, #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
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#Flips
Legendary Land
Flip - At the beginning of your upkeep, #Flips deals 1 damage to you.
T: Add 1 to your mana pool.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
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#Flips
Legendary Land
T: Add 1 to your mana pool. #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip effect, you may re-flip that coin.
yeah, yeah. take your pick  |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Thu Nov 23, 2006 11:11 pm Post subject: |
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how about:
#Flips
Legendary Land
Flip - T: Add one mana of any color to your mana pool. #Flips deals 1 damage to you.
Whenever you flip a coin for a Flip ability, you may reflip that coin.
Rare
OR
#Flips
Legendary Land
Flip - T: Add 1 to your mana pool
Whenever you flip a coin for a Flip ability, you may reflip that coin.
Rare
You decide, although I'm leaning towards the second |
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BigShow
Joined: 07 Apr 2005 Posts: 1306 Location: Igloo town
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Posted: Thu Nov 23, 2006 11:39 pm Post subject: |
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Satanic Sligh 2BBBRR
Sorcercy
search your Library for a creature with mana cost of X or less where X is the amount of creatures in all graveyards and remove it from the game.
At end of turn put that creature into play.
"Where the hell did he go?" Last words of Task Mage of the League. |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Thu Nov 23, 2006 11:43 pm Post subject: |
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| BigShow wrote: | Satanic Sligh 2BBBRR
Sorcercy
search your Library for a creature with mana cost of X or less where X is the amount of creatures in all graveyards and remove it from the game.
At end of turn put that creature into play.
"Where the hell did he go?" Last words of Task Mage of the League. |
Hmmm...I know I said No Gold |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Thu Nov 23, 2006 11:56 pm Post subject: |
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Thread Ruiner [1RRR]
Creature - Flamer
Haste
When Thread Ruiner comes into play, destroy target land.
When Thread Ruiner leaves play, sacrifice a land.
2/2
Locking Spree [4RRR]
Sorcery (rare)
As an additional cost ot play Locking Spree, sacrifice any number of lands.
Destroy X target lands, where X is the number of lands you sacrificed.
#Standard4you
Legendary Land
T: Add one to your mana pool.
At the beginning of each players upkeep, that player may give target creature gets +1/+1.
#Magic-League
Legendary Land
T: Add one to your mana pool.
Creatures have Flip - Flame 1.
#Judges4you
Legendary Land
T: Add one to your mana pool.
T: Tap target nonlegendary creature.
#stfu
Legendary Land
T: Add one to your mana pool.
T: #stfu deals 1 damage to target creature and 2 damage to you. |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Fri Nov 24, 2006 12:03 am Post subject: |
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Also, you need to fix Flame. You cant pay RRRR life, so the way it's worded makes no sense.
you will have to make it things like
Flame - 4 (Pay 4 mana and 4 life)
etc. or get rid of the whole life shibang
ALSO: Rogue sucks ass and any card with it will just be confusing and stupid
yeah. |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Fri Nov 24, 2006 7:41 am Post subject: |
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I'm not on my right comp, so I'm ignoring all submissions. BUT I do already have a card for the following channels:
#Standard4you
#Magic-League
#Workstation
#Drafts4you
#stfu
#Judges4you
#Solidirc
Then I have 2 more non channels lands called:
Magic-League Forums
Team Channel
And all these 10 cards are part of a kinda of land cycle, that favor your controlling 1 of the 4 creature types in 2 color decks.
| Quote: | Also, you need to fix Flame. You cant pay RRRR life, so the way it's worded makes no sense.
you will have to make it things like
Flame - 4 (Pay 4 mana and 4 life) |
X can only be in numbers, to be more specific the ability reads:
Flame RRR - Pay RRR and 3 life.
| Quote: | | ALSO: Rogue sucks ass and any card with it will just be confusing and stupid |
Thats cause your too stupid to understand it. |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Fri Nov 24, 2006 7:46 am Post subject: |
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Shut The Fuck Up 1UU
Instant
Counter Target Spell. Until your next upkeep, no copies of that spell may be played.
Apparently you didn't hear me the first time I said it |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Fri Nov 24, 2006 12:47 pm Post subject: |
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No, rogue is just not a good ability. I understand it perfectly, doesn't stop it from sucking. If you noticed, nobody used that on a card.
Anyway.
I think it should be
Flame 3 - pay RRR and 3 life.
and it cuold even be
Flame 2 - pay RRR and 3 life.
and then you could, plausibly, have Flame costs that can be anything. Just life, just mana, or even sacrificing and stuff.
I think it would cool, almost like a kicker throwback.
Team of Noobs [2GG]
Creature - Noob (common)
G: Regenerate Team of Noobs.
When Team of Noobs comes into play, you may search your library for any number of cards named Team of Noobs and put them into your hand.
2/2
Team of Randoms [2RR]
Creature - Random (common)
Kicker - Sacrifice a mountain
Haste
If you paid the Kicker cost, when Team of Randoms comes into play, you may put a copy of it into play under your control.
2/2
J1 [WWW]
Creature - Judge
W, sacrifice J1 and a plains: Search your library for a card n
named J2 and put it into play.
1/1
J2 [WWWW]
WW, sacrifice J2 and 2 plains: Search your library for a card named J3 and put it into play.
2/2
J3
Creature - Judge
(Cards without mana costs cannot be played)
J3 is white.
If you control no lands, J3 has Flying, Trample, Haste, Vigilance, protection from all colors, and gets +3/+3.
If J3 is in your hand, you may sacrifice a plains to shuffle him into your library.
3/3
or just slap a cost of 3WW and get rid of the ability to put him into your library.
or this:
J1 [WW]
Creature - Judge
WW, sacrifice J1 and J2: Search your library for a card named J3 and put it into play.
Protection from spells
0/1
J2 [WWW]
When J2 comes into play, name a color. J2 has protection from that color.
Protection from sorceries
2/2
J3
Creature - Judge
(Cards without mana costs cannot be played)
J3 is white.
When J2 comes into play, sacrifice any number of lands.
If you control no lands, J3 has Flying, Trample, Haste, Vigilance, protection from all colors, and gets +X/+X, where X is the number of lands you sacrificed when you played him.
If J3 is in your hand, you may sacrifice a plains to shuffle him into your library.
1/1
idk. i wanna do something like that |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Fri Nov 24, 2006 7:44 pm Post subject: |
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| Quote: | | No, rogue is just not a good ability. I understand it perfectly, doesn't stop it from sucking. If you noticed, nobody used that on a card. |
Umm actually thats wrong. I got a few pm submissions with it.
And if you notice nobody from the forums besides you used ANY of the mechanics on their cards.
| Quote: | Anyway.
I think it should be
Flame 3 - pay RRR and 3 life.
and it cuold even be
Flame 2 - pay RRR and 3 life.
and then you could, plausibly, have Flame costs that can be anything. Just life, just mana, or even sacrificing and stuff.
I think it would cool, almost like a kicker throwback.
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Umm no cause that limits it to a Red mechanic only. And I have Black cards using it. No its fine like it is.
In case you didn't know, I'm NOT using the creature type: noob at all.
Level 1 Judge 2WW
Creature - Advisor
3W: Search your library for an Advisor card and put it into your hand.
Common 3/3
Had that in the set already lol. |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Fri Nov 24, 2006 8:05 pm Post subject: |
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| Quote: | Thread Ruiner [1RRR]
Creature - Flamer
Haste
When Thread Ruiner comes into play, destroy target land.
When Thread Ruiner leaves play, sacrifice a land.
2/2 |
In
Check out these cards:
Arrogence 1R
Enchantment (uncommon)
Instant and Sorcery spells you play have Flame - RR
...and Persistence run hand in hand.
-Old Forgotten Signiture
And
Persistence 1B
Enchantment (uncommon)
Creature and Enchantment spells you play have Flame - BB
...and Arrogence run hand in hand.
-Old Forgotten Signiture |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Fri Nov 24, 2006 9:02 pm Post subject: |
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| RulesLawyer wrote: | | Quote: | | No, rogue is just not a good ability. I understand it perfectly, doesn't stop it from sucking. If you noticed, nobody used that on a card. |
Umm actually thats wrong. I got a few pm submissions with it.
And if you notice nobody from the forums besides you used ANY of the mechanics on their cards.
| Quote: | Anyway.
I think it should be
Flame 3 - pay RRR and 3 life.
and it cuold even be
Flame 2 - pay RRR and 3 life.
and then you could, plausibly, have Flame costs that can be anything. Just life, just mana, or even sacrificing and stuff.
I think it would cool, almost like a kicker throwback.
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Umm no cause that limits it to a Red mechanic only. And I have Black cards using it. No its fine like it is.
In case you didn't know, I'm NOT using the creature type: noob at all.
Level 1 Judge 2WW
Creature - Advisor
3W: Search your library for an Advisor card and put it into your hand.
Common 3/3
Had that in the set already lol. |
that seems really good for a common
Level 2 Judge [3WW]
Creature - Advisor (uncommon)
T: Prevent all damage that would be dealt to and by creatures you control this turn.
4/4
Level 3 Judge [5WW]
Creature - Advisor (Rare)
When Level 3 Judge comes into play, choose a color.
Flying, Vigilance
Level 3 Judge has protection from the chosen color.
5/5 |
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Craze
Joined: 30 Jan 2005 Posts: 5348 Location: Indiana, U
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Posted: Fri Nov 24, 2006 9:45 pm Post subject: |
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umm the level 3 judges are admins....
and I'm not really interested in doing a j2 card, being as its very broad and it would be easier in general just to do specific people. |
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ElvishGod
Joined: 12 May 2005 Posts: 2924
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Posted: Sat Nov 25, 2006 11:14 am Post subject: |
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| RulesLawyer wrote: | umm the level 3 judges are admins....
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then call it admin. haha.
do you have cards for the staff? |
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