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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Thu Nov 16, 2006 3:42 pm Post subject: Mind Master Rules: Rated Format |
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I am making this post as an official rated format, which we can play as league matches and hopefully as minis if I can popularize it enough. This will go, of course, under the Other rating. I have been given permission to run this by Nico under the Other rating.
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Rules:
Each player opens 1-3 packs of 15 cards. This becomes your deck for the match. You will do this before each game, and there is no need to save any of these decks.
You may mulligan what you draft. To do this, you redraft your cards. For each time you do this, at the start of the game, you remove a card in your hand from the game.
You start with the entire deck in your hand.
You no longer have a library.
You still have a draw step, however you do not a draw a card in this step. You cannot draw at any point in the game.
Players draw thier hand before deciding who goes first. Rather than rolling, the players bid an undisclosed amount of health for the right to go first. Whoever bids highest, wins.
During your mainphase, you can create a basic land card (other than snow) proxy and put it into play. If you are playing Coldsnap, you may create one snow land. You do this once per turn, and up to a maximum of 10 times for the entire game. If a land proxy is destroyed, it is placed within the graveyard like a real land would be. (Rather than RFG for token effects).
The rest of the game plays like a real game of magic.
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Mechanic Changes
Drawing a card:
For where any card would write "Draw a card" you simply substitute the words: "Gain 2 life."
*Ex: Compulsive Research would be rewritten to say "Gain 6 life, then discard 2 cards unless you discard a land card."
*Ex: Zur's weirding would be rewritten to say Whenever a player would gain 2 life, you may pay 2 life. If you do, that player doesn't gain 2 life.
Dredge:
During your draw step, you may choose and discard X (X being the dredge amount) cards. If you do, put this card from your graveyard to your hand.
*Ex: You may choose to discard 3 cards during your draw step to put moldervine cloak from your graveyard to your hand.
Trasnmute:
When you pay the trasnmute cost, you discard it, and put a card with equal converted mana cost to the transmuted card from your graveyard to your hand.
*Ex: You may transmute Dizzy Spell to return Caregiver from your graveyard to your hand.
Mill:
Gain 1 life per 2 cards milled, rounded up.
*Ex: Glimpse of the Unthinkable reads as Gain 5 Life.
*Ex: Screeching Sliver, All Slivers have "T: Gain 1 life"
Cards on Lib:
If a card is put on top of a library, such as Temporal Eddy, it is effectly destroyed with no chance for regeneration.
Library effects:
Library -> Play
If its a land, create one and put it in play. These do not count towrads you 10 land limit. (Farseek)
If its a non-land, Put it from graveyard to play. (Chord of Calling)
Library -> Top of Library
For each card placed, gain 2 life. (Congregation at Dawn = 6 life)
Library -> Graveyard
This goes from hand to graveyard (Entomb)
Library manipulation.
For each card put in hand, gain 2. For each card put back on top of lib, gain 2. (Telling time = 4 life)
Cards that are based on hand size, or allow you to discard X cards:
Your hand size counts as 4, unless it is lower. Then it counts as that. This allows sudden impact to hit for 4, maro to be 4 for a 4/4, but also allows hellbent to eventually activate.
If a card allows you to discard X cards, you may discard up to 4.
This is known as "the rule of 4".
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How to play in Apprentice:
If you are playing rated, this format can only be done in Apprentice. You must follow the steps for this completly or be punished accordingly.
Joining a Mini:
Mini's will be run as though constructed, however what deck you join with is irrelevent. The deck you submitted is a ghost deck, and is only there to put your name into pairings.
Connecting:
After you are paired, find your opponent, and connect with any deck of differing size than the Mind Master format. For example, if you are drafting one pack (15 cards), then do not connect to your opponent with a 15 card library 0 SB already loaded.
Rulings
If someone fails to do the above step, have them reconnect with different decks. If they have drafted already, its a game loss to whomever joined with an illegal deck.
Drafting:
Once connected, and the decks are checked, both players do File -> Sealed Deck Generator. Load the set(s) that you are playing under booster and hit Generate. If you like the pack you get, say keep, then transfer all the cards from the sideboard to the maindeck.
Rulings
If a player accidently hits Generate again, he is forced a mulligan. If a player closes the window by accident, remind him to go to Sealed Generator and hit the Output tab. The generated cards will still be there. Players should only take 30 secconds per pack to decide wether or not they keep it. Past this, follow the rules for slowplaying or stalling.
Connecting with Packs:
While in your Output tab, press the New Game button. DO NOT SAVE/LOAD DECK. THIS IS CHEATING. . Hit OK and connect.
Rulings
A player who does not follow this method, and instead chooses to Save/Load is given a game loss.
Playing:
Once connected, draw your library. Go to Create a Card. In the name, write Bid. In the power or toughness field, write the amount of health you wish you bid to go first. Once this card is in your hand, hold shift to drag it face down onto the playing field. Both players flip them over and the person who bids highest loses that much health and goes first. During your mainphase, use the Create a Card command to create basic lands. Make sure to identify them clearly. (Just as a note, if you name them with capitals such as Plains, they are given the picture of a regular basic land and not a picture a token recieves)
When one player wins:
Start at the drafting step, and do it again. Like always, best 2/3 wins.
Please leave any questions/comments about this format in here and I will address them. You can also leave suggestions about the format, and I will consider them.[/u] |
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Addle
Joined: 15 Nov 2006 Posts: 25
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Posted: Thu Nov 16, 2006 5:29 pm Post subject: |
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| sounds kinda complicated, but i would be willing to give it a shot |
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Lord_tiamat
Joined: 13 Aug 2005 Posts: 81
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Posted: Thu Nov 16, 2006 6:25 pm Post subject: |
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I'd play it sounds fun  |
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Spyx
Joined: 31 Oct 2004 Posts: 821
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Posted: Fri Nov 17, 2006 7:44 am Post subject: |
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| sounds fun. one question about the bidding in the beginning though. do both players lose life equal to their highest bid or just the one whoe bid the most? |
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sc4rs
Joined: 23 Mar 2006 Posts: 389
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Posted: Fri Nov 17, 2006 9:02 am Post subject: |
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| Quote: | Dredge:
During your draw step, you may choose and discard X (X being the dredge amount) cards. If you do, put this card from your graveyard to your hand.
*Ex: You may choose to discard 3 cards during your draw step to put moldervine cloak from your graveyard to your hand.
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Moldervine Cloak has dredge 2, not that it particularly matters but it might confuse somebody.
This seems like a great format, very similar to suiciding with packs. |
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Craze
Joined: 30 Jan 2005 Posts: 5325 Location: Indiana, U
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Posted: Fri Nov 17, 2006 1:30 pm Post subject: |
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| Spyx wrote: | | sounds fun. one question about the bidding in the beginning though. do both players lose life equal to their highest bid or just the one whoe bid the most? |
its just the one who bids the most. I had a bit confusion on how to secret bid on appr. And from what I have seen the easiest way is to make a card called Bid and insert your bid into its p/t then play it face down(HOLD shift when playing it).
Then when both are done, flip the cards to see who won the bid.
Only the winner losses life. |
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ShadowS
Joined: 03 Mar 2006 Posts: 158
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Posted: Fri Nov 17, 2006 1:31 pm Post subject: |
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| Yes, only the winner loses the life. And oops on the dredge. |
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Moth
Joined: 16 Oct 2006 Posts: 1
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Posted: Sat Nov 25, 2006 4:17 am Post subject: |
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Phyrexian Arena change drastically
I like this format, bcz some cards are totally waste and other normally stupid cards are really fun to play! (leveler? (from Mirrodin) )
I usually bid an high amount of life (to a max of 10) bcz starting first in this type of game comport a great advantage  |
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XFrancoX
Joined: 19 Apr 2006 Posts: 2
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Posted: Fri Mar 02, 2007 7:25 pm Post subject: |
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Why this is not limited
funy format |
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Die_t
Joined: 18 Jul 2007 Posts: 15
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Posted: Sat Aug 04, 2007 12:20 am Post subject: long |
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It's been a long time sence this was posted. Does Magic League play this now?
I just joined. It sounds fun. |
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